/* Copyright 2016-2017 StapleButter This file is part of melonDS. melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. melonDS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with melonDS. If not, see http://www.gnu.org/licenses/. */ #ifndef WX_MAIN_H #define WX_MAIN_H #include #ifndef WX_PRECOMP #include #endif #include enum { ID_OPENROM = 1, ID_EXIT, ID_RUN, ID_PAUSE, ID_RESET, ID_EMUCONFIG, ID_INPUTCONFIG, }; class EmuThread; class wxApp_melonDS : public wxApp { public: virtual bool OnInit(); virtual int OnExit(); EmuThread* emuthread; }; class MainFrame : public wxFrame { public: MainFrame(); SDL_Joystick* joy; SDL_JoystickID joyid; EmuThread* emuthread; wxString rompath; private: wxDECLARE_EVENT_TABLE(); void OnClose(wxCloseEvent& event); void OnCloseFromMenu(wxCommandEvent& event); void OnOpenROM(wxCommandEvent& event); void OnRun(wxCommandEvent& event); void OnPause(wxCommandEvent& event); void OnReset(wxCommandEvent& event); void OnEmuConfig(wxCommandEvent& event); void OnInputConfig(wxCommandEvent& event); void ProcessSDLEvents(); }; class EmuThread : public wxThread { public: EmuThread(); ~EmuThread(); void EmuRun() { emustatus = 1; emupaused = false; SDL_RaiseWindow(sdlwin); } void EmuPause() { emustatus = 2; while (!emupaused); } void EmuExit() { emustatus = 0; } bool EmuIsRunning() { return (emustatus == 1) || (emustatus == 2); } bool EmuIsPaused() { return (emustatus == 2) && emupaused; } MainFrame* parent; protected: virtual ExitCode Entry(); void ProcessEvents(); SDL_Window* sdlwin; SDL_Renderer* sdlrend; SDL_Texture* sdltex; SDL_Rect topsrc, topdst; SDL_Rect botsrc, botdst; SDL_AudioDeviceID audio; bool Touching; int txoffset, tyoffset; void* texpixels; int texstride; u32 axismask; int emustatus; volatile bool emupaused; bool limitfps; }; #endif // WX_MAIN_H