/* Copyright 2016-2022 melonDS team This file is part of melonDS. melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. melonDS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with melonDS. If not, see http://www.gnu.org/licenses/. */ #ifndef OSD_SHADERS_H #define OSD_SHADERS_H const char* kScreenVS_OSD = R"(#version 140 uniform vec2 uScreenSize; uniform ivec2 uOSDPos; uniform ivec2 uOSDSize; uniform float uScaleFactor; in vec2 vPosition; smooth out vec2 fTexcoord; void main() { vec4 fpos; vec2 osdpos = (vPosition * vec2(uOSDSize * uScaleFactor)); fTexcoord = osdpos; osdpos += uOSDPos; fpos.xy = ((osdpos * 2.0) / uScreenSize * uScaleFactor) - 1.0; fpos.y *= -1; fpos.z = 0.0; fpos.w = 1.0; gl_Position = fpos; } )"; const char* kScreenFS_OSD = R"(#version 140 uniform sampler2D OSDTex; smooth in vec2 fTexcoord; out vec4 oColor; void main() { vec4 pixel = texelFetch(OSDTex, ivec2(fTexcoord), 0); oColor = pixel.bgra; } )"; #endif // OSD_SHADERS_H