<?xml version="1.0" encoding="UTF-8"?> <ui version="4.0"> <class>VideoSettingsDialog</class> <widget class="QDialog" name="VideoSettingsDialog"> <property name="geometry"> <rect> <x>0</x> <y>0</y> <width>482</width> <height>237</height> </rect> </property> <property name="sizePolicy"> <sizepolicy hsizetype="Fixed" vsizetype="Fixed"> <horstretch>0</horstretch> <verstretch>0</verstretch> </sizepolicy> </property> <property name="windowTitle"> <string>Video settings - melonDS</string> </property> <layout class="QGridLayout" name="gridLayout"> <property name="sizeConstraint"> <enum>QLayout::SetFixedSize</enum> </property> <item row="1" column="1"> <widget class="QGroupBox" name="groupBox_3"> <property name="title"> <string>OpenGL renderer</string> </property> <layout class="QGridLayout" name="gridLayout_4"> <item row="0" column="0"> <widget class="QLabel" name="label_3"> <property name="text"> <string>Internal resolution:</string> </property> </widget> </item> <item row="1" column="0"> <widget class="QComboBox" name="cbxGLResolution"> <property name="whatsThis"> <string><html><head/><body><p>The resolution at which the 3D graphics will be rendered. Higher resolutions improve graphics quality when the main window is enlarged, but may also cause glitches.</p></body></html></string> </property> </widget> </item> </layout> </widget> </item> <item row="0" column="1"> <widget class="QGroupBox" name="groupBox_2"> <property name="title"> <string>Software renderer</string> </property> <layout class="QGridLayout" name="gridLayout_3"> <item row="0" column="0"> <widget class="QCheckBox" name="cbSoftwareThreaded"> <property name="whatsThis"> <string><html><head/><body><p>Run the software renderer on a separate thread. Yields better performance on multi-core CPUs.</p></body></html></string> </property> <property name="text"> <string>Use separate thread</string> </property> </widget> </item> </layout> </widget> </item> <item row="4" column="0" colspan="2"> <widget class="QDialogButtonBox" name="buttonBox"> <property name="orientation"> <enum>Qt::Horizontal</enum> </property> <property name="standardButtons"> <set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set> </property> </widget> </item> <item row="2" column="1"> <spacer name="verticalSpacer_2"> <property name="orientation"> <enum>Qt::Vertical</enum> </property> <property name="sizeHint" stdset="0"> <size> <width>20</width> <height>40</height> </size> </property> </spacer> </item> <item row="0" column="0" rowspan="3"> <widget class="QGroupBox" name="groupBox"> <property name="title"> <string>Display settings</string> </property> <layout class="QGridLayout" name="gridLayout_2"> <item row="6" column="0"> <widget class="QLabel" name="label_2"> <property name="sizePolicy"> <sizepolicy hsizetype="Fixed" vsizetype="Fixed"> <horstretch>0</horstretch> <verstretch>0</verstretch> </sizepolicy> </property> <property name="whatsThis"> <string><html><head/><body><p>The interval at which to synchronize to the monitor's refresh rate. Set to 1 for a 60Hz monitor, 2 for 120Hz, ...</p></body></html></string> </property> <property name="text"> <string>VSync interval:</string> </property> </widget> </item> <item row="6" column="1"> <widget class="QSpinBox" name="sbVSyncInterval"> <property name="whatsThis"> <string><html><head/><body><p>The interval at which to synchronize to the monitor's refresh rate. Set to 1 for a 60Hz monitor, 2 for 120Hz, ...</p></body></html></string> </property> <property name="minimum"> <number>1</number> </property> <property name="maximum"> <number>20</number> </property> </widget> </item> <item row="4" column="0" colspan="2"> <widget class="QCheckBox" name="cbGLDisplay"> <property name="whatsThis"> <string><html><head/><body><p>Use OpenGL to draw the DS screens to the main window. May result in better frame pacing. Mandatory when using the OpenGL 3D renderer.</p></body></html></string> </property> <property name="text"> <string>OpenGL display</string> </property> </widget> </item> <item row="5" column="0" colspan="2"> <widget class="QCheckBox" name="cbVSync"> <property name="whatsThis"> <string><html><head/><body><p>When using OpenGL, synchronize the video output to your monitor's refresh rate.</p></body></html></string> </property> <property name="text"> <string>VSync</string> </property> </widget> </item> <item row="3" column="0" colspan="2"> <spacer name="verticalSpacer"> <property name="orientation"> <enum>Qt::Vertical</enum> </property> <property name="sizeType"> <enum>QSizePolicy::Fixed</enum> </property> <property name="sizeHint" stdset="0"> <size> <width>20</width> <height>20</height> </size> </property> </spacer> </item> <item row="2" column="0" colspan="2"> <widget class="QRadioButton" name="rb3DOpenGL"> <property name="whatsThis"> <string><html><head/><body><p>The OpenGL renderer may be faster than software and supports graphical enhancements, but is more prone to glitches.</p></body></html></string> </property> <property name="text"> <string>OpenGL</string> </property> </widget> </item> <item row="1" column="0" colspan="2"> <widget class="QRadioButton" name="rb3DSoftware"> <property name="whatsThis"> <string><html><head/><body><p>The software renderer is more accurate and less prone to rendering glitches, but requires more CPU power.</p></body></html></string> </property> <property name="text"> <string>Software</string> </property> </widget> </item> <item row="0" column="0" colspan="2"> <widget class="QLabel" name="label"> <property name="text"> <string>3D renderer:</string> </property> </widget> </item> </layout> </widget> </item> </layout> </widget> <resources/> <connections> <connection> <sender>buttonBox</sender> <signal>accepted()</signal> <receiver>VideoSettingsDialog</receiver> <slot>accept()</slot> <hints> <hint type="sourcelabel"> <x>248</x> <y>254</y> </hint> <hint type="destinationlabel"> <x>157</x> <y>274</y> </hint> </hints> </connection> <connection> <sender>buttonBox</sender> <signal>rejected()</signal> <receiver>VideoSettingsDialog</receiver> <slot>reject()</slot> <hints> <hint type="sourcelabel"> <x>316</x> <y>260</y> </hint> <hint type="destinationlabel"> <x>286</x> <y>274</y> </hint> </hints> </connection> </connections> </ui>