<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
 <class>VideoSettingsDialog</class>
 <widget class="QDialog" name="VideoSettingsDialog">
  <property name="geometry">
   <rect>
    <x>0</x>
    <y>0</y>
    <width>482</width>
    <height>237</height>
   </rect>
  </property>
  <property name="sizePolicy">
   <sizepolicy hsizetype="Fixed" vsizetype="Fixed">
    <horstretch>0</horstretch>
    <verstretch>0</verstretch>
   </sizepolicy>
  </property>
  <property name="windowTitle">
   <string>Video settings - melonDS</string>
  </property>
  <layout class="QGridLayout" name="gridLayout">
   <property name="sizeConstraint">
    <enum>QLayout::SetFixedSize</enum>
   </property>
   <item row="1" column="1">
    <widget class="QGroupBox" name="groupBox_3">
     <property name="title">
      <string>OpenGL renderer</string>
     </property>
     <layout class="QGridLayout" name="gridLayout_4">
      <item row="0" column="0">
       <widget class="QLabel" name="label_3">
        <property name="text">
         <string>Internal resolution:</string>
        </property>
       </widget>
      </item>
      <item row="1" column="0">
       <widget class="QComboBox" name="cbxGLResolution">
        <property name="whatsThis">
         <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The resolution at which the 3D graphics will be rendered. Higher resolutions improve graphics quality when the main window is enlarged, but may also cause glitches.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
        </property>
       </widget>
      </item>
     </layout>
    </widget>
   </item>
   <item row="0" column="1">
    <widget class="QGroupBox" name="groupBox_2">
     <property name="title">
      <string>Software renderer</string>
     </property>
     <layout class="QGridLayout" name="gridLayout_3">
      <item row="0" column="0">
       <widget class="QCheckBox" name="cbSoftwareThreaded">
        <property name="whatsThis">
         <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Run the software renderer on a separate thread. Yields better performance on multi-core CPUs.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
        </property>
        <property name="text">
         <string>Use separate thread</string>
        </property>
       </widget>
      </item>
     </layout>
    </widget>
   </item>
   <item row="4" column="0" colspan="2">
    <widget class="QDialogButtonBox" name="buttonBox">
     <property name="orientation">
      <enum>Qt::Horizontal</enum>
     </property>
     <property name="standardButtons">
      <set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
     </property>
    </widget>
   </item>
   <item row="2" column="1">
    <spacer name="verticalSpacer_2">
     <property name="orientation">
      <enum>Qt::Vertical</enum>
     </property>
     <property name="sizeHint" stdset="0">
      <size>
       <width>20</width>
       <height>40</height>
      </size>
     </property>
    </spacer>
   </item>
   <item row="0" column="0" rowspan="3">
    <widget class="QGroupBox" name="groupBox">
     <property name="title">
      <string>Display settings</string>
     </property>
     <layout class="QGridLayout" name="gridLayout_2">
      <item row="6" column="0">
       <widget class="QLabel" name="label_2">
        <property name="sizePolicy">
         <sizepolicy hsizetype="Fixed" vsizetype="Fixed">
          <horstretch>0</horstretch>
          <verstretch>0</verstretch>
         </sizepolicy>
        </property>
        <property name="whatsThis">
         <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The interval at which to synchronize to the monitor's refresh rate. Set to 1 for a 60Hz monitor, 2 for 120Hz, ...&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
        </property>
        <property name="text">
         <string>VSync interval:</string>
        </property>
       </widget>
      </item>
      <item row="6" column="1">
       <widget class="QSpinBox" name="sbVSyncInterval">
        <property name="whatsThis">
         <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The interval at which to synchronize to the monitor's refresh rate. Set to 1 for a 60Hz monitor, 2 for 120Hz, ...&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
        </property>
        <property name="minimum">
         <number>1</number>
        </property>
        <property name="maximum">
         <number>20</number>
        </property>
       </widget>
      </item>
      <item row="4" column="0" colspan="2">
       <widget class="QCheckBox" name="cbGLDisplay">
        <property name="whatsThis">
         <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use OpenGL to draw the DS screens to the main window. May result in better frame pacing. Mandatory when using the OpenGL 3D renderer.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
        </property>
        <property name="text">
         <string>OpenGL display</string>
        </property>
       </widget>
      </item>
      <item row="5" column="0" colspan="2">
       <widget class="QCheckBox" name="cbVSync">
        <property name="whatsThis">
         <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;When using OpenGL, synchronize the video output to your monitor's refresh rate.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
        </property>
        <property name="text">
         <string>VSync</string>
        </property>
       </widget>
      </item>
      <item row="3" column="0" colspan="2">
       <spacer name="verticalSpacer">
        <property name="orientation">
         <enum>Qt::Vertical</enum>
        </property>
        <property name="sizeType">
         <enum>QSizePolicy::Fixed</enum>
        </property>
        <property name="sizeHint" stdset="0">
         <size>
          <width>20</width>
          <height>20</height>
         </size>
        </property>
       </spacer>
      </item>
      <item row="2" column="0" colspan="2">
       <widget class="QRadioButton" name="rb3DOpenGL">
        <property name="whatsThis">
         <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The OpenGL renderer may be faster than software and supports graphical enhancements, but is more prone to glitches.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
        </property>
        <property name="text">
         <string>OpenGL</string>
        </property>
       </widget>
      </item>
      <item row="1" column="0" colspan="2">
       <widget class="QRadioButton" name="rb3DSoftware">
        <property name="whatsThis">
         <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The software renderer is more accurate and less prone to rendering glitches, but requires more CPU power.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
        </property>
        <property name="text">
         <string>Software</string>
        </property>
       </widget>
      </item>
      <item row="0" column="0" colspan="2">
       <widget class="QLabel" name="label">
        <property name="text">
         <string>3D renderer:</string>
        </property>
       </widget>
      </item>
     </layout>
    </widget>
   </item>
  </layout>
 </widget>
 <resources/>
 <connections>
  <connection>
   <sender>buttonBox</sender>
   <signal>accepted()</signal>
   <receiver>VideoSettingsDialog</receiver>
   <slot>accept()</slot>
   <hints>
    <hint type="sourcelabel">
     <x>248</x>
     <y>254</y>
    </hint>
    <hint type="destinationlabel">
     <x>157</x>
     <y>274</y>
    </hint>
   </hints>
  </connection>
  <connection>
   <sender>buttonBox</sender>
   <signal>rejected()</signal>
   <receiver>VideoSettingsDialog</receiver>
   <slot>reject()</slot>
   <hints>
    <hint type="sourcelabel">
     <x>316</x>
     <y>260</y>
    </hint>
    <hint type="destinationlabel">
     <x>286</x>
     <y>274</y>
    </hint>
   </hints>
  </connection>
 </connections>
</ui>