/* Copyright 2016-2020 Arisotura This file is part of melonDS. melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. melonDS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with melonDS. If not, see http://www.gnu.org/licenses/. */ #include #include #include "FrontendUtil.h" #include "Config.h" #include "SharedConfig.h" #include "Platform.h" #include "NDS.h" #include "DSi.h" #include "GBACart.h" #include "AREngine.h" namespace Frontend { char ROMPath [ROMSlot_MAX][1024]; char SRAMPath [ROMSlot_MAX][1024]; char PrevSRAMPath[ROMSlot_MAX][1024]; // for savestate 'undo load' bool SavestateLoaded; ARCodeFile* CheatFile; bool CheatsOn; void Init_ROM() { SavestateLoaded = false; memset(ROMPath[ROMSlot_NDS], 0, 1024); memset(ROMPath[ROMSlot_GBA], 0, 1024); memset(SRAMPath[ROMSlot_NDS], 0, 1024); memset(SRAMPath[ROMSlot_GBA], 0, 1024); memset(PrevSRAMPath[ROMSlot_NDS], 0, 1024); memset(PrevSRAMPath[ROMSlot_GBA], 0, 1024); CheatFile = nullptr; CheatsOn = false; } void DeInit_ROM() { if (CheatFile) { delete CheatFile; CheatFile = nullptr; } } // TODO: currently, when failing to load a ROM for whatever reason, we attempt // to revert to the previous state and resume execution; this may not be a very // good thing, depending on what state the core was left in. // should we do a better state revert (via the savestate system)? completely stop? void SetupSRAMPath(int slot) { strncpy(SRAMPath[slot], ROMPath[slot], 1023); SRAMPath[slot][1023] = '\0'; strncpy(SRAMPath[slot] + strlen(ROMPath[slot]) - 3, "sav", 3); } int VerifyDSBIOS() { FILE* f; long len; f = Platform::OpenLocalFile(Config::BIOS9Path, "rb"); if (!f) return Load_BIOS9Missing; fseek(f, 0, SEEK_END); len = ftell(f); if (len != 0x1000) { fclose(f); return Load_BIOS9Bad; } fclose(f); f = Platform::OpenLocalFile(Config::BIOS7Path, "rb"); if (!f) return Load_BIOS7Missing; fseek(f, 0, SEEK_END); len = ftell(f); if (len != 0x4000) { fclose(f); return Load_BIOS7Bad; } fclose(f); return Load_OK; } int VerifyDSiBIOS() { FILE* f; long len; // TODO: check the first 32 bytes f = Platform::OpenLocalFile(Config::DSiBIOS9Path, "rb"); if (!f) return Load_DSiBIOS9Missing; fseek(f, 0, SEEK_END); len = ftell(f); if (len != 0x10000) { fclose(f); return Load_DSiBIOS9Bad; } fclose(f); f = Platform::OpenLocalFile(Config::DSiBIOS7Path, "rb"); if (!f) return Load_DSiBIOS7Missing; fseek(f, 0, SEEK_END); len = ftell(f); if (len != 0x10000) { fclose(f); return Load_DSiBIOS7Bad; } fclose(f); return Load_OK; } int VerifyDSFirmware() { FILE* f; long len; f = Platform::OpenLocalFile(Config::FirmwarePath, "rb"); if (!f) return Load_FirmwareMissing; fseek(f, 0, SEEK_END); len = ftell(f); if (len == 0x20000) { // 128KB firmware, not bootable fclose(f); return Load_FirmwareNotBootable; } else if (len != 0x40000 && len != 0x80000) { fclose(f); return Load_FirmwareBad; } fclose(f); return Load_OK; } int VerifyDSiFirmware() { FILE* f; long len; f = Platform::OpenLocalFile(Config::DSiFirmwarePath, "rb"); if (!f) return Load_FirmwareMissing; fseek(f, 0, SEEK_END); len = ftell(f); if (len != 0x20000) { // not 128KB // TODO: check whether those work fclose(f); return Load_FirmwareBad; } fclose(f); return Load_OK; } int SetupDSiNAND() { FILE* f; long len; f = Platform::OpenLocalFile(Config::DSiNANDPath, "r+b"); if (!f) return Load_DSiNANDMissing; // TODO: some basic checks // check that it has the nocash footer, and all DSi::SDMMCFile = f; if (Config::DSiSDEnable) { f = Platform::OpenLocalFile(Config::DSiSDPath, "r+b"); if (f) DSi::SDIOFile = f; else DSi::SDIOFile = Platform::OpenLocalFile(Config::DSiSDPath, "w+b"); } return Load_OK; } void LoadCheats() { if (CheatFile) { delete CheatFile; CheatFile = nullptr; } char filename[1024]; if (ROMPath[ROMSlot_NDS][0] != '\0') { strncpy(filename, ROMPath[ROMSlot_NDS], 1023); filename[1023] = '\0'; strncpy(filename + strlen(ROMPath[ROMSlot_NDS]) - 3, "mch", 3); } else { strncpy(filename, "firmware.mch", 1023); } // TODO: check for error (malformed cheat file, ...) CheatFile = new ARCodeFile(filename); AREngine::SetCodeFile(CheatsOn ? CheatFile : nullptr); } int LoadBIOS() { DSi::CloseDSiNAND(); int res; res = VerifyDSBIOS(); if (res != Load_OK) return res; if (Config::ConsoleType == 1) { res = VerifyDSiBIOS(); if (res != Load_OK) return res; res = VerifyDSiFirmware(); if (res != Load_OK) return res; res = SetupDSiNAND(); if (res != Load_OK) return res; } else { res = VerifyDSFirmware(); if (res != Load_OK) return res; } // TODO: // original code in the libui frontend called NDS::LoadGBAROM() if needed // should this be carried over here? // is that behavior consistent with that of LoadROM() below? ROMPath[ROMSlot_NDS][0] = '\0'; SRAMPath[ROMSlot_NDS][0] = '\0'; NDS::SetConsoleType(Config::ConsoleType); NDS::LoadBIOS(); SavestateLoaded = false; LoadCheats(); return Load_OK; } int LoadROM(const char* file, int slot) { DSi::CloseDSiNAND(); int res; bool directboot = Config::DirectBoot != 0; if (Config::ConsoleType == 1 && slot == 1) { // cannot load a GBA ROM into a DSi return Load_ROMLoadError; } res = VerifyDSBIOS(); if (res != Load_OK) return res; if (Config::ConsoleType == 1) { res = VerifyDSiBIOS(); if (res != Load_OK) return res; res = VerifyDSiFirmware(); if (res != Load_OK) return res; res = SetupDSiNAND(); if (res != Load_OK) return res; GBACart::Eject(); ROMPath[ROMSlot_GBA][0] = '\0'; } else { res = VerifyDSFirmware(); if (res != Load_OK) { if (res == Load_FirmwareNotBootable) directboot = true; else return res; } } char oldpath[1024]; char oldsram[1024]; strncpy(oldpath, ROMPath[slot], 1024); strncpy(oldsram, SRAMPath[slot], 1024); strncpy(ROMPath[slot], file, 1023); ROMPath[slot][1023] = '\0'; SetupSRAMPath(0); SetupSRAMPath(1); NDS::SetConsoleType(Config::ConsoleType); if (slot == ROMSlot_NDS && NDS::LoadROM(ROMPath[slot], SRAMPath[slot], directboot)) { SavestateLoaded = false; LoadCheats(); // Reload the inserted GBA cartridge (if any) // TODO: report failure there?? if (ROMPath[ROMSlot_GBA][0] != '\0') NDS::LoadGBAROM(ROMPath[ROMSlot_GBA], SRAMPath[ROMSlot_GBA]); strncpy(PrevSRAMPath[slot], SRAMPath[slot], 1024); // safety return Load_OK; } else if (slot == ROMSlot_GBA && NDS::LoadGBAROM(ROMPath[slot], SRAMPath[slot])) { SavestateLoaded = false; // checkme?? strncpy(PrevSRAMPath[slot], SRAMPath[slot], 1024); // safety return Load_OK; } else { strncpy(ROMPath[slot], oldpath, 1024); strncpy(SRAMPath[slot], oldsram, 1024); return Load_ROMLoadError; } } void UnloadROM(int slot) { if (slot == ROMSlot_NDS) { // TODO! } else if (slot == ROMSlot_GBA) { GBACart::Eject(); } ROMPath[slot][0] = '\0'; DSi::CloseDSiNAND(); } int Reset() { DSi::CloseDSiNAND(); int res; bool directboot = Config::DirectBoot != 0; res = VerifyDSBIOS(); if (res != Load_OK) return res; if (Config::ConsoleType == 1) { res = VerifyDSiBIOS(); if (res != Load_OK) return res; res = VerifyDSiFirmware(); if (res != Load_OK) return res; res = SetupDSiNAND(); if (res != Load_OK) return res; GBACart::Eject(); ROMPath[ROMSlot_GBA][0] = '\0'; } else { res = VerifyDSFirmware(); if (res != Load_OK) { if (res == Load_FirmwareNotBootable) directboot = true; else return res; } } SavestateLoaded = false; NDS::SetConsoleType(Config::ConsoleType); if (ROMPath[ROMSlot_NDS][0] == '\0') { NDS::LoadBIOS(); } else { SetupSRAMPath(0); if (!NDS::LoadROM(ROMPath[ROMSlot_NDS], SRAMPath[ROMSlot_NDS], directboot)) return Load_ROMLoadError; } if (ROMPath[ROMSlot_GBA][0] != '\0') { SetupSRAMPath(1); if (!NDS::LoadGBAROM(ROMPath[ROMSlot_GBA], SRAMPath[ROMSlot_GBA])) return Load_ROMLoadError; } LoadCheats(); return Load_OK; } // SAVESTATE TODO // * configurable paths. not everyone wants their ROM directory to be polluted, I guess. void GetSavestateName(int slot, char* filename, int len) { int pos; if (ROMPath[ROMSlot_NDS][0] == '\0') // running firmware, no ROM { strcpy(filename, "firmware"); pos = 8; } else { int l = strlen(ROMPath[ROMSlot_NDS]); pos = l; while (ROMPath[ROMSlot_NDS][pos] != '.' && pos > 0) pos--; if (pos == 0) pos = l; // avoid buffer overflow. shoddy if (pos > len-5) pos = len-5; strncpy(&filename[0], ROMPath[ROMSlot_NDS], pos); } strcpy(&filename[pos], ".ml"); filename[pos+3] = '0'+slot; filename[pos+4] = '\0'; } bool SavestateExists(int slot) { char ssfile[1024]; GetSavestateName(slot, ssfile, 1024); return Platform::FileExists(ssfile); } bool LoadState(const char* filename) { u32 oldGBACartCRC = GBACart::CartCRC; // backup Savestate* backup = new Savestate("timewarp.mln", true); NDS::DoSavestate(backup); delete backup; bool failed = false; Savestate* state = new Savestate(filename, false); if (state->Error) { delete state; //uiMsgBoxError(MainWindow, "Error", "Could not load savestate file."); // current state might be crapoed, so restore from sane backup state = new Savestate("timewarp.mln", false); failed = true; } NDS::DoSavestate(state); delete state; if (!failed) { if (Config::SavestateRelocSRAM && ROMPath[ROMSlot_NDS][0]!='\0') { strncpy(PrevSRAMPath[ROMSlot_NDS], SRAMPath[0], 1024); strncpy(SRAMPath[ROMSlot_NDS], filename, 1019); int len = strlen(SRAMPath[ROMSlot_NDS]); strcpy(&SRAMPath[ROMSlot_NDS][len], ".sav"); SRAMPath[ROMSlot_NDS][len+4] = '\0'; NDS::RelocateSave(SRAMPath[ROMSlot_NDS], false); } bool loadedPartialGBAROM = false; // in case we have a GBA cart inserted, and the GBA ROM changes // due to having loaded a save state, we do not want to reload // the previous cartridge on reset, or commit writes to any // loaded save file. therefore, their paths are "nulled". if (GBACart::CartInserted && GBACart::CartCRC != oldGBACartCRC) { ROMPath[ROMSlot_GBA][0] = '\0'; SRAMPath[ROMSlot_GBA][0] = '\0'; loadedPartialGBAROM = true; } // TODO forward this to user in a meaningful way!! /*char msg[64]; if (slot > 0) sprintf(msg, "State loaded from slot %d%s", slot, loadedPartialGBAROM ? " (GBA ROM header only)" : ""); else sprintf(msg, "State loaded from file%s", loadedPartialGBAROM ? " (GBA ROM header only)" : ""); OSD::AddMessage(0, msg);*/ SavestateLoaded = true; } return !failed; } bool SaveState(const char* filename) { Savestate* state = new Savestate(filename, true); if (state->Error) { delete state; return false; } else { NDS::DoSavestate(state); delete state; if (Config::SavestateRelocSRAM && ROMPath[ROMSlot_NDS][0]!='\0') { strncpy(SRAMPath[ROMSlot_NDS], filename, 1019); int len = strlen(SRAMPath[ROMSlot_NDS]); strcpy(&SRAMPath[ROMSlot_NDS][len], ".sav"); SRAMPath[ROMSlot_NDS][len+4] = '\0'; NDS::RelocateSave(SRAMPath[ROMSlot_NDS], true); } } return true; } void UndoStateLoad() { if (!SavestateLoaded) return; // pray that this works // what do we do if it doesn't??? // but it should work. Savestate* backup = new Savestate("timewarp.mln", false); NDS::DoSavestate(backup); delete backup; if (ROMPath[ROMSlot_NDS][0]!='\0') { strncpy(SRAMPath[ROMSlot_NDS], PrevSRAMPath[ROMSlot_NDS], 1024); NDS::RelocateSave(SRAMPath[ROMSlot_NDS], false); } } int ImportSRAM(const char* filename) { FILE* file = fopen(filename, "rb"); fseek(file, 0, SEEK_END); u32 size = ftell(file); u8* importData = new u8[size]; rewind(file); fread(importData, size, 1, file); fclose(file); int diff = NDS::ImportSRAM(importData, size); delete[] importData; return diff; } void EnableCheats(bool enable) { CheatsOn = enable; if (CheatFile) AREngine::SetCodeFile(CheatsOn ? CheatFile : nullptr); } }