/* Copyright 2016-2020 Arisotura This file is part of melonDS. melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. melonDS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with melonDS. If not, see http://www.gnu.org/licenses/. */ #pragma once #include "OpenGLSupport.h" namespace GPU { struct RenderSettings; class GLCompositor { public: GLCompositor() = default; GLCompositor(const GLCompositor&) = delete; GLCompositor& operator=(const GLCompositor&) = delete; bool Init(); void DeInit(); void Reset(); void SetRenderSettings(RenderSettings& settings); void Stop(); void RenderFrame(); void BindOutputTexture(int buf); private: int Scale; int ScreenH, ScreenW; GLuint CompShader[1][3]; GLuint CompScaleLoc[1]; GLuint Comp3DXPosLoc[1]; GLuint CompVertexBufferID; GLuint CompVertexArrayID; struct CompVertex { float Position[2]; float Texcoord[2]; }; CompVertex CompVertices[2 * 3*2]; GLuint CompScreenInputTex; GLuint CompScreenOutputTex[2]; GLuint CompScreenOutputFB[2]; }; }