/* Copyright 2016-2023 melonDS team This file is part of melonDS. melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. melonDS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with melonDS. If not, see http://www.gnu.org/licenses/. */ #pragma once #include "OpenGLSupport.h" #include #include namespace Melon { class GPU; struct RenderSettings; class GLCompositor { public: static std::unique_ptr New(Melon::GPU& gpu) noexcept; GLCompositor(const GLCompositor&) = delete; GLCompositor& operator=(const GLCompositor&) = delete; ~GLCompositor(); void Reset(); void SetRenderSettings(const RenderSettings& settings) noexcept; void Stop(); void RenderFrame(); void BindOutputTexture(int buf); private: GLCompositor(std::array CompShader, Melon::GPU& gpu) noexcept; Melon::GPU& GPU; int Scale; int ScreenH, ScreenW; std::array CompShader; GLuint CompScaleLoc; GLuint Comp3DXPosLoc; GLuint CompVertexBufferID; GLuint CompVertexArrayID; struct CompVertex { float Position[2]; float Texcoord[2]; }; CompVertex CompVertices[2 * 3*2]; GLuint CompScreenInputTex; GLuint CompScreenOutputTex[2]; GLuint CompScreenOutputFB[2]; }; }