#pragma once #include "context.h" #include "../../glad/glad_glx.h" #include "x11_window.h" namespace GL { class ContextGLX final : public Context { public: ContextGLX(const WindowInfo& wi); ~ContextGLX() override; static std::unique_ptr Create(const WindowInfo& wi, const Version* versions_to_try, size_t num_versions_to_try); void* GetProcAddress(const char* name) override; bool ChangeSurface(const WindowInfo& new_wi) override; void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override; bool SwapBuffers() override; bool MakeCurrent() override; bool DoneCurrent() override; bool SetSwapInterval(s32 interval) override; std::unique_ptr CreateSharedContext(const WindowInfo& wi) override; private: ALWAYS_INLINE Display* GetDisplay() const { return static_cast(m_wi.display_connection); } ALWAYS_INLINE GLXDrawable GetDrawable() const { return static_cast(m_window.GetWindow()); } bool Initialize(const Version* versions_to_try, size_t num_versions_to_try); bool CreateWindow(int screen); bool CreateAnyContext(GLXContext share_context, bool make_current); bool CreateVersionContext(const Version& version, GLXContext share_context, bool make_current); GLXContext m_context = nullptr; GLXFBConfig m_fb_config = {}; XVisualInfo* m_vi = nullptr; X11Window m_window; // GLAD releases its reference to libGL.so, so we need to maintain our own. void* m_libGL_handle = nullptr; }; } // namespace GL