/* Copyright 2016-2017 StapleButter This file is part of melonDS. melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. melonDS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with melonDS. If not, see http://www.gnu.org/licenses/. */ #include "../types.h" #include "main.h" #include "../version.h" #include "../Config.h" #include "../NDS.h" #include "../GPU.h" #include "InputConfig.h" bool Touching; int WindowX, WindowY; int WindowW, WindowH; wxIMPLEMENT_APP(wxApp_melonDS); bool wxApp_melonDS::OnInit() { // http://stackoverflow.com/questions/14543333/joystick-wont-work-using-sdl SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); if (SDL_Init(SDL_INIT_EVERYTHING) < 0) { printf("SDL shat itself :(\n"); return 1; } printf("melonDS " MELONDS_VERSION "\n" MELONDS_URL "\n"); Config::Load(); MainFrame* melon = new MainFrame(); melon->Show(true); return true; } wxBEGIN_EVENT_TABLE(MainFrame, wxFrame) EVT_CLOSE(MainFrame::OnClose) EVT_MENU(ID_OPENROM, MainFrame::OnOpenROM) EVT_MENU(ID_EXIT, MainFrame::OnCloseFromMenu) EVT_MENU(ID_INPUTCONFIG, MainFrame::OnInputConfig) EVT_PAINT(MainFrame::OnPaint) EVT_IDLE(MainFrame::OnIdle) wxEND_EVENT_TABLE() MainFrame::MainFrame() : wxFrame(NULL, wxID_ANY, "melonDS " MELONDS_VERSION) { wxMenu* filemenu = new wxMenu(); filemenu->Append(ID_OPENROM, "Open ROM..."); filemenu->AppendSeparator(); filemenu->Append(ID_EXIT, "Quit"); wxMenu* systemmenu = new wxMenu(); systemmenu->Append(ID_RUN, "Run"); systemmenu->Append(ID_PAUSE, "Pause"); systemmenu->AppendSeparator(); systemmenu->Append(ID_RESET, "Reset"); wxMenu* settingsmenu = new wxMenu(); settingsmenu->Append(ID_INPUTCONFIG, "Input"); wxMenuBar* melonbar = new wxMenuBar(); melonbar->Append(filemenu, "File"); melonbar->Append(systemmenu, "System"); melonbar->Append(settingsmenu, "Settings"); SetMenuBar(melonbar); SetClientSize(256, 384); SetMinSize(GetSize()); emustatus = 2; emustatuschangemutex = new wxMutex(); emustatuschange = new wxCondition(*emustatuschangemutex); emustopmutex = new wxMutex(); emustop = new wxCondition(*emustopmutex); emustopmutex->Lock(); emuthread = new EmuThread(this); if (emuthread->Run() != wxTHREAD_NO_ERROR) { printf("thread shat itself :( giving up now\n"); delete emuthread; return; } sdlwin = SDL_CreateWindowFrom(GetHandle()); sdlrend = SDL_CreateRenderer(sdlwin, -1, SDL_RENDERER_ACCELERATED);// | SDL_RENDERER_PRESENTVSYNC); sdltex = SDL_CreateTexture(sdlrend, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_STREAMING, 256, 384); texmutex = new wxMutex(); SDL_LockTexture(sdltex, NULL, &texpixels, &texstride); texmutex->Unlock(); NDS::Init(); Touching = false; SDL_GetWindowPosition(sdlwin, &WindowX, &WindowY); SDL_GetWindowSize(sdlwin, &WindowW, &WindowH); } void MainFrame::OnClose(wxCloseEvent& event) { if (emustatus == 1) { emustatus = 0; emustop->Wait(); } else { emustatus = 0; emustatuschangemutex->Lock(); emustatuschange->Signal(); emustatuschangemutex->Unlock(); } emuthread->Wait(); delete emuthread; delete emustatuschange; delete emustatuschangemutex; delete emustop; delete emustopmutex; NDS::DeInit(); SDL_UnlockTexture(sdltex); delete texmutex; SDL_DestroyTexture(sdltex); SDL_DestroyRenderer(sdlrend); SDL_DestroyWindow(sdlwin); SDL_Quit(); Destroy(); } void MainFrame::OnCloseFromMenu(wxCommandEvent& event) { Close(); } void MainFrame::OnOpenROM(wxCommandEvent& event) { wxFileDialog opener(this, _("Open ROM"), "", "", "DS ROM (*.nds)|*.nds;*.srl|Any file|*.*", wxFD_OPEN|wxFD_FILE_MUST_EXIST); if (opener.ShowModal() == wxID_CANCEL) return; if (emustatus == 1) { emustatus = 2; emustop->Wait(); } wxString filename = opener.GetPath(); NDS::LoadROM(filename.mb_str(), true); emustatus = 1; emustatuschangemutex->Lock(); emustatuschange->Signal(); emustatuschangemutex->Unlock(); } void MainFrame::OnInputConfig(wxCommandEvent& event) { InputConfigDialog dlg(this); dlg.ShowModal(); } void MainFrame::ProcessSDLEvents() { bool running = (emustatus == 1); SDL_Event evt; while (SDL_PollEvent(&evt)) { switch (evt.type) { case SDL_WINDOWEVENT: if (evt.window.event != SDL_WINDOWEVENT_EXPOSED) { SDL_GetWindowPosition(sdlwin, &WindowX, &WindowY); SDL_GetWindowSize(sdlwin, &WindowW, &WindowH); } break; case SDL_MOUSEBUTTONDOWN: if (!running) return; if (evt.button.y >= 192 && evt.button.button == SDL_BUTTON_LEFT) { Touching = true; NDS::PressKey(16+6); } break; case SDL_KEYDOWN: if (!running) return; for (int i = 0; i < 10; i++) if (evt.key.keysym.scancode == Config::KeyMapping[i]) NDS::PressKey(i); if (evt.key.keysym.scancode == Config::KeyMapping[10]) NDS::PressKey(16); if (evt.key.keysym.scancode == Config::KeyMapping[11]) NDS::PressKey(17); break; case SDL_KEYUP: if (!running) return; for (int i = 0; i < 10; i++) if (evt.key.keysym.scancode == Config::KeyMapping[i]) NDS::ReleaseKey(i); if (evt.key.keysym.scancode == Config::KeyMapping[10]) NDS::ReleaseKey(16); if (evt.key.keysym.scancode == Config::KeyMapping[11]) NDS::ReleaseKey(17); break; case SDL_JOYBUTTONDOWN: printf("button %d %d\n", evt.jbutton.which, evt.jbutton.button); break; } } if (Touching) { int mx, my; u32 btn = SDL_GetGlobalMouseState(&mx, &my); if (!(btn & SDL_BUTTON(SDL_BUTTON_LEFT))) { Touching = false; NDS::ReleaseKey(16+6); NDS::ReleaseScreen(); } else { mx -= WindowX; my -= (WindowY + 192); if (mx < 0) mx = 0; else if (mx > 255) mx = 255; if (my < 0) my = 0; else if (my > 191) my = 191; NDS::TouchScreen(mx, my); } } } void MainFrame::OnPaint(wxPaintEvent& event) { wxPaintDC dc(this); texmutex->Lock(); SDL_UnlockTexture(sdltex); //SDL_RenderClear(sdlrend); SDL_RenderCopy(sdlrend, sdltex, NULL, NULL); SDL_RenderPresent(sdlrend); SDL_LockTexture(sdltex, NULL, &texpixels, &texstride); texmutex->Unlock(); ProcessSDLEvents(); } void MainFrame::OnIdle(wxIdleEvent& event) { ProcessSDLEvents(); } EmuThread::EmuThread(MainFrame* parent) : wxThread(wxTHREAD_JOINABLE) { this->parent = parent; } EmuThread::~EmuThread() { } wxThread::ExitCode EmuThread::Entry() { parent->emustatuschangemutex->Lock(); for (;;) { parent->emustatuschange->Wait(); if (parent->emustatus == 1) { u32 nframes = 0; u32 lasttick = SDL_GetTicks(); u32 fpslimitcount = 0; while (parent->emustatus == 1) { u32 starttick = SDL_GetTicks(); NDS::RunFrame(); parent->texmutex->Lock(); if (parent->texstride == 256*4) { memcpy(parent->texpixels, GPU::Framebuffer, 256*384*4); } else { int dsty = 0; for (int y = 0; y < 256*384; y+=256) { memcpy(&((u8*)parent->texpixels)[dsty], &GPU::Framebuffer[y], 256*4); dsty += parent->texstride; } } parent->texmutex->Unlock(); parent->Refresh(); fpslimitcount++; if (fpslimitcount >= 3) fpslimitcount = 0; u32 frametime = (fpslimitcount == 0) ? 16 : 17; u32 endtick = SDL_GetTicks(); u32 diff = endtick - starttick; if (diff < frametime) Sleep(frametime - diff); nframes++; if (nframes >= 30) { u32 tick = SDL_GetTicks(); u32 diff = tick - lasttick; lasttick = tick; u32 fps = (nframes * 1000) / diff; nframes = 0; char melontitle[100]; sprintf(melontitle, "%d FPS - melonDS " MELONDS_VERSION, fps); parent->SetTitle(melontitle); } } parent->emustopmutex->Lock(); parent->emustop->Signal(); parent->emustopmutex->Unlock(); } if (parent->emustatus == 0) break; } return (wxThread::ExitCode)0; }