/* Copyright 2016-2017 StapleButter This file is part of melonDS. melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. melonDS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with melonDS. If not, see http://www.gnu.org/licenses/. */ #ifndef GPU2D_H #define GPU2D_H class GPU2D { public: GPU2D(u32 num); ~GPU2D(); void Reset(); void SetFramebuffer(u32* buf); u8 Read8(u32 addr); u16 Read16(u32 addr); u32 Read32(u32 addr); void Write8(u32 addr, u8 val); void Write16(u32 addr, u16 val); void Write32(u32 addr, u32 val); void DrawScanline(u32 line); void VBlank(); void VBlankEnd(); void CheckWindows(u32 line); void BGExtPalDirty(u32 base); void OBJExtPalDirty(); u16* GetBGExtPal(u32 slot, u32 pal); u16* GetOBJExtPal(u32 pal); void FIFODMA(u32 addr); private: u32 Num; u32* Framebuffer; u16 DispFIFOBuffer[256]; u32 DispCnt; u16 BGCnt[4]; u16 BGXPos[4]; u16 BGYPos[4]; s32 BGXRef[2]; s32 BGYRef[2]; s32 BGXRefInternal[2]; s32 BGYRefInternal[2]; s16 BGRotA[2]; s16 BGRotB[2]; s16 BGRotC[2]; s16 BGRotD[2]; u8 Win0Coords[4]; u8 Win1Coords[4]; u8 WinCnt[4]; bool Win0Active; bool Win1Active; u16 BlendCnt; u8 EVA, EVB; u8 EVY; u32 CaptureCnt; u16 MasterBrightness; u16 BGExtPalCache[4][16*256]; u16 OBJExtPalCache[16*256]; u32 BGExtPalStatus[4]; u32 OBJExtPalStatus; template void DrawScanlineBGMode(u32 line, u32* spritebuf, u32* dst); void DrawScanline_Mode1(u32 line, u32* dst); void DrawPixel(u32* dst, u16 color, u32 flag); void DrawBG_3D(u32 line, u32* dst); void DrawBG_Text(u32 line, u32* dst, u32 bgnum); void DrawBG_Affine(u32 line, u32* dst, u32 bgnum); void DrawBG_Extended(u32 line, u32* dst, u32 bgnum); void InterleaveSprites(u32* buf, u32 prio, u32* dst); void DrawSprites(u32 line, u32* dst); void DrawSpritesWindow(u32 line, u8* dst); template void DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, u32 ypos, u32* dst); template void DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* dst); void DoCapture(u32 line, u32 width, u32* src); void CalculateWindowMask(u32 line, u8* mask); }; #endif