/* Copyright 2016-2021 Arisotura This file is part of melonDS. melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. melonDS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with melonDS. If not, see http://www.gnu.org/licenses/. */ #ifndef PLATFORM_H #define PLATFORM_H #include "types.h" #include #include namespace Platform { void Init(int argc, char** argv); void DeInit(); void StopEmu(); // configuration values enum ConfigEntry { DLDI_Enable, DLDI_ImagePath, DLDI_ImageSize, DLDI_ReadOnly, DLDI_FolderSync, DLDI_FolderPath, DSiSD_Enable, DSiSD_ImagePath, DSiSD_ImageSize, DSiSD_ReadOnly, DSiSD_FolderSync, DSiSD_FolderPath, }; int GetConfigInt(ConfigEntry entry); bool GetConfigBool(ConfigEntry entry); std::string GetConfigString(ConfigEntry entry); // fopen() wrappers // * OpenFile(): // simple fopen() wrapper that supports UTF8. // can be optionally restricted to only opening a file that already exists. // * OpenLocalFile(): // opens files local to the emulator (melonDS.ini, BIOS, firmware, ...) // For Windows builds, or portable UNIX builds it checks, by order of priority: // * current working directory // * emulator directory (essentially where the melonDS executable is) if supported // * any platform-specific application data directories // in create mode, if the file doesn't exist, it will be created in the emulator // directory if supported, or in the current directory otherwise // For regular UNIX builds, the user's configuration directory is always used. // * OpenDataFile(): // Opens a file that was installed alongside melonDS on UNIX systems in /usr/share, etc. // Looks in the user's data directory first, then the system's. // If on Windows or a portable UNIX build, this simply calls OpenLocalFile(). FILE* OpenFile(const char* path, const char* mode, bool mustexist=false); FILE* OpenLocalFile(const char* path, const char* mode); FILE* OpenDataFile(const char* path); inline bool FileExists(const char* name) { FILE* f = OpenFile(name, "rb"); if (!f) return false; fclose(f); return true; } inline bool LocalFileExists(const char* name) { FILE* f = OpenLocalFile(name, "rb"); if (!f) return false; fclose(f); return true; } struct Thread; Thread* Thread_Create(std::function func); void Thread_Free(Thread* thread); void Thread_Wait(Thread* thread); struct Semaphore; Semaphore* Semaphore_Create(); void Semaphore_Free(Semaphore* sema); void Semaphore_Reset(Semaphore* sema); void Semaphore_Wait(Semaphore* sema); void Semaphore_Post(Semaphore* sema, int count = 1); struct Mutex; Mutex* Mutex_Create(); void Mutex_Free(Mutex* mutex); void Mutex_Lock(Mutex* mutex); void Mutex_Unlock(Mutex* mutex); bool Mutex_TryLock(Mutex* mutex); // local multiplayer comm interface // packet type: DS-style TX header (12 bytes) + original 802.11 frame bool MP_Init(); void MP_DeInit(); int MP_SendPacket(u8* data, int len); int MP_RecvPacket(u8* data, bool block); // LAN comm interface // packet type: Ethernet (802.3) bool LAN_Init(); void LAN_DeInit(); int LAN_SendPacket(u8* data, int len); int LAN_RecvPacket(u8* data); void Sleep(u64 usecs); } #endif // PLATFORM_H