/* Copyright 2016-2021 Arisotura, Raphaƫl Zumer This file is part of melonDS. melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. melonDS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with melonDS. If not, see http://www.gnu.org/licenses/. */ #ifndef GBACART_H #define GBACART_H #include "types.h" #include "Savestate.h" namespace GBACart { // CartCommon -- base code shared by all cart types class CartCommon { public: CartCommon(); virtual ~CartCommon(); virtual void DoSavestate(Savestate* file); virtual void LoadSave(const char* path, u32 type); virtual void RelocateSave(const char* path, bool write); virtual int SetInput(int num, bool pressed); virtual u16 ROMRead(u32 addr); virtual void ROMWrite(u32 addr, u16 val); virtual u8 SRAMRead(u32 addr); virtual void SRAMWrite(u32 addr, u8 val); }; // CartGame -- regular retail game cart (ROM, SRAM) class CartGame : public CartCommon { public: CartGame(u8* rom, u32 len); virtual ~CartGame() override; virtual void DoSavestate(Savestate* file) override; virtual void LoadSave(const char* path, u32 type) override; virtual void RelocateSave(const char* path, bool write) override; virtual u16 ROMRead(u32 addr) override; virtual void ROMWrite(u32 addr, u16 val) override; virtual u8 SRAMRead(u32 addr) override; virtual void SRAMWrite(u32 addr, u8 val) override; protected: virtual void ProcessGPIO(); u8 SRAMRead_EEPROM(u32 addr); void SRAMWrite_EEPROM(u32 addr, u8 val); u8 SRAMRead_FLASH(u32 addr); void SRAMWrite_FLASH(u32 addr, u8 val); u8 SRAMRead_SRAM(u32 addr); void SRAMWrite_SRAM(u32 addr, u8 val); u8* ROM; u32 ROMLength; struct { u16 data; u16 direction; u16 control; } GPIO; enum SaveType { S_NULL, S_EEPROM4K, S_EEPROM64K, S_SRAM256K, S_FLASH512K, S_FLASH1M }; // from DeSmuME struct { u8 state; u8 cmd; u8 device; u8 manufacturer; u8 bank; } SRAMFlashState; u8* SRAM; FILE* SRAMFile; u32 SRAMLength; SaveType SRAMType; char SRAMPath[1024]; }; // CartGameSolarSensor -- Boktai game cart class CartGameSolarSensor : public CartGame { public: CartGameSolarSensor(u8* rom, u32 len); virtual ~CartGameSolarSensor() override; virtual void DoSavestate(Savestate* file) override; virtual int SetInput(int num, bool pressed) override; private: virtual void ProcessGPIO() override; static const int kLuxLevels[11]; bool LightEdge; u8 LightCounter; u8 LightSample; u8 LightLevel; }; // possible inputs for GBA carts that might accept user input enum { Input_SolarSensorDown = 0, Input_SolarSensorUp, }; extern bool CartInserted; extern u8* CartROM; extern u32 CartROMSize; extern u32 CartCRC; bool Init(); void DeInit(); void Reset(); void Eject(); void DoSavestate(Savestate* file); bool LoadROM(const char* path, const char* sram); bool LoadROM(const u8* romdata, u32 filelength, const char *sram); void RelocateSave(const char* path, bool write); // TODO: make more flexible, support nonbinary inputs int SetInput(int num, bool pressed); void SetOpenBusDecay(u16 val); u16 ROMRead(u32 addr); void ROMWrite(u32 addr, u16 val); u8 SRAMRead(u32 addr); void SRAMWrite(u32 addr, u8 val); } #endif // GBACART_H