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authorAlex Yatskov <alex@foosoft.net>2016-07-23 19:06:33 -0700
committerAlex Yatskov <alex@foosoft.net>2016-07-23 19:06:33 -0700
commite062ae2063b4a4aa3b284816adee3350e5670a20 (patch)
tree4d24bb9caa32bdd4a700bee850699a388e9d064a /ext/fg/js/source-input.js
parentb2c19ab9c9ec6034f19d23a3912080bc6e638a2b (diff)
Support looking up definitions for buttons and inputs.
Diffstat (limited to 'ext/fg/js/source-input.js')
-rw-r--r--ext/fg/js/source-input.js59
1 files changed, 59 insertions, 0 deletions
diff --git a/ext/fg/js/source-input.js b/ext/fg/js/source-input.js
new file mode 100644
index 00000000..0bea977b
--- /dev/null
+++ b/ext/fg/js/source-input.js
@@ -0,0 +1,59 @@
+/*
+ * Copyright (C) 2016 Alex Yatskov <alex@foosoft.net>
+ * Author: Alex Yatskov <alex@foosoft.net>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+
+class TextSourceInput {
+ constructor(input) {
+ this.input = input;
+ this.length = -1;
+ }
+
+ text() {
+ const text = this.textRaw();
+ return this.length < 0 ? text : text.substring(0, this.length);
+ }
+
+ textRaw() {
+ return this.input.nodeName === 'BUTTON' ? this.input.innerHTML : this.input.value;
+ }
+
+ setLength(length) {
+ this.length = length;
+ }
+
+ containsPoint(point) {
+ const rect = this.getRect();
+ return point.x >= rect.left && point.x <= rect.right;
+ }
+
+ getRect() {
+ return this.input.getBoundingClientRect();
+ }
+
+ select() {
+ // NOP
+ }
+
+ deselect() {
+ // NOP
+ }
+
+ equals(other) {
+ return other.input && other.textRaw() == this.textRaw();
+ }
+}