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// 8 june 2016
#include "uipriv_windows.hpp"
struct formChild {
uiControl *c;
HWND label;
int stretchy;
int height;
};
struct uiForm {
uiWindowsControl c;
HWND hwnd;
std::vector<struct formChild> *controls;
int padded;
};
static void formPadding(uiForm *f, int *xpadding, int *ypadding)
{
uiWindowsSizing sizing;
*xpadding = 0;
*ypadding = 0;
if (f->padded) {
uiWindowsGetSizing(f->hwnd, &sizing);
uiWindowsSizingStandardPadding(&sizing, xpadding, ypadding);
}
}
// via http://msdn.microsoft.com/en-us/library/windows/desktop/dn742486.aspx#sizingandspacing
#define labelHeight 8
#define labelYOffset 3
static void formRelayout(uiForm *f)
{
RECT r;
int x, y, width, height;
int xpadding, ypadding;
int nStretchy;
int labelwid, stretchyht;
int thiswid;
int i;
int minimumWidth, minimumHeight;
uiWindowsSizing sizing;
int labelht, labelyoff;
int nVisible;
if (f->controls->size() == 0)
return;
uiWindowsEnsureGetClientRect(f->hwnd, &r);
x = r.left;
y = r.top;
width = r.right - r.left;
height = r.bottom - r.top;
// 0) get this Form's padding
formPadding(f, &xpadding, &ypadding);
// 1) get width of labels and height of non-stretchy controls
// this will tell us how much space will be left for controls
labelwid = 0;
stretchyht = height;
nStretchy = 0;
nVisible = 0;
for (struct formChild &fc : *(f->controls)) {
if (!uiControlVisible(fc.c)) {
ShowWindow(fc.label, SW_HIDE);
continue;
}
ShowWindow(fc.label, SW_SHOW);
nVisible++;
thiswid = uiWindowsWindowTextWidth(fc.label);
if (labelwid < thiswid)
labelwid = thiswid;
if (fc.stretchy) {
nStretchy++;
continue;
}
uiWindowsControlMinimumSize(uiWindowsControl(fc.c), &minimumWidth, &minimumHeight);
fc.height = minimumHeight;
stretchyht -= minimumHeight;
}
if (nVisible == 0) // nothing to do
return;
// 2) inset the available rect by the needed padding
width -= xpadding;
height -= (nVisible - 1) * ypadding;
stretchyht -= (nVisible - 1) * ypadding;
// 3) now get the width of controls and the height of stretchy controls
width -= labelwid;
if (nStretchy != 0) {
stretchyht /= nStretchy;
for (struct formChild &fc : *(f->controls)) {
if (!uiControlVisible(fc.c))
continue;
if (fc.stretchy)
fc.height = stretchyht;
}
}
// 4) get the y offset
labelyoff = labelYOffset;
uiWindowsGetSizing(f->hwnd, &sizing);
uiWindowsSizingDlgUnitsToPixels(&sizing, NULL, &labelyoff);
// 5) now we can position controls
// first, make relative to the top-left corner of the container
// also prefer left alignment on Windows
x = labelwid + xpadding;
y = 0;
for (const struct formChild &fc : *(f->controls)) {
if (!uiControlVisible(fc.c))
continue;
labelht = labelHeight;
uiWindowsGetSizing(f->hwnd, &sizing);
uiWindowsSizingDlgUnitsToPixels(&sizing, NULL, &labelht);
uiWindowsEnsureMoveWindowDuringResize(fc.label, 0, y + labelyoff - sizing.InternalLeading, labelwid, labelht);
uiWindowsEnsureMoveWindowDuringResize((HWND) uiControlHandle(fc.c), x, y, width, fc.height);
y += fc.height + ypadding;
}
}
static void uiFormDestroy(uiControl *c)
{
uiForm *f = uiForm(c);
for (const struct formChild &fc : *(f->controls)) {
uiControlSetParent(fc.c, NULL);
uiControlDestroy(fc.c);
uiWindowsEnsureDestroyWindow(fc.label);
}
delete f->controls;
uiWindowsEnsureDestroyWindow(f->hwnd);
uiFreeControl(uiControl(f));
}
uiWindowsControlDefaultHandle(uiForm)
uiWindowsControlDefaultParent(uiForm)
uiWindowsControlDefaultSetParent(uiForm)
uiWindowsControlDefaultToplevel(uiForm)
uiWindowsControlDefaultVisible(uiForm)
uiWindowsControlDefaultShow(uiForm)
uiWindowsControlDefaultHide(uiForm)
uiWindowsControlDefaultEnabled(uiForm)
uiWindowsControlDefaultEnable(uiForm)
uiWindowsControlDefaultDisable(uiForm)
uiWindowsControlDefaultSetFocus(uiForm)
static void uiFormSyncEnableState(uiWindowsControl *c, int enabled)
{
uiForm *f = uiForm(c);
if (uiWindowsShouldStopSyncEnableState(uiWindowsControl(f), enabled))
return;
for (const struct formChild &fc : *(f->controls))
uiWindowsControlSyncEnableState(uiWindowsControl(fc.c), enabled);
}
uiWindowsControlDefaultSetParentHWND(uiForm)
static void uiFormMinimumSize(uiWindowsControl *c, int *width, int *height)
{
uiForm *f = uiForm(c);
int xpadding, ypadding;
int nStretchy;
// these two contain the largest minimum width and height of all stretchy controls in the form
// all stretchy controls will use this value to determine the final minimum size
int maxLabelWidth, maxControlWidth;
int maxStretchyHeight;
int labelwid;
int i;
int minimumWidth, minimumHeight;
int nVisible;
uiWindowsSizing sizing;
*width = 0;
*height = 0;
if (f->controls->size() == 0)
return;
// 0) get this Form's padding
formPadding(f, &xpadding, &ypadding);
// 1) determine the longest width of all controls and labels; add in the height of non-stretchy controls and get (but not add in) the largest heights of stretchy controls
// we still add in like direction of stretchy controls
nStretchy = 0;
maxLabelWidth = 0;
maxControlWidth = 0;
maxStretchyHeight = 0;
nVisible = 0;
for (const struct formChild &fc : *(f->controls)) {
if (!uiControlVisible(fc.c))
continue;
nVisible++;
labelwid = uiWindowsWindowTextWidth(fc.label);
if (maxLabelWidth < labelwid)
maxLabelWidth = labelwid;
uiWindowsControlMinimumSize(uiWindowsControl(fc.c), &minimumWidth, &minimumHeight);
if (fc.stretchy) {
nStretchy++;
if (maxStretchyHeight < minimumHeight)
maxStretchyHeight = minimumHeight;
}
if (maxControlWidth < minimumWidth)
maxControlWidth = minimumWidth;
if (!fc.stretchy)
*height += minimumHeight;
}
if (nVisible == 0) // nothing to show; return 0x0
return;
*width += maxLabelWidth + maxControlWidth;
// 2) outset the desired rect with the needed padding
*width += xpadding;
*height += (nVisible - 1) * ypadding;
// 3) and now we can add in stretchy controls
*height += nStretchy * maxStretchyHeight;
}
static void uiFormMinimumSizeChanged(uiWindowsControl *c)
{
uiForm *f = uiForm(c);
if (uiWindowsControlTooSmall(uiWindowsControl(f))) {
uiWindowsControlContinueMinimumSizeChanged(uiWindowsControl(f));
return;
}
formRelayout(f);
}
static void uiFormSetMinSize(uiControl *c, int w, int h)
{
// checkme
uiFormMinimumSizeChanged(uiWindowsControl(c));
}
uiWindowsControlDefaultLayoutRect(uiForm)
uiWindowsControlDefaultAssignControlIDZOrder(uiForm)
static void uiFormChildVisibilityChanged(uiWindowsControl *c)
{
// TODO eliminate the redundancy
uiWindowsControlMinimumSizeChanged(c);
}
static void formArrangeChildren(uiForm *f)
{
LONG_PTR controlID;
HWND insertAfter;
int i;
controlID = 100;
insertAfter = NULL;
for (const struct formChild &fc : *(f->controls)) {
// TODO assign label ID and z-order
uiWindowsControlAssignControlIDZOrder(uiWindowsControl(fc.c), &controlID, &insertAfter);
}
}
void uiFormAppend(uiForm *f, const char *label, uiControl *c, int stretchy)
{
struct formChild fc;
WCHAR *wlabel;
fc.c = c;
wlabel = toUTF16(label);
fc.label = uiWindowsEnsureCreateControlHWND(0,
L"STATIC", wlabel,
SS_LEFT | SS_NOPREFIX,
hInstance, NULL,
TRUE);
uiFree(wlabel);
uiWindowsEnsureSetParentHWND(fc.label, f->hwnd);
fc.stretchy = stretchy;
uiControlSetParent(fc.c, uiControl(f));
uiWindowsControlSetParentHWND(uiWindowsControl(fc.c), f->hwnd);
f->controls->push_back(fc);
formArrangeChildren(f);
uiWindowsControlMinimumSizeChanged(uiWindowsControl(f));
}
void uiFormDelete(uiForm *f, int index)
{
struct formChild fc;
fc = (*(f->controls))[index];
uiControlSetParent(fc.c, NULL);
uiWindowsControlSetParentHWND(uiWindowsControl(fc.c), NULL);
uiWindowsEnsureDestroyWindow(fc.label);
f->controls->erase(f->controls->begin() + index);
formArrangeChildren(f);
uiWindowsControlMinimumSizeChanged(uiWindowsControl(f));
}
int uiFormPadded(uiForm *f)
{
return f->padded;
}
void uiFormSetPadded(uiForm *f, int padded)
{
f->padded = padded;
uiWindowsControlMinimumSizeChanged(uiWindowsControl(f));
}
static void onResize(uiWindowsControl *c)
{
formRelayout(uiForm(c));
}
uiForm *uiNewForm(void)
{
uiForm *f;
uiWindowsNewControl(uiForm, f);
f->hwnd = uiWindowsMakeContainer(uiWindowsControl(f), onResize);
f->controls = new std::vector<struct formChild>;
return f;
}
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