// 18 december 2015 // TODOs // - things look very wrong on initial draw // - initial scrolling is not set properly // - should background be inherited from parent control? struct uiArea { uiWindowsControl c; HWND hwnd; uiAreaHandler *ah; BOOL scrolling; int scrollWidth; int scrollHeight; int hscrollpos; int vscrollpos; int hwheelCarry; int vwheelCarry; clickCounter cc; BOOL capturing; BOOL inside; BOOL tracking; int bgR, bgG, bgB; ID2D1HwndRenderTarget *rt; }; // areadraw.cpp extern BOOL areaDoDraw(uiArea *a, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *lResult); extern void areaDrawOnResize(uiArea *, RECT *); // areascroll.cpp extern BOOL areaDoScroll(uiArea *a, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *lResult); extern void areaScrollOnResize(uiArea *, RECT *); extern void areaUpdateScroll(uiArea *a); // areaevents.cpp extern BOOL areaDoEvents(uiArea *a, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *lResult); // areautil.cpp extern void loadAreaSize(uiArea *a, ID2D1RenderTarget *rt, double *width, double *height); extern void pixelsToDIP(uiArea *a, double *x, double *y); extern void dipToPixels(uiArea *a, double *x, double *y);