/* Copyright 2016-2017 StapleButter This file is part of melonDS. melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. melonDS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with melonDS. If not, see http://www.gnu.org/licenses/. */ #include #include #include #include #include "libui/ui.h" #include "../types.h" #include "../version.h" #include "../Config.h" #include "../NDS.h" #include "../GPU.h" #include "../SPU.h" uiWindow* MainWindow; uiArea* MainDrawArea; uiMenuItem* MenuItem_Pause; uiMenuItem* MenuItem_Reset; uiMenuItem* MenuItem_Stop; SDL_Thread* EmuThread; int EmuRunning; bool RunningSomething; char ROMPath[1024]; bool ScreenDrawInited = false; uiDrawBitmap* ScreenBitmap = NULL; u32 ScreenBuffer[256*384]; bool Touching = false; void AudioCallback(void* data, Uint8* stream, int len) { SPU::ReadOutput((s16*)stream, len>>2); } int EmuThreadFunc(void* burp) { NDS::Init(); ScreenDrawInited = false; Touching = false; // DS: // 547.060546875 samples per frame // 32823.6328125 samples per second // // 48000 samples per second: // 800 samples per frame SDL_AudioSpec whatIwant, whatIget; memset(&whatIwant, 0, sizeof(SDL_AudioSpec)); whatIwant.freq = 32824; // 32823.6328125 whatIwant.format = AUDIO_S16LSB; whatIwant.channels = 2; whatIwant.samples = 1024; whatIwant.callback = AudioCallback; SDL_AudioDeviceID audio = SDL_OpenAudioDevice(NULL, 0, &whatIwant, &whatIget, 0); if (!audio) { printf("Audio init failed: %s\n", SDL_GetError()); } else { SDL_PauseAudioDevice(audio, 0); } u32 nframes = 0; u32 starttick = SDL_GetTicks(); u32 lasttick = starttick; u32 lastmeasuretick = lasttick; u32 fpslimitcount = 0; bool limitfps = true; while (EmuRunning != 0) { if (EmuRunning == 1) { // emulate u32 nlines = NDS::RunFrame(); if (EmuRunning == 0) break; memcpy(ScreenBuffer, GPU::Framebuffer, 256*384*4); uiAreaQueueRedrawAll(MainDrawArea); // framerate limiter based off SDL2_gfx float framerate; if (nlines == 263) framerate = 1000.0f / 60.0f; else framerate = ((1000.0f * nlines) / 263.0f) / 60.0f; fpslimitcount++; u32 curtick = SDL_GetTicks(); u32 delay = curtick - lasttick; lasttick = curtick; u32 wantedtick = starttick + (u32)((float)fpslimitcount * framerate); if (curtick < wantedtick && limitfps) { SDL_Delay(wantedtick - curtick); } else { fpslimitcount = 0; starttick = curtick; } nframes++; if (nframes >= 30) { u32 tick = SDL_GetTicks(); u32 diff = tick - lastmeasuretick; lastmeasuretick = tick; u32 fps = (nframes * 1000) / diff; nframes = 0; float fpstarget; if (framerate < 1) fpstarget = 999; else fpstarget = 1000.0f/framerate; char melontitle[100]; sprintf(melontitle, "%d/%.0f FPS | melonDS " MELONDS_VERSION, fps, fpstarget); //uiWindowSetTitle(MainWindow, melontitle); } } else { // paused nframes = 0; lasttick = SDL_GetTicks(); starttick = lasttick; lastmeasuretick = lasttick; fpslimitcount = 0; uiAreaQueueRedrawAll(MainDrawArea); SDL_Delay(50); } } if (audio) SDL_CloseAudioDevice(audio); NDS::DeInit(); return 44203; } void OnAreaDraw(uiAreaHandler* handler, uiArea* area, uiAreaDrawParams* params) { if (!ScreenDrawInited) { ScreenBitmap = uiDrawNewBitmap(params->Context, 256, 384); ScreenDrawInited = true; } if (!ScreenBitmap) return; uiRect dorp = {0, 0, 256, 384}; uiDrawBitmapUpdate(ScreenBitmap, ScreenBuffer); uiDrawBitmapDraw(params->Context, ScreenBitmap, &dorp, &dorp); } void OnAreaMouseEvent(uiAreaHandler* handler, uiArea* area, uiAreaMouseEvent* evt) { int x = (int)evt->X; int y = (int)evt->Y; if (Touching && (evt->Up == 1)) { Touching = false; NDS::ReleaseKey(16+6); NDS::ReleaseScreen(); } else if (!Touching && (evt->Down == 1) && (y >= 192)) { Touching = true; NDS::PressKey(16+6); // TODO: scaling/offset as needed } if (Touching) { // TODO: scaling, here too y -= 192; // clamp if (x < 0) x = 0; else if (x > 255) x = 255; if (y < 0) y = 0; else if (y > 191) y = 191; NDS::TouchScreen(x, y); } } void OnAreaMouseCrossed(uiAreaHandler* handler, uiArea* area, int left) { // } void OnAreaDragBroken(uiAreaHandler* handler, uiArea* area) { // } int OnAreaKeyEvent(uiAreaHandler* handler, uiArea* area, uiAreaKeyEvent* evt) { // TODO: release all keys if the window loses focus? or somehow global key input? if (evt->Scancode == 0x38) // ALT return 0; if (evt->Modifiers == 0x2) // ALT+key return 0; if (evt->Up) { for (int i = 0; i < 10; i++) if (evt->Scancode == Config::KeyMapping[i]) NDS::ReleaseKey(i); if (evt->Scancode == Config::KeyMapping[10]) NDS::ReleaseKey(16); if (evt->Scancode == Config::KeyMapping[11]) NDS::ReleaseKey(17); } else if (!evt->Repeat) { for (int i = 0; i < 10; i++) if (evt->Scancode == Config::KeyMapping[i]) NDS::PressKey(i); if (evt->Scancode == Config::KeyMapping[10]) NDS::PressKey(16); if (evt->Scancode == Config::KeyMapping[11]) NDS::PressKey(17); } return 1; } void Run() { EmuRunning = 1; RunningSomething = true; uiMenuItemEnable(MenuItem_Pause); uiMenuItemEnable(MenuItem_Reset); uiMenuItemEnable(MenuItem_Stop); uiMenuItemSetChecked(MenuItem_Pause, 0); } void Stop() { EmuRunning = 2; RunningSomething = false; uiMenuItemDisable(MenuItem_Pause); uiMenuItemDisable(MenuItem_Reset); uiMenuItemDisable(MenuItem_Stop); uiMenuItemSetChecked(MenuItem_Pause, 0); memset(ScreenBuffer, 0, 256*384*4); uiAreaQueueRedrawAll(MainDrawArea); } int OnCloseWindow(uiWindow* window, void* blarg) { uiQuit(); return 1; } void OnCloseByMenu(uiMenuItem* item, uiWindow* window, void* blarg) { // TODO???? // uiQuit() crashes } void OnOpenFile(uiMenuItem* item, uiWindow* window, void* blarg) { int prevstatus = EmuRunning; EmuRunning = 2; // TODO: ensure the emu thread has indeed stopped at this point char* file = uiOpenFile(window, "DS ROM (*.nds)|*.nds;*.srl|Any file|*.*", NULL); if (!file) { EmuRunning = prevstatus; return; } strncpy_s(ROMPath, file, 1023); ROMPath[1023] = '\0'; uiFreeText(file); // TODO: change libui to store strings in stack-allocated buffers? // so we don't have to free it after use NDS::LoadROM(ROMPath, Config::DirectBoot); Run(); } void OnRun(uiMenuItem* item, uiWindow* window, void* blarg) { if (!RunningSomething) { ROMPath[0] = '\0'; NDS::LoadBIOS(); } Run(); } void OnPause(uiMenuItem* item, uiWindow* window, void* blarg) { if (!RunningSomething) return; if (EmuRunning == 1) { // enable pause EmuRunning = 2; uiMenuItemSetChecked(MenuItem_Pause, 1); } else { // disable pause EmuRunning = 1; uiMenuItemSetChecked(MenuItem_Pause, 0); } } void OnReset(uiMenuItem* item, uiWindow* window, void* blarg) { if (!RunningSomething) return; if (ROMPath[0] == '\0') NDS::LoadBIOS(); else NDS::LoadROM(ROMPath, Config::DirectBoot); Run(); } void OnStop(uiMenuItem* item, uiWindow* window, void* blarg) { if (!RunningSomething) return; Stop(); } int main(int argc, char** argv) { srand(time(NULL)); printf("melonDS " MELONDS_VERSION "\n"); printf(MELONDS_URL "\n"); // http://stackoverflow.com/questions/14543333/joystick-wont-work-using-sdl SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); if (SDL_Init(SDL_INIT_EVERYTHING) < 0) { printf("SDL shat itself :(\n"); return 1; } uiInitOptions ui_opt; memset(&ui_opt, 0, sizeof(uiInitOptions)); const char* ui_err = uiInit(&ui_opt); if (ui_err != NULL) { printf("libui shat itself :( %s\n", ui_err); uiFreeInitError(ui_err); return 1; } Config::Load(); uiMenu* menu; uiMenuItem* menuitem; menu = uiNewMenu("File"); menuitem = uiMenuAppendItem(menu, "Open ROM..."); uiMenuItemOnClicked(menuitem, OnOpenFile, NULL); uiMenuAppendSeparator(menu); menuitem = uiMenuAppendItem(menu, "Quit"); uiMenuItemOnClicked(menuitem, OnCloseByMenu, NULL); menu = uiNewMenu("System"); menuitem = uiMenuAppendItem(menu, "Run"); uiMenuItemOnClicked(menuitem, OnRun, NULL); menuitem = uiMenuAppendItem(menu, "Pause"); uiMenuItemOnClicked(menuitem, OnPause, NULL); MenuItem_Pause = menuitem; uiMenuAppendSeparator(menu); menuitem = uiMenuAppendItem(menu, "Reset"); uiMenuItemOnClicked(menuitem, OnReset, NULL); MenuItem_Reset = menuitem; menuitem = uiMenuAppendItem(menu, "Stop"); uiMenuItemOnClicked(menuitem, OnStop, NULL); MenuItem_Stop = menuitem; MainWindow = uiNewWindow("melonDS " MELONDS_VERSION, 256, 384, 1); uiWindowOnClosing(MainWindow, OnCloseWindow, NULL); uiMenuItemDisable(MenuItem_Pause); uiMenuItemDisable(MenuItem_Reset); uiMenuItemDisable(MenuItem_Stop); uiAreaHandler areahandler; areahandler.Draw = OnAreaDraw; areahandler.MouseEvent = OnAreaMouseEvent; areahandler.MouseCrossed = OnAreaMouseCrossed; areahandler.DragBroken = OnAreaDragBroken; areahandler.KeyEvent = OnAreaKeyEvent; MainDrawArea = uiNewArea(&areahandler); uiWindowSetChild(MainWindow, uiControl(MainDrawArea)); EmuRunning = 2; RunningSomething = false; EmuThread = SDL_CreateThread(EmuThreadFunc, "melonDS magic", NULL); uiControlShow(uiControl(MainWindow)); //uiControlSetFocus(uiControl(MainDrawArea)); // TODO: this needs to be done when the window regains focus uiMain(); EmuRunning = 0; SDL_WaitThread(EmuThread, NULL); if (ScreenBitmap) uiDrawFreeBitmap(ScreenBitmap); uiUninit(); SDL_Quit(); return 0; } #ifdef __WIN32__ #include int CALLBACK WinMain(HINSTANCE hinst, HINSTANCE hprev, LPSTR cmdline, int cmdshow) { char cmdargs[16][256]; int arg = 0; int j = 0; bool inquote = false; int len = strlen(cmdline); for (int i = 0; i < len; i++) { char c = cmdline[i]; if (c == '\0') break; if (c == '"') inquote = !inquote; if (!inquote && c==' ') { if (j > 255) j = 255; if (arg < 16) cmdargs[arg][j] = '\0'; arg++; j = 0; } else { if (arg < 16 && j < 255) cmdargs[arg][j] = c; j++; } } if (j > 255) j = 255; if (arg < 16) cmdargs[arg][j] = '\0'; return main(arg, (char**)cmdargs); } #endif