// 6 april 2015 // TODO add a uiVerifyControlType() function that can be used by control implementations to verify controls #ifndef __LIBUI_UI_H__ #define __LIBUI_UI_H__ #include #include #ifdef __cplusplus extern "C" { #endif // this macro is generated by cmake #ifdef libui_EXPORTS #ifdef _WIN32 #define _UI_EXTERN __declspec(dllexport) extern #else #define _UI_EXTERN __attribute__((visibility("default"))) extern #endif #else // TODO add __declspec(dllimport) on windows, but only if not static #define _UI_EXTERN extern #endif // C++ is really really really really really really dumb about enums, so screw that and just make them anonymous // This has the advantage of being ABI-able should we ever need an ABI... #define _UI_ENUM(s) typedef unsigned int s; enum // This constant is provided because M_PI is nonstandard. // This comes from Go's math.Pi, which in turn comes from http://oeis.org/A000796. #define uiPi 3.14159265358979323846264338327950288419716939937510582097494459 // TODO uiBool? typedef struct uiInitOptions uiInitOptions; struct uiInitOptions { size_t Size; }; _UI_EXTERN const char *uiInit(uiInitOptions *options); _UI_EXTERN void uiUninit(void); _UI_EXTERN void uiFreeInitError(const char *err); _UI_EXTERN void uiMain(void); _UI_EXTERN void uiMainSteps(void); _UI_EXTERN int uiMainStep(int wait); _UI_EXTERN void uiQuit(void); _UI_EXTERN void uiQueueMain(void (*f)(void *data), void *data); _UI_EXTERN void uiOnShouldQuit(int (*f)(void *data), void *data); _UI_EXTERN void uiFreeText(char *text); typedef struct uiControl uiControl; struct uiControl { uint32_t Signature; uint32_t OSSignature; uint32_t TypeSignature; void (*Destroy)(uiControl *); uintptr_t (*Handle)(uiControl *); uiControl *(*Parent)(uiControl *); void (*SetParent)(uiControl *, uiControl *); int (*Toplevel)(uiControl *); int (*Visible)(uiControl *); void (*Show)(uiControl *); void (*Hide)(uiControl *); int (*Enabled)(uiControl *); void (*Enable)(uiControl *); void (*Disable)(uiControl *); void (*SetFocus)(uiControl *); void (*SetMinSize)(uiControl*, int, int); int MinWidth, MinHeight; void* UserData; }; // TOOD add argument names to all arguments #define uiControl(this) ((uiControl *) (this)) _UI_EXTERN void uiControlDestroy(uiControl *); _UI_EXTERN uintptr_t uiControlHandle(uiControl *); _UI_EXTERN uiControl *uiControlParent(uiControl *); _UI_EXTERN void uiControlSetParent(uiControl *, uiControl *); _UI_EXTERN int uiControlToplevel(uiControl *); _UI_EXTERN int uiControlVisible(uiControl *); _UI_EXTERN void uiControlShow(uiControl *); _UI_EXTERN void uiControlHide(uiControl *); _UI_EXTERN int uiControlEnabled(uiControl *); _UI_EXTERN void uiControlEnable(uiControl *); _UI_EXTERN void uiControlDisable(uiControl *); _UI_EXTERN void uiControlSetFocus(uiControl *); _UI_EXTERN void uiControlSetMinSize(uiControl *, int w, int h); // -1 = no minimum _UI_EXTERN uiControl *uiAllocControl(size_t n, uint32_t OSsig, uint32_t typesig, const char *typenamestr); _UI_EXTERN void uiFreeControl(uiControl *); // TODO make sure all controls have these _UI_EXTERN void uiControlVerifySetParent(uiControl *, uiControl *); _UI_EXTERN int uiControlEnabledToUser(uiControl *); _UI_EXTERN void uiUserBugCannotSetParentOnToplevel(const char *type); typedef struct uiWindow uiWindow; #define uiWindow(this) ((uiWindow *) (this)) _UI_EXTERN char *uiWindowTitle(uiWindow *w); _UI_EXTERN void uiWindowSetTitle(uiWindow *w, const char *title); _UI_EXTERN void uiWindowContentSize(uiWindow *w, int *width, int *height); _UI_EXTERN void uiWindowSetContentSize(uiWindow *w, int width, int height); _UI_EXTERN int uiWindowMinimized(uiWindow *w); _UI_EXTERN void uiWindowSetMinimized(uiWindow *w, int minimized); _UI_EXTERN int uiWindowMaximized(uiWindow *w); _UI_EXTERN void uiWindowSetMaximized(uiWindow *w, int maximized); _UI_EXTERN int uiWindowFullscreen(uiWindow *w); _UI_EXTERN void uiWindowSetFullscreen(uiWindow *w, int fullscreen); _UI_EXTERN int uiWindowBorderless(uiWindow *w); _UI_EXTERN void uiWindowSetBorderless(uiWindow *w, int borderless); _UI_EXTERN void uiWindowSetChild(uiWindow *w, uiControl *child); _UI_EXTERN int uiWindowMargined(uiWindow *w); _UI_EXTERN void uiWindowSetMargined(uiWindow *w, int margined); _UI_EXTERN void uiWindowSetDropTarget(uiWindow* w, int drop); _UI_EXTERN uiWindow *uiNewWindow(const char *title, int width, int height, int maximized, int hasMenubar, int resizable); _UI_EXTERN void uiWindowOnContentSizeChanged(uiWindow *w, void (*f)(uiWindow *, void *), void *data); _UI_EXTERN void uiWindowOnClosing(uiWindow *w, int (*f)(uiWindow *w, void *data), void *data); _UI_EXTERN void uiWindowOnDropFile(uiWindow *w, void (*f)(uiWindow *w, char *file, void *data), void *data); _UI_EXTERN void uiWindowOnGetFocus(uiWindow *w, void (*f)(uiWindow *w, void *data), void *data); _UI_EXTERN void uiWindowOnLoseFocus(uiWindow *w, void (*f)(uiWindow *w, void *data), void *data); typedef struct uiButton uiButton; #define uiButton(this) ((uiButton *) (this)) _UI_EXTERN char *uiButtonText(uiButton *b); _UI_EXTERN void uiButtonSetText(uiButton *b, const char *text); _UI_EXTERN void uiButtonOnClicked(uiButton *b, void (*f)(uiButton *b, void *data), void *data); _UI_EXTERN uiButton *uiNewButton(const char *text); typedef struct uiBox uiBox; #define uiBox(this) ((uiBox *) (this)) _UI_EXTERN void uiBoxAppend(uiBox *b, uiControl *child, int stretchy); _UI_EXTERN void uiBoxDelete(uiBox *b, int index); _UI_EXTERN int uiBoxPadded(uiBox *b); _UI_EXTERN void uiBoxSetPadded(uiBox *b, int padded); _UI_EXTERN uiBox *uiNewHorizontalBox(void); _UI_EXTERN uiBox *uiNewVerticalBox(void); typedef struct uiCheckbox uiCheckbox; #define uiCheckbox(this) ((uiCheckbox *) (this)) _UI_EXTERN char *uiCheckboxText(uiCheckbox *c); _UI_EXTERN void uiCheckboxSetText(uiCheckbox *c, const char *text); _UI_EXTERN void uiCheckboxOnToggled(uiCheckbox *c, void (*f)(uiCheckbox *c, void *data), void *data); _UI_EXTERN int uiCheckboxChecked(uiCheckbox *c); _UI_EXTERN void uiCheckboxSetChecked(uiCheckbox *c, int checked); _UI_EXTERN uiCheckbox *uiNewCheckbox(const char *text); typedef struct uiEntry uiEntry; #define uiEntry(this) ((uiEntry *) (this)) _UI_EXTERN char *uiEntryText(uiEntry *e); _UI_EXTERN void uiEntrySetText(uiEntry *e, const char *text); _UI_EXTERN void uiEntryOnChanged(uiEntry *e, void (*f)(uiEntry *e, void *data), void *data); _UI_EXTERN int uiEntryReadOnly(uiEntry *e); _UI_EXTERN void uiEntrySetReadOnly(uiEntry *e, int readonly); _UI_EXTERN uiEntry *uiNewEntry(void); _UI_EXTERN uiEntry *uiNewPasswordEntry(void); _UI_EXTERN uiEntry *uiNewSearchEntry(void); typedef struct uiLabel uiLabel; #define uiLabel(this) ((uiLabel *) (this)) _UI_EXTERN char *uiLabelText(uiLabel *l); _UI_EXTERN void uiLabelSetText(uiLabel *l, const char *text); _UI_EXTERN uiLabel *uiNewLabel(const char *text); typedef struct uiTab uiTab; #define uiTab(this) ((uiTab *) (this)) _UI_EXTERN void uiTabAppend(uiTab *t, const char *name, uiControl *c); _UI_EXTERN void uiTabInsertAt(uiTab *t, const char *name, int before, uiControl *c); _UI_EXTERN void uiTabDelete(uiTab *t, int index); _UI_EXTERN int uiTabNumPages(uiTab *t); _UI_EXTERN int uiTabMargined(uiTab *t, int page); _UI_EXTERN void uiTabSetMargined(uiTab *t, int page, int margined); _UI_EXTERN uiTab *uiNewTab(void); typedef struct uiGroup uiGroup; #define uiGroup(this) ((uiGroup *) (this)) _UI_EXTERN char *uiGroupTitle(uiGroup *g); _UI_EXTERN void uiGroupSetTitle(uiGroup *g, const char *title); _UI_EXTERN void uiGroupSetChild(uiGroup *g, uiControl *c); _UI_EXTERN int uiGroupMargined(uiGroup *g); _UI_EXTERN void uiGroupSetMargined(uiGroup *g, int margined); _UI_EXTERN uiGroup *uiNewGroup(const char *title); // spinbox/slider rules: // setting value outside of range will automatically clamp // initial value is minimum // complaint if min >= max? typedef struct uiSpinbox uiSpinbox; #define uiSpinbox(this) ((uiSpinbox *) (this)) _UI_EXTERN int uiSpinboxValue(uiSpinbox *s); _UI_EXTERN void uiSpinboxSetValue(uiSpinbox *s, int value); _UI_EXTERN void uiSpinboxOnChanged(uiSpinbox *s, void (*f)(uiSpinbox *s, void *data), void *data); _UI_EXTERN uiSpinbox *uiNewSpinbox(int min, int max); typedef struct uiSlider uiSlider; #define uiSlider(this) ((uiSlider *) (this)) _UI_EXTERN int uiSliderValue(uiSlider *s); _UI_EXTERN void uiSliderSetValue(uiSlider *s, int value); _UI_EXTERN void uiSliderOnChanged(uiSlider *s, void (*f)(uiSlider *s, void *data), void *data); _UI_EXTERN uiSlider *uiNewSlider(int min, int max); typedef struct uiProgressBar uiProgressBar; #define uiProgressBar(this) ((uiProgressBar *) (this)) _UI_EXTERN int uiProgressBarValue(uiProgressBar *p); _UI_EXTERN void uiProgressBarSetValue(uiProgressBar *p, int n); _UI_EXTERN uiProgressBar *uiNewProgressBar(void); typedef struct uiSeparator uiSeparator; #define uiSeparator(this) ((uiSeparator *) (this)) _UI_EXTERN uiSeparator *uiNewHorizontalSeparator(void); _UI_EXTERN uiSeparator *uiNewVerticalSeparator(void); typedef struct uiCombobox uiCombobox; #define uiCombobox(this) ((uiCombobox *) (this)) _UI_EXTERN void uiComboboxAppend(uiCombobox *c, const char *text); _UI_EXTERN int uiComboboxSelected(uiCombobox *c); _UI_EXTERN void uiComboboxSetSelected(uiCombobox *c, int n); _UI_EXTERN void uiComboboxOnSelected(uiCombobox *c, void (*f)(uiCombobox *c, void *data), void *data); _UI_EXTERN uiCombobox *uiNewCombobox(void); typedef struct uiEditableCombobox uiEditableCombobox; #define uiEditableCombobox(this) ((uiEditableCombobox *) (this)) _UI_EXTERN void uiEditableComboboxAppend(uiEditableCombobox *c, const char *text); _UI_EXTERN char *uiEditableComboboxText(uiEditableCombobox *c); _UI_EXTERN void uiEditableComboboxSetText(uiEditableCombobox *c, const char *text); // TODO what do we call a function that sets the currently selected item and fills the text field with it? editable comboboxes have no consistent concept of selected item _UI_EXTERN void uiEditableComboboxOnChanged(uiEditableCombobox *c, void (*f)(uiEditableCombobox *c, void *data), void *data); _UI_EXTERN uiEditableCombobox *uiNewEditableCombobox(void); typedef struct uiRadioButtons uiRadioButtons; #define uiRadioButtons(this) ((uiRadioButtons *) (this)) _UI_EXTERN void uiRadioButtonsAppend(uiRadioButtons *r, const char *text); _UI_EXTERN int uiRadioButtonsSelected(uiRadioButtons *r); _UI_EXTERN void uiRadioButtonsSetSelected(uiRadioButtons *r, int n); _UI_EXTERN void uiRadioButtonsOnSelected(uiRadioButtons *r, void (*f)(uiRadioButtons *, void *), void *data); _UI_EXTERN uiRadioButtons *uiNewRadioButtons(void); typedef struct uiDateTimePicker uiDateTimePicker; #define uiDateTimePicker(this) ((uiDateTimePicker *) (this)) _UI_EXTERN uiDateTimePicker *uiNewDateTimePicker(void); _UI_EXTERN uiDateTimePicker *uiNewDatePicker(void); _UI_EXTERN uiDateTimePicker *uiNewTimePicker(void); // TODO provide a facility for entering tab stops? typedef struct uiMultilineEntry uiMultilineEntry; #define uiMultilineEntry(this) ((uiMultilineEntry *) (this)) _UI_EXTERN char *uiMultilineEntryText(uiMultilineEntry *e); _UI_EXTERN void uiMultilineEntrySetText(uiMultilineEntry *e, const char *text); _UI_EXTERN void uiMultilineEntryAppend(uiMultilineEntry *e, const char *text); _UI_EXTERN void uiMultilineEntryOnChanged(uiMultilineEntry *e, void (*f)(uiMultilineEntry *e, void *data), void *data); _UI_EXTERN int uiMultilineEntryReadOnly(uiMultilineEntry *e); _UI_EXTERN void uiMultilineEntrySetReadOnly(uiMultilineEntry *e, int readonly); _UI_EXTERN uiMultilineEntry *uiNewMultilineEntry(void); _UI_EXTERN uiMultilineEntry *uiNewNonWrappingMultilineEntry(void); typedef struct uiMenuItem uiMenuItem; #define uiMenuItem(this) ((uiMenuItem *) (this)) _UI_EXTERN void uiMenuItemEnable(uiMenuItem *m); _UI_EXTERN void uiMenuItemDisable(uiMenuItem *m); _UI_EXTERN void uiMenuItemOnClicked(uiMenuItem *m, void (*f)(uiMenuItem *sender, uiWindow *window, void *data), void *data); _UI_EXTERN int uiMenuItemChecked(uiMenuItem *m); _UI_EXTERN void uiMenuItemSetChecked(uiMenuItem *m, int checked); typedef struct uiMenu uiMenu; #define uiMenu(this) ((uiMenu *) (this)) _UI_EXTERN uiMenuItem *uiMenuAppendItem(uiMenu *m, const char *name); _UI_EXTERN uiMenuItem *uiMenuAppendCheckItem(uiMenu *m, const char *name); _UI_EXTERN uiMenuItem *uiMenuAppendQuitItem(uiMenu *m); _UI_EXTERN uiMenuItem *uiMenuAppendPreferencesItem(uiMenu *m); _UI_EXTERN uiMenuItem *uiMenuAppendAboutItem(uiMenu *m); _UI_EXTERN uiMenuItem *uiMenuAppendSubmenu(uiMenu *m, uiMenu* child); _UI_EXTERN void uiMenuAppendSeparator(uiMenu *m); _UI_EXTERN uiMenu *uiNewMenu(const char *name); _UI_EXTERN char *uiOpenFile(uiWindow *parent, char* filter, char* initpath); _UI_EXTERN char *uiSaveFile(uiWindow *parent, char* filter, char* initpath); _UI_EXTERN void uiMsgBox(uiWindow *parent, const char *title, const char *description); _UI_EXTERN void uiMsgBoxError(uiWindow *parent, const char *title, const char *description); typedef struct uiArea uiArea; typedef struct uiAreaHandler uiAreaHandler; typedef struct uiAreaDrawParams uiAreaDrawParams; typedef struct uiAreaMouseEvent uiAreaMouseEvent; typedef struct uiAreaKeyEvent uiAreaKeyEvent; typedef struct uiDrawContext uiDrawContext; // TO CONSIDER: the uiAreaHandler param there seems useless // (might use individual callbacks instead of handler struct?) struct uiAreaHandler { void (*Draw)(uiAreaHandler *, uiArea *, uiAreaDrawParams *); // TODO document that resizes cause a full redraw for non-scrolling areas; implementation-defined for scrolling areas void (*MouseEvent)(uiAreaHandler *, uiArea *, uiAreaMouseEvent *); // TODO document that on first show if the mouse is already in the uiArea then one gets sent with left=0 // TODO what about when the area is hidden and then shown again? void (*MouseCrossed)(uiAreaHandler *, uiArea *, int left); void (*DragBroken)(uiAreaHandler *, uiArea *); int (*KeyEvent)(uiAreaHandler *, uiArea *, uiAreaKeyEvent *); void (*Resize)(uiAreaHandler *, uiArea *, int, int); }; // TODO RTL layouts? // TODO reconcile edge and corner naming _UI_ENUM(uiWindowResizeEdge) { uiWindowResizeEdgeLeft, uiWindowResizeEdgeTop, uiWindowResizeEdgeRight, uiWindowResizeEdgeBottom, uiWindowResizeEdgeTopLeft, uiWindowResizeEdgeTopRight, uiWindowResizeEdgeBottomLeft, uiWindowResizeEdgeBottomRight, // TODO have one for keyboard resizes? // TODO GDK doesn't seem to have any others, including for keyboards... // TODO way to bring up the system menu instead? }; #define uiArea(this) ((uiArea *) (this)) // TODO give a better name // TODO document the types of width and height _UI_EXTERN void uiAreaSetSize(uiArea *a, int width, int height); // TODO uiAreaQueueRedraw() _UI_EXTERN void uiAreaQueueRedrawAll(uiArea *a); _UI_EXTERN void uiAreaScrollTo(uiArea *a, double x, double y, double width, double height); // TODO document these can only be called within Mouse() handlers // TODO should these be allowed on scrolling areas? // TODO decide which mouse events should be accepted; Down is the only one guaranteed to work right now // TODO what happens to events after calling this up to and including the next mouse up? // TODO release capture? _UI_EXTERN void uiAreaBeginUserWindowMove(uiArea *a); _UI_EXTERN void uiAreaBeginUserWindowResize(uiArea *a, uiWindowResizeEdge edge); _UI_EXTERN void uiAreaSetBackgroundColor(uiArea *a, int r, int g, int b); _UI_EXTERN uiArea *uiNewArea(uiAreaHandler *ah); _UI_EXTERN uiArea *uiNewScrollingArea(uiAreaHandler *ah, int width, int height); struct uiAreaDrawParams { uiDrawContext *Context; // TODO document that this is only defined for nonscrolling areas double AreaWidth; double AreaHeight; double ClipX; double ClipY; double ClipWidth; double ClipHeight; }; typedef struct uiDrawPath uiDrawPath; typedef struct uiDrawBrush uiDrawBrush; typedef struct uiDrawStrokeParams uiDrawStrokeParams; typedef struct uiDrawMatrix uiDrawMatrix; typedef struct uiDrawBrushGradientStop uiDrawBrushGradientStop; typedef struct uiDrawBitmap uiDrawBitmap; _UI_ENUM(uiDrawBrushType) { uiDrawBrushTypeSolid, uiDrawBrushTypeLinearGradient, uiDrawBrushTypeRadialGradient, uiDrawBrushTypeImage, }; _UI_ENUM(uiDrawLineCap) { uiDrawLineCapFlat, uiDrawLineCapRound, uiDrawLineCapSquare, }; _UI_ENUM(uiDrawLineJoin) { uiDrawLineJoinMiter, uiDrawLineJoinRound, uiDrawLineJoinBevel, }; // this is the default for botoh cairo and Direct2D (in the latter case, from the C++ helper functions) // Core Graphics doesn't explicitly specify a default, but NSBezierPath allows you to choose one, and this is the initial value // so we're good to use it too! #define uiDrawDefaultMiterLimit 10.0 _UI_ENUM(uiDrawFillMode) { uiDrawFillModeWinding, uiDrawFillModeAlternate, }; struct uiDrawMatrix { double M11; double M12; double M21; double M22; double M31; double M32; }; struct uiDrawBrush { uiDrawBrushType Type; // solid brushes double R; double G; double B; double A; // gradient brushes double X0; // linear: start X, radial: start X double Y0; // linear: start Y, radial: start Y double X1; // linear: end X, radial: outer circle center X double Y1; // linear: end Y, radial: outer circle center Y double OuterRadius; // radial gradients only uiDrawBrushGradientStop *Stops; size_t NumStops; // TODO extend mode // cairo: none, repeat, reflect, pad; no individual control // Direct2D: repeat, reflect, pad; no individual control // Core Graphics: none, pad; before and after individually // TODO cairo documentation is inconsistent about pad // TODO images // TODO transforms }; struct uiDrawBrushGradientStop { double Pos; double R; double G; double B; double A; }; struct uiDrawStrokeParams { uiDrawLineCap Cap; uiDrawLineJoin Join; // TODO what if this is 0? on windows there will be a crash with dashing double Thickness; double MiterLimit; double *Dashes; // TOOD what if this is 1 on Direct2D? // TODO what if a dash is 0 on Cairo or Quartz? size_t NumDashes; double DashPhase; }; struct uiRect { int X; int Y; int Width; int Height; }; typedef struct uiRect uiRect; _UI_EXTERN uiDrawPath *uiDrawNewPath(uiDrawFillMode fillMode); _UI_EXTERN void uiDrawFreePath(uiDrawPath *p); _UI_EXTERN void uiDrawPathNewFigure(uiDrawPath *p, double x, double y); _UI_EXTERN void uiDrawPathNewFigureWithArc(uiDrawPath *p, double xCenter, double yCenter, double radius, double startAngle, double sweep, int negative); _UI_EXTERN void uiDrawPathLineTo(uiDrawPath *p, double x, double y); // notes: angles are both relative to 0 and go counterclockwise // TODO is the initial line segment on cairo and OS X a proper join? // TODO what if sweep < 0? _UI_EXTERN void uiDrawPathArcTo(uiDrawPath *p, double xCenter, double yCenter, double radius, double startAngle, double sweep, int negative); _UI_EXTERN void uiDrawPathBezierTo(uiDrawPath *p, double c1x, double c1y, double c2x, double c2y, double endX, double endY); // TODO quadratic bezier _UI_EXTERN void uiDrawPathCloseFigure(uiDrawPath *p); // TODO effect of these when a figure is already started _UI_EXTERN void uiDrawPathAddRectangle(uiDrawPath *p, double x, double y, double width, double height); _UI_EXTERN void uiDrawPathEnd(uiDrawPath *p); _UI_EXTERN void uiDrawStroke(uiDrawContext *c, uiDrawPath *path, uiDrawBrush *b, uiDrawStrokeParams *p); _UI_EXTERN void uiDrawFill(uiDrawContext *c, uiDrawPath *path, uiDrawBrush *b); // TODO primitives: // - rounded rectangles // - elliptical arcs // - quadratic bezier curves _UI_EXTERN void uiDrawMatrixSetIdentity(uiDrawMatrix *m); _UI_EXTERN void uiDrawMatrixTranslate(uiDrawMatrix *m, double x, double y); _UI_EXTERN void uiDrawMatrixScale(uiDrawMatrix *m, double xCenter, double yCenter, double x, double y); _UI_EXTERN void uiDrawMatrixRotate(uiDrawMatrix *m, double x, double y, double amount); _UI_EXTERN void uiDrawMatrixSkew(uiDrawMatrix *m, double x, double y, double xamount, double yamount); _UI_EXTERN void uiDrawMatrixMultiply(uiDrawMatrix *dest, uiDrawMatrix *src); _UI_EXTERN int uiDrawMatrixInvertible(uiDrawMatrix *m); _UI_EXTERN int uiDrawMatrixInvert(uiDrawMatrix *m); _UI_EXTERN void uiDrawMatrixTransformPoint(uiDrawMatrix *m, double *x, double *y); _UI_EXTERN void uiDrawMatrixTransformSize(uiDrawMatrix *m, double *x, double *y); _UI_EXTERN void uiDrawTransform(uiDrawContext *c, uiDrawMatrix *m); // TODO add a uiDrawPathStrokeToFill() or something like that _UI_EXTERN void uiDrawClip(uiDrawContext *c, uiDrawPath *path); _UI_EXTERN void uiDrawSave(uiDrawContext *c); _UI_EXTERN void uiDrawRestore(uiDrawContext *c); // bitmap API _UI_EXTERN uiDrawBitmap* uiDrawNewBitmap(uiDrawContext* c, int width, int height); _UI_EXTERN void uiDrawBitmapUpdate(uiDrawBitmap* bmp, const void* data); _UI_EXTERN void uiDrawBitmapDraw(uiDrawContext* c, uiDrawBitmap* bmp, uiRect* srcrect, uiRect* dstrect, int filter); _UI_EXTERN void uiDrawFreeBitmap(uiDrawBitmap* bmp); // TODO manage the use of Text, Font, and TextFont, and of the uiDrawText prefix in general ///// TODO reconsider this typedef struct uiDrawFontFamilies uiDrawFontFamilies; _UI_EXTERN uiDrawFontFamilies *uiDrawListFontFamilies(void); _UI_EXTERN int uiDrawFontFamiliesNumFamilies(uiDrawFontFamilies *ff); _UI_EXTERN char *uiDrawFontFamiliesFamily(uiDrawFontFamilies *ff, int n); _UI_EXTERN void uiDrawFreeFontFamilies(uiDrawFontFamilies *ff); ///// END TODO typedef struct uiDrawTextLayout uiDrawTextLayout; typedef struct uiDrawTextFont uiDrawTextFont; typedef struct uiDrawTextFontDescriptor uiDrawTextFontDescriptor; typedef struct uiDrawTextFontMetrics uiDrawTextFontMetrics; _UI_ENUM(uiDrawTextWeight) { uiDrawTextWeightThin, uiDrawTextWeightUltraLight, uiDrawTextWeightLight, uiDrawTextWeightBook, uiDrawTextWeightNormal, uiDrawTextWeightMedium, uiDrawTextWeightSemiBold, uiDrawTextWeightBold, uiDrawTextWeightUltraBold, uiDrawTextWeightHeavy, uiDrawTextWeightUltraHeavy, }; _UI_ENUM(uiDrawTextItalic) { uiDrawTextItalicNormal, uiDrawTextItalicOblique, uiDrawTextItalicItalic, }; _UI_ENUM(uiDrawTextStretch) { uiDrawTextStretchUltraCondensed, uiDrawTextStretchExtraCondensed, uiDrawTextStretchCondensed, uiDrawTextStretchSemiCondensed, uiDrawTextStretchNormal, uiDrawTextStretchSemiExpanded, uiDrawTextStretchExpanded, uiDrawTextStretchExtraExpanded, uiDrawTextStretchUltraExpanded, }; struct uiDrawTextFontDescriptor { const char *Family; double Size; uiDrawTextWeight Weight; uiDrawTextItalic Italic; uiDrawTextStretch Stretch; }; struct uiDrawTextFontMetrics { double Ascent; double Descent; double Leading; // TODO do these two mean the same across all platforms? double UnderlinePos; double UnderlineThickness; }; _UI_EXTERN uiDrawTextFont *uiDrawLoadClosestFont(const uiDrawTextFontDescriptor *desc); _UI_EXTERN void uiDrawFreeTextFont(uiDrawTextFont *font); _UI_EXTERN uintptr_t uiDrawTextFontHandle(uiDrawTextFont *font); _UI_EXTERN void uiDrawTextFontDescribe(uiDrawTextFont *font, uiDrawTextFontDescriptor *desc); // TODO make copy with given attributes methods? // TODO yuck this name _UI_EXTERN void uiDrawTextFontGetMetrics(uiDrawTextFont *font, uiDrawTextFontMetrics *metrics); // TODO initial line spacing? and what about leading? _UI_EXTERN uiDrawTextLayout *uiDrawNewTextLayout(const char *text, uiDrawTextFont *defaultFont, double width); _UI_EXTERN void uiDrawFreeTextLayout(uiDrawTextLayout *layout); // TODO get width _UI_EXTERN void uiDrawTextLayoutSetWidth(uiDrawTextLayout *layout, double width); _UI_EXTERN void uiDrawTextLayoutExtents(uiDrawTextLayout *layout, double *width, double *height); // and the attributes that you can set on a text layout _UI_EXTERN void uiDrawTextLayoutSetColor(uiDrawTextLayout *layout, int startChar, int endChar, double r, double g, double b, double a); _UI_EXTERN void uiDrawText(uiDrawContext *c, double x, double y, uiDrawTextLayout *layout); // OpenGL support typedef struct uiGLContext uiGLContext; _UI_EXTERN uiGLContext *uiGLNewContext(uiControl* c, int vermajor, int verminor); _UI_EXTERN void uiGLFreeContext(uiGLContext* ctx); _UI_EXTERN void uiGLMakeContextCurrent(uiGLContext* ctx); _UI_EXTERN void *uiGLGetProcAddress(const char* proc); _UI_ENUM(uiModifiers) { uiModifierCtrl = 1 << 0, uiModifierAlt = 1 << 1, uiModifierShift = 1 << 2, uiModifierSuper = 1 << 3, }; // TODO document drag captures struct uiAreaMouseEvent { // TODO document what these mean for scrolling areas double X; double Y; // TODO see draw above double AreaWidth; double AreaHeight; int Down; int Up; int Count; uiModifiers Modifiers; uint64_t Held1To64; }; _UI_ENUM(uiExtKey) { uiExtKeyEscape = 1, uiExtKeyInsert, // equivalent to "Help" on Apple keyboards uiExtKeyDelete, uiExtKeyHome, uiExtKeyEnd, uiExtKeyPageUp, uiExtKeyPageDown, uiExtKeyUp, uiExtKeyDown, uiExtKeyLeft, uiExtKeyRight, uiExtKeyF1, // F1..F12 are guaranteed to be consecutive uiExtKeyF2, uiExtKeyF3, uiExtKeyF4, uiExtKeyF5, uiExtKeyF6, uiExtKeyF7, uiExtKeyF8, uiExtKeyF9, uiExtKeyF10, uiExtKeyF11, uiExtKeyF12, uiExtKeyN0, // numpad keys; independent of Num Lock state uiExtKeyN1, // N0..N9 are guaranteed to be consecutive uiExtKeyN2, uiExtKeyN3, uiExtKeyN4, uiExtKeyN5, uiExtKeyN6, uiExtKeyN7, uiExtKeyN8, uiExtKeyN9, uiExtKeyNDot, uiExtKeyNEnter, uiExtKeyNAdd, uiExtKeyNSubtract, uiExtKeyNMultiply, uiExtKeyNDivide, }; struct uiAreaKeyEvent { char Key; uiExtKey ExtKey; uiModifiers Modifier; uiModifiers Modifiers; // additional things int Scancode; // bit0-7: scancode, bit8: ext flag int Up; int Repeat; }; typedef struct uiFontButton uiFontButton; #define uiFontButton(this) ((uiFontButton *) (this)) // TODO document this returns a new font _UI_EXTERN uiDrawTextFont *uiFontButtonFont(uiFontButton *b); // TOOD SetFont, mechanics _UI_EXTERN void uiFontButtonOnChanged(uiFontButton *b, void (*f)(uiFontButton *, void *), void *data); _UI_EXTERN uiFontButton *uiNewFontButton(void); typedef struct uiColorButton uiColorButton; #define uiColorButton(this) ((uiColorButton *) (this)) _UI_EXTERN void uiColorButtonColor(uiColorButton *b, double *r, double *g, double *bl, double *a); _UI_EXTERN void uiColorButtonSetColor(uiColorButton *b, double r, double g, double bl, double a); _UI_EXTERN void uiColorButtonOnChanged(uiColorButton *b, void (*f)(uiColorButton *, void *), void *data); _UI_EXTERN uiColorButton *uiNewColorButton(void); typedef struct uiForm uiForm; #define uiForm(this) ((uiForm *) (this)) _UI_EXTERN void uiFormAppend(uiForm *f, const char *label, uiControl *c, int stretchy); _UI_EXTERN void uiFormDelete(uiForm *f, int index); _UI_EXTERN int uiFormPadded(uiForm *f); _UI_EXTERN void uiFormSetPadded(uiForm *f, int padded); _UI_EXTERN uiForm *uiNewForm(void); _UI_ENUM(uiAlign) { uiAlignFill, uiAlignStart, uiAlignCenter, uiAlignEnd, }; _UI_ENUM(uiAt) { uiAtLeading, uiAtTop, uiAtTrailing, uiAtBottom, }; typedef struct uiGrid uiGrid; #define uiGrid(this) ((uiGrid *) (this)) _UI_EXTERN void uiGridAppend(uiGrid *g, uiControl *c, int left, int top, int xspan, int yspan, int hexpand, uiAlign halign, int vexpand, uiAlign valign); _UI_EXTERN void uiGridInsertAt(uiGrid *g, uiControl *c, uiControl *existing, uiAt at, int xspan, int yspan, int hexpand, uiAlign halign, int vexpand, uiAlign valign); _UI_EXTERN int uiGridPadded(uiGrid *g); _UI_EXTERN void uiGridSetPadded(uiGrid *g, int padded); _UI_EXTERN uiGrid *uiNewGrid(void); // misc. _UI_EXTERN char* uiKeyName(int scancode); #ifdef __cplusplus } #endif #endif