#ifndef ARMJIT_REGCACHE_H #define ARMJIT_REGCACHE_H #include "ARMJIT.h" // TODO: replace this in the future #include "dolphin/BitSet.h" #include namespace ARMJIT { template class RegisterCache { public: RegisterCache() {} RegisterCache(T* compiler, FetchedInstr instrs[], int instrsCount, bool pcAllocatableAsSrc = false) : Compiler(compiler), Instrs(instrs), InstrsCount(instrsCount) { for (int i = 0; i < 16; i++) Mapping[i] = (Reg)-1; PCAllocatableAsSrc = ~(pcAllocatableAsSrc ? 0 : (1 << 15)); } void UnloadRegister(int reg) { assert(Mapping[reg] != -1); if (DirtyRegs & (1 << reg)) Compiler->SaveReg(reg, Mapping[reg]); DirtyRegs &= ~(1 << reg); LoadedRegs &= ~(1 << reg); NativeRegsUsed &= ~(1 << (int)Mapping[reg]); Mapping[reg] = (Reg)-1; } void LoadRegister(int reg, bool loadValue) { assert(Mapping[reg] == -1); for (int i = 0; i < NativeRegsAvailable; i++) { Reg nativeReg = NativeRegAllocOrder[i]; if (!(NativeRegsUsed & (1 << nativeReg))) { Mapping[reg] = nativeReg; NativeRegsUsed |= 1 << (int)nativeReg; LoadedRegs |= 1 << reg; if (loadValue) Compiler->LoadReg(reg, nativeReg); return; } } assert("Welp!"); } void PutLiteral(int reg, u32 val) { LiteralsLoaded |= (1 << reg); LiteralValues[reg] = val; } void UnloadLiteral(int reg) { LiteralsLoaded &= ~(1 << reg); } bool IsLiteral(int reg) { return LiteralsLoaded & (1 << reg); } void PrepareExit() { BitSet16 dirtyRegs(DirtyRegs); for (int reg : dirtyRegs) Compiler->SaveReg(reg, Mapping[reg]); } void Flush() { BitSet16 loadedSet(LoadedRegs); for (int reg : loadedSet) UnloadRegister(reg); LiteralsLoaded = 0; } void Prepare(bool thumb, int i) { FetchedInstr instr = Instrs[i]; if (LoadedRegs & (1 << 15)) UnloadRegister(15); BitSet16 invalidedLiterals(LiteralsLoaded & instr.Info.DstRegs); for (int reg : invalidedLiterals) UnloadLiteral(reg); u16 futureNeeded = 0; int ranking[16]; for (int j = 0; j < 16; j++) ranking[j] = 0; for (int j = i; j < InstrsCount; j++) { BitSet16 regsNeeded((Instrs[j].Info.SrcRegs & ~(1 << 15)) | Instrs[j].Info.DstRegs); futureNeeded |= regsNeeded.m_val; regsNeeded &= BitSet16(~Instrs[j].Info.NotStrictlyNeeded); for (int reg : regsNeeded) ranking[reg]++; } // we'll unload all registers which are never used again BitSet16 neverNeededAgain(LoadedRegs & ~futureNeeded); for (int reg : neverNeededAgain) UnloadRegister(reg); u16 necessaryRegs = ((instr.Info.SrcRegs & PCAllocatableAsSrc) | instr.Info.DstRegs) & ~instr.Info.NotStrictlyNeeded; BitSet16 needToBeLoaded(necessaryRegs & ~LoadedRegs); if (needToBeLoaded != BitSet16(0)) { int neededCount = needToBeLoaded.Count(); BitSet16 loadedSet(LoadedRegs); while (loadedSet.Count() + neededCount > NativeRegsAvailable) { int leastReg = -1; int rank = 1000; for (int reg : loadedSet) { if (!((1 << reg) & necessaryRegs) && ranking[reg] < rank) { leastReg = reg; rank = ranking[reg]; } } assert(leastReg != -1); UnloadRegister(leastReg); loadedSet.m_val = LoadedRegs; } // we don't need to load a value which is always going to be overwritten BitSet16 needValueLoaded(needToBeLoaded); if (thumb || instr.Cond() >= 0xE) needValueLoaded = BitSet16(instr.Info.SrcRegs); for (int reg : needToBeLoaded) LoadRegister(reg, needValueLoaded[reg]); } { BitSet16 loadedSet(LoadedRegs); BitSet16 loadRegs(instr.Info.NotStrictlyNeeded & futureNeeded & ~LoadedRegs); if (loadRegs && loadedSet.Count() < NativeRegsAvailable) { int left = NativeRegsAvailable - loadedSet.Count(); for (int reg : loadRegs) { if (left-- == 0) break; LoadRegister(reg, !(thumb || instr.Cond() >= 0xE) || (1 << reg) & instr.Info.SrcRegs); } } } DirtyRegs |= (LoadedRegs & instr.Info.DstRegs) & ~(1 << 15); } static const Reg NativeRegAllocOrder[]; static const int NativeRegsAvailable; Reg Mapping[16]; u32 LiteralValues[16]; u16 LiteralsLoaded = 0; u32 NativeRegsUsed = 0; u16 LoadedRegs = 0; u16 DirtyRegs = 0; u16 PCAllocatableAsSrc = 0; T* Compiler; FetchedInstr* Instrs; int InstrsCount; }; } #endif