/* Copyright 2016-2023 melonDS team This file is part of melonDS. melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. melonDS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with melonDS. If not, see http://www.gnu.org/licenses/. */ #ifndef MAIN_H #define MAIN_H #include "glad/glad.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Window.h" #include "FrontendUtil.h" #include "duckstation/gl/context.h" #include "NDSCart.h" #include "GBACart.h" using Keep = std::monostate; using UpdateConsoleNDSArgs = std::variant>; using UpdateConsoleGBAArgs = std::variant>; namespace melonDS { class NDS; } class EmuThread : public QThread { Q_OBJECT void run() override; public: explicit EmuThread(QObject* parent = nullptr); void changeWindowTitle(char* title); // to be called from the UI thread void emuRun(); void emuPause(); void emuUnpause(); void emuStop(); void emuFrameStep(); bool emuIsRunning(); bool emuIsActive(); void initContext(); void deinitContext(); int FrontBuffer = 0; QMutex FrontBufferLock; //void updateScreenSettings(bool filter, const WindowInfo& windowInfo, int numScreens, int* screenKind, float* screenMatrix); /// Applies the config in args. /// Creates a new NDS console if needed, /// modifies the existing one if possible. /// @return \c true if the console was updated. /// If this returns \c false, then the existing NDS console is not modified. bool UpdateConsole(UpdateConsoleNDSArgs&& ndsargs, UpdateConsoleGBAArgs&& gbaargs) noexcept; std::unique_ptr NDS; // TODO: Proper encapsulation and synchronization signals: void windowUpdate(); void windowTitleChange(QString title); void windowEmuStart(); void windowEmuStop(); void windowEmuPause(); void windowEmuReset(); void windowEmuFrameStep(); void windowLimitFPSChange(); void screenLayoutChange(); void windowFullscreenToggle(); void swapScreensToggle(); void screenEmphasisToggle(); void syncVolumeLevel(); private: std::unique_ptr CreateConsole( std::unique_ptr&& ndscart, std::unique_ptr&& gbacart ) noexcept; //void drawScreenGL(); //void initOpenGL(); //void deinitOpenGL(); enum EmuStatusKind { emuStatus_Exit, emuStatus_Running, emuStatus_Paused, emuStatus_FrameStep, }; std::atomic EmuStatus; EmuStatusKind PrevEmuStatus; EmuStatusKind EmuRunning; constexpr static int EmuPauseStackRunning = 0; constexpr static int EmuPauseStackPauseThreshold = 1; int EmuPauseStack; enum ContextRequestKind { contextRequest_None = 0, contextRequest_InitGL, contextRequest_DeInitGL }; std::atomic ContextRequest = contextRequest_None; /*GL::Context* oglContext = nullptr; GLuint screenVertexBuffer, screenVertexArray; GLuint screenTexture; GLuint screenShaderProgram[3]; GLuint screenShaderTransformULoc, screenShaderScreenSizeULoc; QMutex screenSettingsLock; WindowInfo windowInfo; float screenMatrix[Frontend::MaxScreenTransforms][6]; int screenKind[Frontend::MaxScreenTransforms]; int numScreens; bool filter; int lastScreenWidth = -1, lastScreenHeight = -1;*/ ScreenPanelGL* screenGL; }; class MelonApplication : public QApplication { Q_OBJECT public: MelonApplication(int &argc, char** argv); bool event(QEvent* event) override; }; #endif // MAIN_H