// 18 december 2015 #include "uipriv_windows.hpp" #include "area.hpp" // TODO: make those int rather than double void loadAreaSize(uiArea *a, double *width, double *height) { D2D1_SIZE_F size; if (a->width != -1) { *width = (double)a->width; *height = (double)a->height; return; } *width = 0; *height = 0; if (!a->scrolling) { /*if (rt == NULL) rt = a->rt; size = realGetSize(rt); *width = size.width; *height = size.height; dipToPixels(a, width, height);*/ RECT rect; GetWindowRect(a->hwnd, &rect); *width = (double)(rect.right - rect.left); *height = (double)(rect.bottom - rect.top); } a->width = (int)*width; a->height = (int)*height; } void pixelsToDIP(uiArea *a, double *x, double *y) { FLOAT dpix, dpiy; a->rt->GetDpi(&dpix, &dpiy); // see https://msdn.microsoft.com/en-us/library/windows/desktop/dd756649%28v=vs.85%29.aspx (and others; search "direct2d mouse") *x = (*x * 96) / dpix; *y = (*y * 96) / dpiy; } void dipToPixels(uiArea *a, double *x, double *y) { FLOAT dpix, dpiy; a->rt->GetDpi(&dpix, &dpiy); *x = (*x * dpix) / 96; *y = (*y * dpiy) / 96; }