VideoSettingsDialog
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Video settings - melonDS
QLayout::SetFixedSize
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OpenGL renderer
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Internal resolution:
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<html><head/><body><p>The resolution at which the 3D graphics will be rendered. Higher resolutions improve graphics quality when the main window is enlarged, but may also cause glitches.</p></body></html>
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<html><head/><body><p>Enabling this may help reduce distortion on quads and more complex polygons, but may also reduce performance.</p></body></html>
Improved polygon splitting
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Software renderer
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<html><head/><body><p>Run the software renderer on a separate thread. Yields better performance on multi-core CPUs.</p></body></html>
Use separate thread
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Qt::Horizontal
QDialogButtonBox::Cancel|QDialogButtonBox::Ok
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Qt::Vertical
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Display settings
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<html><head/><body><p>The interval at which to synchronize to the monitor's refresh rate. Set to 1 for a 60Hz monitor, 2 for 120Hz, ...</p></body></html>
VSync interval:
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<html><head/><body><p>The interval at which to synchronize to the monitor's refresh rate. Set to 1 for a 60Hz monitor, 2 for 120Hz, ...</p></body></html>
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20
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<html><head/><body><p>Use OpenGL to draw the DS screens to the main window. May result in better frame pacing. Mandatory when using the OpenGL 3D renderer.</p></body></html>
OpenGL display
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<html><head/><body><p>When using OpenGL, synchronize the video output to your monitor's refresh rate.</p></body></html>
VSync
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Qt::Vertical
QSizePolicy::Fixed
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20
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<html><head/><body><p>The OpenGL renderer may be faster than software and supports graphical enhancements, but is more prone to glitches.</p></body></html>
OpenGL
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<html><head/><body><p>The software renderer is more accurate and less prone to rendering glitches, but requires more CPU power.</p></body></html>
Software
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3D renderer:
buttonBox
accepted()
VideoSettingsDialog
accept()
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buttonBox
rejected()
VideoSettingsDialog
reject()
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