/* Copyright 2016-2017 StapleButter This file is part of melonDS. melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. melonDS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with melonDS. If not, see http://www.gnu.org/licenses/. */ #include #include "NDS.h" #include "DMA.h" #include "NDSCart.h" #include "GPU.h" // NOTES ON DMA SHIT // // * could use optimized code paths for common types of DMA transfers. for example, VRAM DMA::DMA(u32 cpu, u32 num) { CPU = cpu; Num = num; if (cpu == 0) CountMask = 0x001FFFFF; else CountMask = (num==3 ? 0x0000FFFF : 0x00003FFF); // TODO: merge with the one in ARM.cpp, somewhere for (int i = 0; i < 16; i++) { Waitstates[0][i] = 1; Waitstates[1][i] = 1; } if (!cpu) { // ARM9 // note: 33MHz cycles Waitstates[0][0x2] = 1; Waitstates[0][0x3] = 1; Waitstates[0][0x4] = 1; Waitstates[0][0x5] = 1; Waitstates[0][0x6] = 1; Waitstates[0][0x7] = 1; Waitstates[0][0x8] = 6; Waitstates[0][0x9] = 6; Waitstates[0][0xA] = 10; Waitstates[0][0xF] = 1; Waitstates[1][0x2] = 2; Waitstates[1][0x3] = 1; Waitstates[1][0x4] = 1; Waitstates[1][0x5] = 2; Waitstates[1][0x6] = 2; Waitstates[1][0x7] = 1; Waitstates[1][0x8] = 12; Waitstates[1][0x9] = 12; Waitstates[1][0xA] = 10; Waitstates[1][0xF] = 1; } else { // ARM7 Waitstates[0][0x0] = 1; Waitstates[0][0x2] = 1; Waitstates[0][0x3] = 1; Waitstates[0][0x4] = 1; Waitstates[0][0x6] = 1; Waitstates[0][0x8] = 6; Waitstates[0][0x9] = 6; Waitstates[0][0xA] = 10; Waitstates[1][0x0] = 1; Waitstates[1][0x2] = 2; Waitstates[1][0x3] = 1; Waitstates[1][0x4] = 1; Waitstates[1][0x6] = 2; Waitstates[1][0x8] = 12; Waitstates[1][0x9] = 12; Waitstates[1][0xA] = 10; } Reset(); } DMA::~DMA() { } void DMA::Reset() { SrcAddr = 0; DstAddr = 0; Cnt = 0; StartMode = 0; CurSrcAddr = 0; CurDstAddr = 0; RemCount = 0; IterCount = 0; SrcAddrInc = 0; DstAddrInc = 0; Running = false; } void DMA::WriteCnt(u32 val) { u32 oldcnt = Cnt; Cnt = val; if ((!(oldcnt & 0x80000000)) && (val & 0x80000000)) { CurSrcAddr = SrcAddr; CurDstAddr = DstAddr; switch (Cnt & 0x00600000) { case 0x00000000: DstAddrInc = 1; break; case 0x00200000: DstAddrInc = -1; break; case 0x00400000: DstAddrInc = 0; break; case 0x00600000: DstAddrInc = 1; break; } switch (Cnt & 0x01800000) { case 0x00000000: SrcAddrInc = 1; break; case 0x00800000: SrcAddrInc = -1; break; case 0x01000000: SrcAddrInc = 0; break; case 0x01800000: SrcAddrInc = 1; printf("BAD DMA SRC INC MODE 3\n"); break; } if (CPU == 0) StartMode = (Cnt >> 27) & 0x7; else StartMode = ((Cnt >> 28) & 0x3) | 0x10; if ((StartMode & 0x7) == 0) Start(); else if (StartMode == 0x07) GPU3D::CheckFIFODMA(); if (StartMode==0x06 || StartMode==0x13) printf("UNIMPLEMENTED ARM%d DMA%d START MODE %02X, %08X->%08X\n", CPU?7:9, Num, StartMode, SrcAddr, DstAddr); } } void DMA::Start() { if (Running) return; u32 countmask; if (CPU == 0) countmask = 0x001FFFFF; else countmask = (Num==3 ? 0x0000FFFF : 0x00003FFF); RemCount = Cnt & countmask; if (!RemCount) RemCount = countmask+1; if (StartMode == 0x07 && RemCount > 112) IterCount = 112; else IterCount = RemCount; if ((Cnt & 0x00600000) == 0x00600000) CurDstAddr = DstAddr; //printf("ARM%d DMA%d %08X %02X %08X->%08X %d bytes %dbit\n", CPU?7:9, Num, Cnt, StartMode, CurSrcAddr, CurDstAddr, RemCount*((Cnt&0x04000000)?4:2), (Cnt&0x04000000)?32:16); // special path for cart DMA. this is a gross hack. // emulating it properly requires emulating cart transfer delays, so uh... TODO if (CurSrcAddr==0x04100010 && RemCount==1 && (Cnt & 0x07E00000)==0x07000000 && StartMode==0x05 || StartMode==0x12) { NDSCart::DMA(CurDstAddr); Cnt &= ~0x80000000; if (Cnt & 0x40000000) NDS::SetIRQ(CPU, NDS::IRQ_DMA0 + Num); return; } // special path for the display FIFO. another gross hack. // the display FIFO seems to be more like a circular buffer that holds 16 pixels // from which the display controller reads. DMA is triggered every 8 pixels to fill it // as it is being read from. emulating it properly would be resource intensive. // proper emulation would only matter if something is trying to feed the FIFO manually // instead of using the DMA. which is probably never happening. the only thing I know of // that even uses the display FIFO is the aging cart. if (StartMode == 0x04) { GPU::GPU2D_A->FIFODMA(CurSrcAddr); CurSrcAddr += 256*2; return; } // TODO eventually: not stop if we're running code in ITCM Running = true; NDS::StopCPU(CPU, 1< 0 && cycles > 0) { writefn(CurDstAddr, readfn(CurSrcAddr)); s32 c = (Waitstates[0][(CurSrcAddr >> 24) & 0xF] + Waitstates[0][(CurDstAddr >> 24) & 0xF]); cycles -= c; NDS::RunTimingCriticalDevices(CPU, c); CurSrcAddr += SrcAddrInc<<1; CurDstAddr += DstAddrInc<<1; IterCount--; RemCount--; } } else { u32 (*readfn)(u32) = CPU ? NDS::ARM7Read32 : NDS::ARM9Read32; void (*writefn)(u32,u32) = CPU ? NDS::ARM7Write32 : NDS::ARM9Write32; while (IterCount > 0 && cycles > 0) { writefn(CurDstAddr, readfn(CurSrcAddr)); s32 c = (Waitstates[1][(CurSrcAddr >> 24) & 0xF] + Waitstates[1][(CurDstAddr >> 24) & 0xF]); cycles -= c; NDS::RunTimingCriticalDevices(CPU, c); CurSrcAddr += SrcAddrInc<<2; CurDstAddr += DstAddrInc<<2; IterCount--; RemCount--; } } if (RemCount) { Cnt &= ~CountMask; Cnt |= RemCount; if (IterCount == 0) { Running = false; NDS::ResumeCPU(CPU, 1<