/* Copyright 2016-2020 Arisotura This file is part of melonDS. melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. melonDS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with melonDS. If not, see http://www.gnu.org/licenses/. */ #ifndef FRONTENDUTIL_H #define FRONTENDUTIL_H #include "types.h" namespace Frontend { enum { ROMSlot_NDS = 0, ROMSlot_GBA, ROMSlot_MAX }; extern char ROMPath [ROMSlot_MAX][1024]; extern char SRAMPath[ROMSlot_MAX][1024]; extern bool SavestateLoaded; // initialize the ROM handling utility void Init_ROM(); // load the BIOS/firmware and boot from it bool LoadBIOS(); // load a ROM file to the specified cart slot // note: loading a ROM to the NDS slot resets emulation bool LoadROM(const char* file, int slot); // get the filename associated with the given savestate slot (1-8) void GetSavestateName(int slot, char* filename, int len); // determine whether the given savestate slot does contain a savestate bool SavestateExists(int slot); // load the given savestate file // if successful, emulation will continue from the savestate's point bool LoadState(const char* filename); // save the current emulator state to the given file bool SaveState(const char* filename); // undo the latest savestate load void UndoStateLoad(); // initialize the audio utility void Init_Audio(int outputfreq); // get how many samples to read from the core audio output // based on how many are needed by the frontend (outlen in samples) int AudioOut_GetNumSamples(int outlen); // resample audio from the core audio output to match the frontend's // output frequency, and apply user-specified volume // note: this assumes the output buffer is interleaved stereo void AudioOut_Resample(s16* inbuf, int inlen, s16* outbuf, int outlen); } #endif // FRONTENDUTIL_H