/* Copyright 2016-2020 Arisotura This file is part of melonDS. melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. melonDS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with melonDS. If not, see http://www.gnu.org/licenses/. */ #ifndef GPU2D_H #define GPU2D_H #include "types.h" #include "Savestate.h" namespace GPU2D { class Unit { public: Unit(u32 num); Unit(const Unit&) = delete; Unit& operator=(const Unit&) = delete; void Reset(); void DoSavestate(Savestate* file); void SetEnabled(bool enable) { Enabled = enable; } u8 Read8(u32 addr); u16 Read16(u32 addr); u32 Read32(u32 addr); void Write8(u32 addr, u8 val); void Write16(u32 addr, u16 val); void Write32(u32 addr, u32 val); bool UsesFIFO() { if (((DispCnt >> 16) & 0x3) == 3) return true; if ((CaptureCnt & (1<<25)) && ((CaptureCnt >> 29) & 0x3) != 0) return true; return false; } void SampleFIFO(u32 offset, u32 num); void VBlank(); virtual void VBlankEnd(); void CheckWindows(u32 line); u16* GetBGExtPal(u32 slot, u32 pal); u16* GetOBJExtPal(); void GetBGVRAM(u8*& data, u32& mask); void GetOBJVRAM(u8*& data, u32& mask); void UpdateMosaicCounters(u32 line); void CalculateWindowMask(u32 line, u8* windowMask, u8* objWindow); u32 Num; bool Enabled; u16 DispFIFO[16]; u32 DispFIFOReadPtr; u32 DispFIFOWritePtr; u16 DispFIFOBuffer[256]; u32 DispCnt; u16 BGCnt[4]; u16 BGXPos[4]; u16 BGYPos[4]; s32 BGXRef[2]; s32 BGYRef[2]; s32 BGXRefInternal[2]; s32 BGYRefInternal[2]; s16 BGRotA[2]; s16 BGRotB[2]; s16 BGRotC[2]; s16 BGRotD[2]; u8 Win0Coords[4]; u8 Win1Coords[4]; u8 WinCnt[4]; u32 Win0Active; u32 Win1Active; u8 BGMosaicSize[2]; u8 OBJMosaicSize[2]; u8 BGMosaicY, BGMosaicYMax; u8 OBJMosaicYCount, OBJMosaicY, OBJMosaicYMax; u16 BlendCnt; u16 BlendAlpha; u8 EVA, EVB; u8 EVY; bool CaptureLatch; u32 CaptureCnt; u16 MasterBrightness; }; class Renderer2D { public: virtual ~Renderer2D() {} virtual void DrawScanline(u32 line, Unit* unit) = 0; virtual void DrawSprites(u32 line, Unit* unit) = 0; virtual void VBlankEnd(Unit* unitA, Unit* unitB) = 0; void SetFramebuffer(u32* unitA, u32* unitB) { Framebuffer[0] = unitA; Framebuffer[1] = unitB; } protected: u32* Framebuffer[2]; Unit* CurUnit; }; } #endif