// 18 december 2015 #include "uipriv_windows.hpp" #include "area.hpp" void loadAreaSize(uiArea *a, ID2D1RenderTarget *rt, double *width, double *height) { D2D1_SIZE_F size; *width = 0; *height = 0; if (!a->scrolling) { if (rt == NULL) rt = a->rt; size = realGetSize(rt); *width = size.width; *height = size.height; dipToPixels(a, width, height); } } void pixelsToDIP(uiArea *a, double *x, double *y) { FLOAT dpix, dpiy; a->rt->GetDpi(&dpix, &dpiy); // see https://msdn.microsoft.com/en-us/library/windows/desktop/dd756649%28v=vs.85%29.aspx (and others; search "direct2d mouse") *x = (*x * 96) / dpix; *y = (*y * 96) / dpiy; } void dipToPixels(uiArea *a, double *x, double *y) { FLOAT dpix, dpiy; a->rt->GetDpi(&dpix, &dpiy); *x = (*x * dpix) / 96; *y = (*y * dpiy) / 96; }