/* Copyright 2016-2020 Arisotura This file is part of melonDS. melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. melonDS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with melonDS. If not, see http://www.gnu.org/licenses/. */ #ifndef GPU_H #define GPU_H #include "GPU2D.h" namespace GPU { extern u16 VCount; extern u16 TotalScanlines; extern u16 DispStat[2]; extern u8 VRAMCNT[9]; extern u8 VRAMSTAT; extern u8 Palette[2*1024]; extern u8 OAM[2*1024]; extern u8 VRAM_A[128*1024]; extern u8 VRAM_B[128*1024]; extern u8 VRAM_C[128*1024]; extern u8 VRAM_D[128*1024]; extern u8 VRAM_E[ 64*1024]; extern u8 VRAM_F[ 16*1024]; extern u8 VRAM_G[ 16*1024]; extern u8 VRAM_H[ 32*1024]; extern u8 VRAM_I[ 16*1024]; extern u8* VRAM[9]; extern u32 VRAMMap_LCDC; extern u32 VRAMMap_ABG[0x20]; extern u32 VRAMMap_AOBJ[0x10]; extern u32 VRAMMap_BBG[0x8]; extern u32 VRAMMap_BOBJ[0x8]; extern u32 VRAMMap_ABGExtPal[4]; extern u32 VRAMMap_AOBJExtPal; extern u32 VRAMMap_BBGExtPal[4]; extern u32 VRAMMap_BOBJExtPal; extern u32 VRAMMap_Texture[4]; extern u32 VRAMMap_TexPal[8]; extern u32 VRAMMap_ARM7[2]; extern u8* VRAMPtr_ABG[0x20]; extern u8* VRAMPtr_AOBJ[0x10]; extern u8* VRAMPtr_BBG[0x8]; extern u8* VRAMPtr_BOBJ[0x8]; extern int FrontBuffer; extern u32* Framebuffer[2][2]; extern GPU2D* GPU2D_A; extern GPU2D* GPU2D_B; extern int Renderer; typedef struct { bool Soft_Threaded; int GL_ScaleFactor; bool GL_BetterPolygons; } RenderSettings; bool Init(); void DeInit(); void Reset(); void Stop(); void DoSavestate(Savestate* file); void InitRenderer(int renderer); void DeInitRenderer(); void ResetRenderer(); void SetRenderSettings(int renderer, RenderSettings& settings); u8* GetUniqueBankPtr(u32 mask, u32 offset); void MapVRAM_AB(u32 bank, u8 cnt); void MapVRAM_CD(u32 bank, u8 cnt); void MapVRAM_E(u32 bank, u8 cnt); void MapVRAM_FG(u32 bank, u8 cnt); void MapVRAM_H(u32 bank, u8 cnt); void MapVRAM_I(u32 bank, u8 cnt); template T ReadVRAM_LCDC(u32 addr) { int bank; switch (addr & 0xFF8FC000) { case 0x06800000: case 0x06804000: case 0x06808000: case 0x0680C000: case 0x06810000: case 0x06814000: case 0x06818000: case 0x0681C000: bank = 0; addr &= 0x1FFFF; break; case 0x06820000: case 0x06824000: case 0x06828000: case 0x0682C000: case 0x06830000: case 0x06834000: case 0x06838000: case 0x0683C000: bank = 1; addr &= 0x1FFFF; break; case 0x06840000: case 0x06844000: case 0x06848000: case 0x0684C000: case 0x06850000: case 0x06854000: case 0x06858000: case 0x0685C000: bank = 2; addr &= 0x1FFFF; break; case 0x06860000: case 0x06864000: case 0x06868000: case 0x0686C000: case 0x06870000: case 0x06874000: case 0x06878000: case 0x0687C000: bank = 3; addr &= 0x1FFFF; break; case 0x06880000: case 0x06884000: case 0x06888000: case 0x0688C000: bank = 4; addr &= 0xFFFF; break; case 0x06890000: bank = 5; addr &= 0x3FFF; break; case 0x06894000: bank = 6; addr &= 0x3FFF; break; case 0x06898000: case 0x0689C000: bank = 7; addr &= 0x7FFF; break; case 0x068A0000: bank = 8; addr &= 0x3FFF; break; default: return 0; } if (VRAMMap_LCDC & (1< void WriteVRAM_LCDC(u32 addr, T val) { int bank; switch (addr & 0xFF8FC000) { case 0x06800000: case 0x06804000: case 0x06808000: case 0x0680C000: case 0x06810000: case 0x06814000: case 0x06818000: case 0x0681C000: bank = 0; addr &= 0x1FFFF; break; case 0x06820000: case 0x06824000: case 0x06828000: case 0x0682C000: case 0x06830000: case 0x06834000: case 0x06838000: case 0x0683C000: bank = 1; addr &= 0x1FFFF; break; case 0x06840000: case 0x06844000: case 0x06848000: case 0x0684C000: case 0x06850000: case 0x06854000: case 0x06858000: case 0x0685C000: bank = 2; addr &= 0x1FFFF; break; case 0x06860000: case 0x06864000: case 0x06868000: case 0x0686C000: case 0x06870000: case 0x06874000: case 0x06878000: case 0x0687C000: bank = 3; addr &= 0x1FFFF; break; case 0x06880000: case 0x06884000: case 0x06888000: case 0x0688C000: bank = 4; addr &= 0xFFFF; break; case 0x06890000: bank = 5; addr &= 0x3FFF; break; case 0x06894000: bank = 6; addr &= 0x3FFF; break; case 0x06898000: case 0x0689C000: bank = 7; addr &= 0x7FFF; break; case 0x068A0000: bank = 8; addr &= 0x3FFF; break; default: return; } if (VRAMMap_LCDC & (1< T ReadVRAM_ABG(u32 addr) { u8* ptr = VRAMPtr_ABG[(addr >> 14) & 0x1F]; if (ptr) return *(T*)&ptr[addr & 0x3FFF]; T ret = 0; u32 mask = VRAMMap_ABG[(addr >> 14) & 0x1F]; if (mask & (1<<0)) ret |= *(T*)&VRAM_A[addr & 0x1FFFF]; if (mask & (1<<1)) ret |= *(T*)&VRAM_B[addr & 0x1FFFF]; if (mask & (1<<2)) ret |= *(T*)&VRAM_C[addr & 0x1FFFF]; if (mask & (1<<3)) ret |= *(T*)&VRAM_D[addr & 0x1FFFF]; if (mask & (1<<4)) ret |= *(T*)&VRAM_E[addr & 0xFFFF]; if (mask & (1<<5)) ret |= *(T*)&VRAM_F[addr & 0x3FFF]; if (mask & (1<<6)) ret |= *(T*)&VRAM_G[addr & 0x3FFF]; return ret; } template void WriteVRAM_ABG(u32 addr, T val) { u32 mask = VRAMMap_ABG[(addr >> 14) & 0x1F]; if (mask & (1<<0)) *(T*)&VRAM_A[addr & 0x1FFFF] = val; if (mask & (1<<1)) *(T*)&VRAM_B[addr & 0x1FFFF] = val; if (mask & (1<<2)) *(T*)&VRAM_C[addr & 0x1FFFF] = val; if (mask & (1<<3)) *(T*)&VRAM_D[addr & 0x1FFFF] = val; if (mask & (1<<4)) *(T*)&VRAM_E[addr & 0xFFFF] = val; if (mask & (1<<5)) *(T*)&VRAM_F[addr & 0x3FFF] = val; if (mask & (1<<6)) *(T*)&VRAM_G[addr & 0x3FFF] = val; } template T ReadVRAM_AOBJ(u32 addr) { u8* ptr = VRAMPtr_AOBJ[(addr >> 14) & 0xF]; if (ptr) return *(T*)&ptr[addr & 0x3FFF]; T ret = 0; u32 mask = VRAMMap_AOBJ[(addr >> 14) & 0xF]; if (mask & (1<<0)) ret |= *(T*)&VRAM_A[addr & 0x1FFFF]; if (mask & (1<<1)) ret |= *(T*)&VRAM_B[addr & 0x1FFFF]; if (mask & (1<<4)) ret |= *(T*)&VRAM_E[addr & 0xFFFF]; if (mask & (1<<5)) ret |= *(T*)&VRAM_F[addr & 0x3FFF]; if (mask & (1<<6)) ret |= *(T*)&VRAM_G[addr & 0x3FFF]; return ret; } template void WriteVRAM_AOBJ(u32 addr, T val) { u32 mask = VRAMMap_AOBJ[(addr >> 14) & 0xF]; if (mask & (1<<0)) *(T*)&VRAM_A[addr & 0x1FFFF] = val; if (mask & (1<<1)) *(T*)&VRAM_B[addr & 0x1FFFF] = val; if (mask & (1<<4)) *(T*)&VRAM_E[addr & 0xFFFF] = val; if (mask & (1<<5)) *(T*)&VRAM_F[addr & 0x3FFF] = val; if (mask & (1<<6)) *(T*)&VRAM_G[addr & 0x3FFF] = val; } template T ReadVRAM_BBG(u32 addr) { u8* ptr = VRAMPtr_BBG[(addr >> 14) & 0x7]; if (ptr) return *(T*)&ptr[addr & 0x3FFF]; T ret = 0; u32 mask = VRAMMap_BBG[(addr >> 14) & 0x7]; if (mask & (1<<2)) ret |= *(T*)&VRAM_C[addr & 0x1FFFF]; if (mask & (1<<7)) ret |= *(T*)&VRAM_H[addr & 0x7FFF]; if (mask & (1<<8)) ret |= *(T*)&VRAM_I[addr & 0x3FFF]; return ret; } template void WriteVRAM_BBG(u32 addr, T val) { u32 mask = VRAMMap_BBG[(addr >> 14) & 0x7]; if (mask & (1<<2)) *(T*)&VRAM_C[addr & 0x1FFFF] = val; if (mask & (1<<7)) *(T*)&VRAM_H[addr & 0x7FFF] = val; if (mask & (1<<8)) *(T*)&VRAM_I[addr & 0x3FFF] = val; } template T ReadVRAM_BOBJ(u32 addr) { u8* ptr = VRAMPtr_BOBJ[(addr >> 14) & 0x7]; if (ptr) return *(T*)&ptr[addr & 0x3FFF]; T ret = 0; u32 mask = VRAMMap_BOBJ[(addr >> 14) & 0x7]; if (mask & (1<<3)) ret |= *(T*)&VRAM_D[addr & 0x1FFFF]; if (mask & (1<<8)) ret |= *(T*)&VRAM_I[addr & 0x3FFF]; return ret; } template void WriteVRAM_BOBJ(u32 addr, T val) { u32 mask = VRAMMap_BOBJ[(addr >> 14) & 0x7]; if (mask & (1<<3)) *(T*)&VRAM_D[addr & 0x1FFFF] = val; if (mask & (1<<8)) *(T*)&VRAM_I[addr & 0x3FFF] = val; } template T ReadVRAM_ARM7(u32 addr) { T ret = 0; u32 mask = VRAMMap_ARM7[(addr >> 17) & 0x1]; if (mask & (1<<2)) ret |= *(T*)&VRAM_C[addr & 0x1FFFF]; if (mask & (1<<3)) ret |= *(T*)&VRAM_D[addr & 0x1FFFF]; return ret; } template void WriteVRAM_ARM7(u32 addr, T val) { u32 mask = VRAMMap_ARM7[(addr >> 17) & 0x1]; if (mask & (1<<2)) *(T*)&VRAM_C[addr & 0x1FFFF] = val; if (mask & (1<<3)) *(T*)&VRAM_D[addr & 0x1FFFF] = val; } template T ReadVRAM_BG(u32 addr) { if ((addr & 0xFFE00000) == 0x06000000) return ReadVRAM_ABG(addr); else return ReadVRAM_BBG(addr); } template T ReadVRAM_OBJ(u32 addr) { if ((addr & 0xFFE00000) == 0x06400000) return ReadVRAM_AOBJ(addr); else return ReadVRAM_BOBJ(addr); } template T ReadVRAM_Texture(u32 addr) { T ret = 0; u32 mask = VRAMMap_Texture[(addr >> 17) & 0x3]; if (mask & (1<<0)) ret |= *(T*)&VRAM_A[addr & 0x1FFFF]; if (mask & (1<<1)) ret |= *(T*)&VRAM_B[addr & 0x1FFFF]; if (mask & (1<<2)) ret |= *(T*)&VRAM_C[addr & 0x1FFFF]; if (mask & (1<<3)) ret |= *(T*)&VRAM_D[addr & 0x1FFFF]; return ret; } template T ReadVRAM_TexPal(u32 addr) { T ret = 0; u32 mask = VRAMMap_TexPal[(addr >> 14) & 0x7]; if (mask & (1<<4)) ret |= *(T*)&VRAM_E[addr & 0xFFFF]; if (mask & (1<<5)) ret |= *(T*)&VRAM_F[addr & 0x3FFF]; if (mask & (1<<6)) ret |= *(T*)&VRAM_G[addr & 0x3FFF]; return ret; } void SetPowerCnt(u32 val); void StartFrame(); void FinishFrame(u32 lines); void StartScanline(u32 line); void StartHBlank(u32 line); void DisplayFIFO(u32 x); void SetDispStat(u32 cpu, u16 val); void SetVCount(u16 val); #ifdef OGLRENDERER_ENABLED namespace GLCompositor { bool Init(); void DeInit(); void Reset(); void SetRenderSettings(RenderSettings& settings); void RenderFrame(); void BindOutputTexture(); } #endif } #include "GPU3D.h" #endif