#pragma once #include "context.h" #include "loader.h" #if defined(__APPLE__) && defined(__OBJC__) #import #else struct NSOpenGLContext; struct NSOpenGLPixelFormat; struct NSView; #define __bridge #endif namespace GL { class ContextAGL final : public Context { public: ContextAGL(const WindowInfo& wi); ~ContextAGL() override; static std::unique_ptr Create(const WindowInfo& wi, const Version* versions_to_try, size_t num_versions_to_try); void* GetProcAddress(const char* name) override; bool ChangeSurface(const WindowInfo& new_wi) override; void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override; bool SwapBuffers() override; bool MakeCurrent() override; bool DoneCurrent() override; bool SetSwapInterval(s32 interval) override; std::unique_ptr CreateSharedContext(const WindowInfo& wi) override; private: ALWAYS_INLINE NSView* GetView() const { return static_cast((__bridge NSView*)m_wi.window_handle); } bool Initialize(const Version* versions_to_try, size_t num_versions_to_try); bool CreateContext(NSOpenGLContext* share_context, int profile, bool make_current); void BindContextToView(); // returns true if dimensions have changed bool UpdateDimensions(); NSOpenGLContext* m_context = nullptr; NSOpenGLPixelFormat* m_pixel_format = nullptr; void* m_opengl_module_handle = nullptr; }; } // namespace GL