/* Copyright 2016-2023 melonDS team This file is part of melonDS. melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. melonDS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with melonDS. If not, see http://www.gnu.org/licenses/. */ #include #include #include #include "Savestate.h" #include "Platform.h" namespace melonDS { using Platform::Log; using Platform::LogLevel; static const char* SAVESTATE_MAGIC = "MELN"; /* Savestate format header: 00 - magic MELN 04 - version major 06 - version minor 08 - length 0C - reserved (should be game serial later!) section header: 00 - section magic 04 - section length 08 - reserved 0C - reserved Implementation details version difference: * different major means savestate file is incompatible * different minor means adjustments may have to be made */ Savestate::Savestate(void *buffer, u32 size, bool save) : Error(false), Saving(save), CurSection(NO_SECTION), buffer(static_cast(buffer)), buffer_offset(0), buffer_length(size), buffer_owned(false), finished(false) { if (Saving) { WriteSavestateHeader(); } else { // Ensure that the file starts with "MELN" u32 read_magic = 0; Var32(&read_magic); if (read_magic != *((u32*)SAVESTATE_MAGIC)) { Log(LogLevel::Error, "savestate: expected magic number %#08x (%s), got %#08x\n", *((u32*)SAVESTATE_MAGIC), SAVESTATE_MAGIC, read_magic ); Error = true; return; } u16 major = 0; Var16(&major); if (major != SAVESTATE_MAJOR) { Log(LogLevel::Error, "savestate: bad version major %d, expecting %d\n", major, SAVESTATE_MAJOR); Error = true; return; } u16 minor = 0; Var16(&minor); if (minor > SAVESTATE_MINOR) { Log(LogLevel::Error, "savestate: state from the future, %d > %d\n", minor, SAVESTATE_MINOR); Error = true; return; } u32 read_length = 0; Var32(&read_length); if (read_length != buffer_length) { Log(LogLevel::Error, "savestate: expected a length of %d, got %d\n", buffer_length, read_length); Error = true; return; } // The next 4 bytes are reserved buffer_offset += 4; } } Savestate::Savestate(u32 initial_size) : Error(false), Saving(true), // Can't load from an empty buffer CurSection(NO_SECTION), buffer(nullptr), buffer_offset(0), buffer_length(initial_size), buffer_owned(true), finished(false) { buffer = static_cast(malloc(buffer_length)); if (buffer == nullptr) { Log(LogLevel::Error, "savestate: failed to allocate %d bytes\n", buffer_length); Error = true; return; } WriteSavestateHeader(); } Savestate::~Savestate() { if (Saving && !finished && !buffer_owned && !Error) { // If we haven't finished saving, and there hasn't been an error... Finish(); // No need to close the active section for an owned buffer, // it's about to be thrown out. } if (buffer_owned) { free(buffer); } } void Savestate::Section(const char* magic) { if (Error || finished) return; if (Saving) { // Go back to the current section's header and write the length CloseCurrentSection(); CurSection = buffer_offset; // Write the new section's magic number VarArray((void*)magic, 4); // The next 4 bytes are the length, which we'll come back to later. u32 zero = 0; Var32(&zero); // The 8 bytes afterward are reserved, so we skip them. Var32(&zero); Var32(&zero); } else { u32 section_offset = FindSection(magic); if (section_offset != NO_SECTION) { buffer_offset = section_offset; } else { Log(LogLevel::Error, "savestate: section %s not found. blarg\n", magic); Error = true; } } } void Savestate::Bool32(bool* var) { // for compatibility if (Saving) { u32 val = *var; Var32(&val); } else { u32 val; Var32(&val); *var = val != 0; } } void Savestate::VarArray(void* data, u32 len) { if (Error || finished) return; assert(buffer_offset <= buffer_length); if (Saving) { if (buffer_offset + len > buffer_length) { // If writing the given data would take us past the buffer's end... Log(LogLevel::Warn, "savestate: %u-byte write would exceed %u-byte savestate buffer\n", len, buffer_length); if (!(buffer_owned && Resize(buffer_length * 2 + len))) { // If we're not allowed to resize this buffer, or if we are but failed... Log(LogLevel::Error, "savestate: Failed to write %d bytes to savestate\n", len); Error = true; return; } // The buffer's length is doubled, plus however much memory is needed for this write. // This way we can write the data and reduce the chance of needing to resize again. } memcpy(buffer + buffer_offset, data, len); } else { if (buffer_offset + len > buffer_length) { // If reading the requested amount of data would take us past the buffer's edge... Log(LogLevel::Error, "savestate: %u-byte read would exceed %u-byte savestate buffer\n", len, buffer_length); Error = true; return; // Can't realloc here. // Not only do we not own the buffer pointer (when loading a state), // but we can't magically make the desired data appear. } memcpy(data, buffer + buffer_offset, len); } buffer_offset += len; } void Savestate::Finish() { if (Error || finished) return; CloseCurrentSection(); WriteStateLength(); finished = true; } void Savestate::Rewind(bool save) { Error = false; Saving = save; CurSection = NO_SECTION; buffer_offset = 0; finished = false; } void Savestate::CloseCurrentSection() { if (CurSection != NO_SECTION && !finished) { // If we're in the middle of writing a section... // Go back to the section's header // Get the length of the section we've written thus far u32 section_length = buffer_offset - CurSection; // Write the length in the section's header // (specifically the first 4 bytes after the magic number) memcpy(buffer + CurSection + 4, §ion_length, sizeof(section_length)); CurSection = NO_SECTION; } } bool Savestate::Resize(u32 new_length) { if (!buffer_owned) { // If we're not allowed to resize this buffer... Log(LogLevel::Error, "savestate: Buffer is externally-owned, cannot resize it\n"); return false; } u32 old_length = buffer_length; void* resized = realloc(buffer, new_length); if (!resized) { // If the buffer couldn't be expanded... Log(LogLevel::Error, "savestate: Failed to resize owned savestate buffer from %dB to %dB\n", old_length, new_length); return false; } u32 length_diff = new_length - old_length; buffer = static_cast(resized); buffer_length = new_length; Log(LogLevel::Debug, "savestate: Expanded %uB savestate buffer to %uB\n", old_length, new_length); // Zero out the newly-allocated memory (to ensure we don't introduce a security hole) memset(buffer + old_length, 0, length_diff); return true; } void Savestate::WriteSavestateHeader() { // The magic number VarArray((void *) SAVESTATE_MAGIC, 4); // The major and minor versions u16 major = SAVESTATE_MAJOR; Var16(&major); u16 minor = SAVESTATE_MINOR; Var16(&minor); // The next 4 bytes are the file's length, which will be filled in at the end u32 zero = 0; Var32(&zero); // The following 4 bytes are reserved Var32(&zero); } void Savestate::WriteStateLength() { // Not to be confused with the buffer length. // The buffer might not be full, // so we don't want to write out the extra stuff. u32 state_length = buffer_offset; // Write the length in the header memcpy(buffer + 0x08, &state_length, sizeof(state_length)); } u32 Savestate::FindSection(const char* magic) const { if (!magic) return NO_SECTION; // Start looking at the savestate's beginning, right after its global header // (we can't start from the current offset because then we'd lose the ability to rearrange sections) for (u32 offset = 0x10; offset < buffer_length;) { // Until we've found the desired section... // Get this section's magic number char read_magic[4] = {0}; memcpy(read_magic, buffer + offset, sizeof(read_magic)); if (memcmp(read_magic, magic, sizeof(read_magic)) == 0) { // If this is the right section... return offset + 16; // ...return the offset of the first byte of the section after the header } // Haven't found our section yet. Let's move on to the next one. u32 section_length_offset = offset + sizeof(read_magic); if (section_length_offset >= buffer_length) { // If trying to read the section length would take us past the file's end... break; } // First we need to find out how big this section is... u32 section_length = 0; memcpy(§ion_length, buffer + section_length_offset, sizeof(section_length)); // ...then skip it. (The section length includes the 16-byte header.) offset += section_length; } // We've reached the end of the file without finding the requested section... Log(LogLevel::Error, "savestate: section %s not found. blarg\n", magic); return NO_SECTION; } }