/* Copyright 2019 Arisotura, Raphaƫl Zumer This file is part of melonDS. melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. melonDS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with melonDS. If not, see http://www.gnu.org/licenses/. */ #include #include #include "GBACart.h" #include "CRC32.h" #include "Platform.h" namespace GBACart_SRAM { enum SaveType { S_NULL, S_EEPROM4K, S_EEPROM64K, S_SRAM256K, S_FLASH512K, S_FLASH1M }; // from DeSmuME struct FlashProperties { u8 state; u8 cmd; u8 device; u8 manufacturer; u8 bank; }; u8* SRAM; FILE* SRAMFile; u32 SRAMLength; SaveType SRAMType; FlashProperties SRAMFlashState; char SRAMPath[1024]; void (*WriteFunc)(u32 addr, u8 val); void Write_Null(u32 addr, u8 val); void Write_EEPROM(u32 addr, u8 val); void Write_SRAM(u32 addr, u8 val); void Write_Flash(u32 addr, u8 val); bool Init() { SRAM = NULL; SRAMFile = NULL; return true; } void DeInit() { if (SRAMFile) fclose(SRAMFile); if (SRAM) delete[] SRAM; } void Reset() { // do nothing, we don't want to clear GBA SRAM on reset } void Eject() { if (SRAMFile) fclose(SRAMFile); if (SRAM) delete[] SRAM; SRAM = NULL; SRAMFile = NULL; SRAMLength = 0; SRAMType = S_NULL; SRAMFlashState = {}; } void DoSavestate(Savestate* file) { file->Section("GBCS"); // Game Boy [Advance] Cart Save // logic mostly copied from NDSCart_SRAM u32 oldlen = SRAMLength; file->Var32(&SRAMLength); if (SRAMLength != oldlen) { // reallocate save memory if (oldlen) delete[] SRAM; if (SRAMLength) SRAM = new u8[SRAMLength]; } if (SRAMLength) { // fill save memory if data is present file->VarArray(SRAM, SRAMLength); } else { // no save data, clear the current state SRAMType = SaveType::S_NULL; if (SRAMFile) fclose(SRAMFile); SRAM = NULL; SRAMFile = NULL; return; } // persist some extra state info file->Var8(&SRAMFlashState.bank); file->Var8(&SRAMFlashState.cmd); file->Var8(&SRAMFlashState.device); file->Var8(&SRAMFlashState.manufacturer); file->Var8(&SRAMFlashState.state); file->Var8((u8*)&SRAMType); } void LoadSave(const char* path) { if (SRAM) delete[] SRAM; strncpy(SRAMPath, path, 1023); SRAMPath[1023] = '\0'; SRAMLength = 0; FILE* f = Platform::OpenFile(SRAMPath, "r+b"); if (f) { fseek(f, 0, SEEK_END); SRAMLength = (u32)ftell(f); SRAM = new u8[SRAMLength]; fseek(f, 0, SEEK_SET); fread(SRAM, SRAMLength, 1, f); SRAMFile = f; } switch (SRAMLength) { case 512: SRAMType = S_EEPROM4K; WriteFunc = Write_EEPROM; break; case 8192: SRAMType = S_EEPROM64K; WriteFunc = Write_EEPROM; break; case 32768: SRAMType = S_SRAM256K; WriteFunc = Write_SRAM; break; case 65536: SRAMType = S_FLASH512K; WriteFunc = Write_Flash; break; case 128*1024: SRAMType = S_FLASH1M; WriteFunc = Write_Flash; break; default: printf("!! BAD SAVE LENGTH %d\n", SRAMLength); case 0: SRAMType = S_NULL; WriteFunc = Write_Null; break; } if (SRAMType == S_FLASH512K) { // Panasonic 64K chip SRAMFlashState.device = 0x1B; SRAMFlashState.manufacturer = 0x32; } else if (SRAMType == S_FLASH1M) { // Sanyo 128K chip SRAMFlashState.device = 0x13; SRAMFlashState.manufacturer = 0x62; } } void RelocateSave(const char* path, bool write) { if (!write) { LoadSave(path); // lazy return; } strncpy(SRAMPath, path, 1023); SRAMPath[1023] = '\0'; FILE *f = Platform::OpenFile(path, "r+b"); if (!f) { printf("GBACart_SRAM::RelocateSave: failed to create new file. fuck\n"); return; } SRAMFile = f; fwrite(SRAM, SRAMLength, 1, SRAMFile); } // mostly ported from DeSmuME u8 Read_Flash(u32 addr) { if (SRAMFlashState.cmd == 0) // no cmd { return *(u8*)&SRAM[addr + 0x10000 * SRAMFlashState.bank]; } switch (SRAMFlashState.cmd) { case 0x90: // chip ID if (addr == 0x0000) return SRAMFlashState.manufacturer; if (addr == 0x0001) return SRAMFlashState.device; break; case 0xF0: // terminate command (TODO: break if non-Macronix chip and not at the end of an ID call?) SRAMFlashState.state = 0; SRAMFlashState.cmd = 0; break; case 0xA0: // write command break; // ignore here, handled in Write_Flash() case 0xB0: // bank switching (128K only) break; // ignore here, handled in Write_Flash() default: printf("GBACart_SRAM::Read_Flash: unknown command 0x%02X @ 0x%04X\n", SRAMFlashState.cmd, addr); break; } return 0xFF; } void Write_Null(u32 addr, u8 val) {} void Write_EEPROM(u32 addr, u8 val) { // TODO: could be used in homebrew? } // mostly ported from DeSmuME void Write_Flash(u32 addr, u8 val) { switch (SRAMFlashState.state) { case 0x00: if (addr == 0x5555) { if (val == 0xF0) { // reset SRAMFlashState.state = 0; SRAMFlashState.cmd = 0; return; } else if (val == 0xAA) { SRAMFlashState.state = 1; return; } } if (addr == 0x0000) { if (SRAMFlashState.cmd == 0xB0) { // bank switching SRAMFlashState.bank = val; SRAMFlashState.cmd = 0; return; } } break; case 0x01: if (addr == 0x2AAA && val == 0x55) { SRAMFlashState.state = 2; return; } SRAMFlashState.state = 0; break; case 0x02: if (addr == 0x5555) { // send command switch (val) { case 0x80: // erase SRAMFlashState.state = 0x80; break; case 0x90: // chip ID SRAMFlashState.state = 0x90; break; case 0xA0: // write SRAMFlashState.state = 0; break; default: SRAMFlashState.state = 0; break; } SRAMFlashState.cmd = val; return; } SRAMFlashState.state = 0; break; // erase case 0x80: if (addr == 0x5555 && val == 0xAA) { SRAMFlashState.state = 0x81; return; } SRAMFlashState.state = 0; break; case 0x81: if (addr == 0x2AAA && val == 0x55) { SRAMFlashState.state = 0x82; return; } SRAMFlashState.state = 0; break; case 0x82: if (val == 0x30) { u32 start_addr = addr + 0x10000 * SRAMFlashState.bank; memset((u8*)&SRAM[start_addr], 0xFF, 0x1000); if (SRAMFile) { fseek(SRAMFile, start_addr, SEEK_SET); fwrite((u8*)&SRAM[start_addr], 1, 0x1000, SRAMFile); } } SRAMFlashState.state = 0; SRAMFlashState.cmd = 0; return; // chip ID case 0x90: if (addr == 0x5555 && val == 0xAA) { SRAMFlashState.state = 0x91; return; } SRAMFlashState.state = 0; break; case 0x91: if (addr == 0x2AAA && val == 0x55) { SRAMFlashState.state = 0x92; return; } SRAMFlashState.state = 0; break; case 0x92: SRAMFlashState.state = 0; SRAMFlashState.cmd = 0; return; default: break; } if (SRAMFlashState.cmd == 0xA0) // write { Write_SRAM(addr + 0x10000 * SRAMFlashState.bank, val); SRAMFlashState.state = 0; SRAMFlashState.cmd = 0; return; } printf("GBACart_SRAM::Write_Flash: unknown write 0x%02X @ 0x%04X (state: 0x%02X)\n", val, addr, SRAMFlashState.state); } void Write_SRAM(u32 addr, u8 val) { u8 prev = *(u8*)&SRAM[addr]; if (prev != val) { *(u8*)&SRAM[addr] = val; if (SRAMFile) { fseek(SRAMFile, addr, SEEK_SET); fwrite((u8*)&SRAM[addr], 1, 1, SRAMFile); } } } u8 Read8(u32 addr) { if (SRAMType == S_NULL) { return 0xFF; } if (SRAMType == S_FLASH512K || SRAMType == S_FLASH1M) { return Read_Flash(addr); } return *(u8*)&SRAM[addr]; } u16 Read16(u32 addr) { if (SRAMType == S_NULL) { return 0xFFFF; } if (SRAMType == S_FLASH512K || SRAMType == S_FLASH1M) { u16 val = Read_Flash(addr + 0) | (Read_Flash(addr + 1) << 8); return val; } return *(u16*)&SRAM[addr]; } u32 Read32(u32 addr) { if (SRAMType == S_NULL) { return 0xFFFFFFFF; } if (SRAMType == S_FLASH512K || SRAMType == S_FLASH1M) { u32 val = Read_Flash(addr + 0) | (Read_Flash(addr + 1) << 8) | (Read_Flash(addr + 2) << 16) | (Read_Flash(addr + 3) << 24); return val; } return *(u32*)&SRAM[addr]; } void Write8(u32 addr, u8 val) { u8 prev = *(u8*)&SRAM[addr]; WriteFunc(addr, val); } void Write16(u32 addr, u16 val) { u16 prev = *(u16*)&SRAM[addr]; WriteFunc(addr + 0, val & 0xFF); WriteFunc(addr + 1, val >> 8 & 0xFF); } void Write32(u32 addr, u32 val) { u32 prev = *(u32*)&SRAM[addr]; WriteFunc(addr + 0, val & 0xFF); WriteFunc(addr + 1, val >> 8 & 0xFF); WriteFunc(addr + 2, val >> 16 & 0xFF); WriteFunc(addr + 3, val >> 24 & 0xFF); } } namespace GBACart { const char SOLAR_SENSOR_GAMECODES[10][5] = { "U3IJ", // Bokura no Taiyou - Taiyou Action RPG (Japan) "U3IE", // Boktai - The Sun Is in Your Hand (USA) "U3IP", // Boktai - The Sun Is in Your Hand (Europe) "U32J", // Zoku Bokura no Taiyou - Taiyou Shounen Django (Japan) "U32E", // Boktai 2 - Solar Boy Django (USA) "U32P", // Boktai 2 - Solar Boy Django (Europe) "U33J", // Shin Bokura no Taiyou - Gyakushuu no Sabata (Japan) "A3IJ" // Boktai - The Sun Is in Your Hand (USA) (Sample) }; bool CartInserted; bool HasSolarSensor; u8* CartROM; u32 CartROMSize; u32 CartCRC; u32 CartID; GPIO CartGPIO; // overridden GPIO parameters bool Init() { if (!GBACart_SRAM::Init()) return false; CartROM = NULL; return true; } void DeInit() { if (CartROM) delete[] CartROM; GBACart_SRAM::DeInit(); } void Reset() { // Do not reset cartridge ROM. // Prefer keeping the inserted cartridge on reset. // This allows resetting a DS game without losing GBA state, // and resetting to firmware without the slot being emptied. // The Stop function will clear the cartridge state via Eject(). GBACart_SRAM::Reset(); GBACart_SolarSensor::Reset(); } void Eject() { if (CartROM) delete[] CartROM; CartInserted = false; HasSolarSensor = false; CartROM = NULL; CartROMSize = 0; CartCRC = NULL; CartID = NULL; CartGPIO = {}; GBACart_SRAM::Eject(); Reset(); } void DoSavestate(Savestate* file) { file->Section("GBAC"); // Game Boy Advance Cartridge // logic mostly copied from NDSCart // first we need to reload the cart itself, // since unlike with DS, it's not loaded in advance file->Var32(&CartROMSize); if (!CartROMSize) // no GBA cartridge state? nothing to do here { // do eject the cartridge if something is inserted Eject(); return; } u32 oldCRC = CartCRC; file->Var32(&CartCRC); if (CartCRC != oldCRC) { // delete and reallocate ROM so that it is zero-padded to its full length if (CartROM) delete[] CartROM; CartROM = new u8[CartROMSize]; // clear the SRAM file handle; writes will not be committed if (GBACart_SRAM::SRAMFile) { fclose(GBACart_SRAM::SRAMFile); GBACart_SRAM::SRAMFile = NULL; } } // only save/load the cartridge header // // GBA connectivity on DS mainly involves identifying the title currently // inserted, reading save data, and issuing commands intercepted here // (e.g. solar sensor signals). we don't know of any case where GBA ROM is // read directly from DS software. therefore, it is more practical, both // from the development and user experience perspectives, to avoid dealing // with file dependencies, and store a small portion of ROM data that should // satisfy the needs of all known software that reads from the GBA slot. // // note: in case of a state load, only the cartridge header is restored, but // the rest of the ROM data is only cleared (zero-initialized) if the CRC // differs. Therefore, loading the GBA cartridge associated with the save state // in advance will maintain access to the full ROM contents. file->VarArray(CartROM, 192); CartInserted = true; // known, because CartROMSize > 0 file->Var32(&CartCRC); file->Var32(&CartID); file->Var8((u8*)&HasSolarSensor); file->Var16(&CartGPIO.control); file->Var16(&CartGPIO.data); file->Var16(&CartGPIO.direction); // now do the rest GBACart_SRAM::DoSavestate(file); if (HasSolarSensor) GBACart_SolarSensor::DoSavestate(file); } bool LoadROM(const char* path, const char* sram) { FILE* f = Platform::OpenFile(path, "rb"); if (!f) { return false; } if (CartInserted) { Reset(); } fseek(f, 0, SEEK_END); u32 len = (u32)ftell(f); CartROMSize = 0x200; while (CartROMSize < len) CartROMSize <<= 1; char gamecode[5] = { '\0' }; fseek(f, 0xAC, SEEK_SET); fread(&gamecode, 1, 4, f); printf("Game code: %s\n", gamecode); for (int i = 0; i < sizeof(SOLAR_SENSOR_GAMECODES)/sizeof(SOLAR_SENSOR_GAMECODES[0]); i++) { if (strcmp(gamecode, SOLAR_SENSOR_GAMECODES[i]) == 0) HasSolarSensor = true; } if (HasSolarSensor) { printf("GBA solar sensor support detected!\n"); } CartROM = new u8[CartROMSize]; memset(CartROM, 0, CartROMSize); fseek(f, 0, SEEK_SET); fread(CartROM, 1, len, f); fclose(f); CartCRC = CRC32(CartROM, CartROMSize); printf("ROM CRC32: %08X\n", CartCRC); CartInserted = true; // save printf("Save file: %s\n", sram); GBACart_SRAM::LoadSave(sram); return true; } void RelocateSave(const char* path, bool write) { // derp herp GBACart_SRAM::RelocateSave(path, write); } // referenced from mGBA void WriteGPIO(u32 addr, u16 val) { switch (addr) { case 0xC4: CartGPIO.data &= ~CartGPIO.direction; CartGPIO.data |= val & CartGPIO.direction; if (HasSolarSensor) GBACart_SolarSensor::Process(&CartGPIO); break; case 0xC6: CartGPIO.direction = val; break; case 0xC8: CartGPIO.control = val; break; default: printf("Unknown GBA GPIO write 0x%02X @ 0x%04X\n", val, addr); } // write the GPIO values in the ROM (if writable) if (CartGPIO.control & 1) { *(u16*)&CartROM[0xC4] = CartGPIO.data; *(u16*)&CartROM[0xC6] = CartGPIO.direction; *(u16*)&CartROM[0xC8] = CartGPIO.control; } else { // GBATEK: "in write-only mode, reads return 00h (or [possibly] other data (...))" // ambiguous, but mGBA sets ROM to 00h when switching to write-only, so do the same *(u16*)&CartROM[0xC4] = 0; *(u16*)&CartROM[0xC6] = 0; *(u16*)&CartROM[0xC8] = 0; } } } namespace GBACart_SolarSensor { bool LightEdge; u8 LightCounter; u8 LightSample; u8 LightLevel; // 0-10 range // levels from mGBA const int GBA_LUX_LEVELS[11] = { 0, 5, 11, 18, 27, 42, 62, 84, 109, 139, 183 }; #define LIGHT_VALUE (0xFF - (0x16 + GBA_LUX_LEVELS[LightLevel])) void Reset() { LightEdge = false; LightCounter = 0; LightSample = 0xFF; LightLevel = 0; } void DoSavestate(Savestate* file) { file->Var8((u8*)&LightEdge); file->Var8(&LightCounter); file->Var8(&LightSample); file->Var8(&LightLevel); } void Process(GBACart::GPIO* gpio) { if (gpio->data & 4) return; // Boktai chip select if (gpio->data & 2) // Reset { u8 prev = LightSample; LightCounter = 0; LightSample = LIGHT_VALUE; printf("Solar sensor reset (sample: 0x%02X -> 0x%02X)\n", prev, LightSample); } if (gpio->data & 1 && LightEdge) LightCounter++; LightEdge = !(gpio->data & 1); bool sendBit = LightCounter >= LightSample; if (gpio->control & 1) { gpio->data = (gpio->data & gpio->direction) | ((sendBit << 3) & ~gpio->direction & 0xF); } } }