// 5 may 2016 // draw.cpp extern ID2D1Factory *d2dfactory; struct uiDrawContext { ID2D1RenderTarget *rt; // TODO find out how this works std::vector *states; ID2D1PathGeometry *currentClip; }; struct uiDrawBitmap { int Width; int Height; int Stride; ID2D1Bitmap* bmp; }; // drawpath.cpp extern ID2D1PathGeometry *pathGeometry(uiDrawPath *p); // drawmatrix.cpp extern void m2d(uiDrawMatrix *m, D2D1_MATRIX_3X2_F *d);