/* Copyright 2016-2020 Arisotura This file is part of melonDS. melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. melonDS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with melonDS. If not, see http://www.gnu.org/licenses/. */ #include #include #include "NDS.h" #include "AREngine.h" namespace AREngine { typedef struct { u32 Code[2 * 64]; // TODO: more sensible size for this? allocate on demand? bool Enabled; } CheatEntry; // TODO: more sensible size for this? allocate on demand? CheatEntry CheatCodes[64]; u32 NumCheatCodes; void ParseTextCode(char* text, int tlen, u32* code, int clen) // or whatever this should be named? { u32 cur_word = 0; u32 ndigits = 0; u32 nin = 0; u32 nout = 0; char c; while ((c = *text++) != '\0') { u32 val; if (c >= '0' && c <= '9') val = c - '0'; else if (c >= 'a' && c <= 'f') val = c - 'a' + 0xA; else if (c >= 'A' && c <= 'F') val = c - 'A' + 0xA; else continue; cur_word <<= 4; cur_word |= val; ndigits++; if (ndigits >= 8) { if (nout >= clen) { printf("AR: code too long!\n"); return; } *code++ = cur_word; nout++; ndigits = 0; cur_word = 0; } nin++; if (nin >= tlen) break; } if (nout & 1) { printf("AR: code was missing one word\n"); if (nout >= clen) { printf("AR: code too long!\n"); return; } *code++ = 0; } } bool Init() { return true; } void DeInit() { // } void Reset() { memset(CheatCodes, 0, sizeof(CheatCodes)); NumCheatCodes = 0; // TODO: acquire codes from a sensible source! CheatEntry* entry = &CheatCodes[0]; u32* ptr = &entry->Code[0]; /*char* test = R"(9209D09A 00000000 6209B468 00000000 B209B468 00000000 10000672 000003FF D2000000 00000000 9209D09A 00000000 94000130 FCBF0000 6209B468 00000000 B209B468 00000000 200006B3 00000001 200006B4 00000001 D2000000 00000000 9209D09A 00000000 94000130 FC7F0000 6209B468 00000000 B209B468 00000000 10000672 00000000 D2000000 00000000)"; ParseTextCode(test, entry->Code, 2*64); printf("PARSED CODE:\n"); for (int i = 0; i < 2*64; i+=2) { printf("%08X %08X\n", entry->Code[i], entry->Code[i+1]); } entry->Enabled = true; NumCheatCodes++;*/ } #define case16(x) \ case ((x)+0x00): case ((x)+0x01): case ((x)+0x02): case ((x)+0x03): \ case ((x)+0x04): case ((x)+0x05): case ((x)+0x06): case ((x)+0x07): \ case ((x)+0x08): case ((x)+0x09): case ((x)+0x0A): case ((x)+0x0B): \ case ((x)+0x0C): case ((x)+0x0D): case ((x)+0x0E): case ((x)+0x0F) void RunCheat(CheatEntry* entry) { u32* code = &entry->Code[0]; u32 offset = 0; u32 datareg = 0; u32 cond = 1; u32 condstack = 0; u32* loopstart = code; u32 loopcount = 0; u32 loopcond = 1; u32 loopcondstack = 0; // TODO: does anything reset this?? u32 c5count = 0; for (;;) { u32 a = *code++; u32 b = *code++; if ((a|b) == 0) break; u8 op = a >> 24; if ((op < 0xD0 && op != 0xC5) || op > 0xD2) { if (!cond) { if ((op & 0xF0) == 0xE0) { for (u32 i = 0; i < b; i += 8) *code += 2; } continue; } } switch (op) { case16(0x00): // 32-bit write NDS::ARM7Write32((a & 0x0FFFFFFF) + offset, b); break; case16(0x10): // 16-bit write NDS::ARM7Write16((a & 0x0FFFFFFF) + offset, b & 0xFFFF); break; case16(0x20): // 8-bit write NDS::ARM7Write8((a & 0x0FFFFFFF) + offset, b & 0xFF); break; case16(0x30): // IF b > u32[a] { condstack <<= 1; condstack |= cond; u32 chk = NDS::ARM7Read32(a & 0x0FFFFFFF); cond = (b > chk) ? 1:0; } break; case16(0x40): // IF b < u32[a] { condstack <<= 1; condstack |= cond; u32 chk = NDS::ARM7Read32(a & 0x0FFFFFFF); cond = (b < chk) ? 1:0; } break; case16(0x50): // IF b == u32[a] { condstack <<= 1; condstack |= cond; u32 chk = NDS::ARM7Read32(a & 0x0FFFFFFF); cond = (b == chk) ? 1:0; } break; case16(0x60): // IF b != u32[a] { condstack <<= 1; condstack |= cond; u32 chk = NDS::ARM7Read32(a & 0x0FFFFFFF); cond = (b != chk) ? 1:0; } break; case16(0x70): // IF b.l > ((~b.h) & u16[a]) { condstack <<= 1; condstack |= cond; u16 val = NDS::ARM7Read16(a & 0x0FFFFFFF); u16 chk = ~(b >> 16); chk &= val; cond = ((b & 0xFFFF) > chk) ? 1:0; } break; case16(0x80): // IF b.l < ((~b.h) & u16[a]) { condstack <<= 1; condstack |= cond; u16 val = NDS::ARM7Read16(a & 0x0FFFFFFF); u16 chk = ~(b >> 16); chk &= val; cond = ((b & 0xFFFF) < chk) ? 1:0; } break; case16(0x90): // IF b.l == ((~b.h) & u16[a]) { condstack <<= 1; condstack |= cond; u16 val = NDS::ARM7Read16(a & 0x0FFFFFFF); u16 chk = ~(b >> 16); chk &= val; cond = ((b & 0xFFFF) == chk) ? 1:0; } break; case16(0xA0): // IF b.l != ((~b.h) & u16[a]) { condstack <<= 1; condstack |= cond; u16 val = NDS::ARM7Read16(a & 0x0FFFFFFF); u16 chk = ~(b >> 16); chk &= val; cond = ((b & 0xFFFF) != chk) ? 1:0; } break; case16(0xB0): // offset = u32[a + offset] offset = NDS::ARM7Read32((a & 0x0FFFFFFF) + offset); break; case 0xC0: // FOR 0..b loopstart = code; // points to the first opcode after the FOR loopcount = b; loopcond = cond; // checkme loopcondstack = condstack; // (GBAtek is not very clear there) break; case 0xC4: // offset = pointer to C4000000 opcode // theoretically used for safe storage, by accessing [offset+4] // in practice could be used for a self-modifying AR code // could be implemented with some hackery, but, does anything even // use it?? printf("AR: !! THE FUCKING C4000000 OPCODE. TELL ARISOTURA.\n"); return; case 0xC5: // count++ / IF (count & b.l) == b.h { // with weird condition checking, apparently // oh well c5count++; if (!cond) break; condstack <<= 1; condstack |= cond; u16 mask = b & 0xFFFF; u16 chk = b >> 16; cond = ((c5count & mask) == chk) ? 1:0; } break; case 0xC6: // u32[b] = offset NDS::ARM7Write32(b, offset); break; case 0xD0: // ENDIF cond = condstack & 0x1; condstack >>= 1; break; case 0xD1: // NEXT if (loopcount > 0) { loopcount--; code = loopstart; } else { cond = loopcond; condstack = loopcondstack; } break; case 0xD2: // NEXT+FLUSH if (loopcount > 0) { loopcount--; code = loopstart; } else { offset = 0; datareg = 0; condstack = 0; cond = 1; } break; case 0xD3: // offset = b offset = b; break; case 0xD4: // datareg += b datareg += b; break; case 0xD5: // datareg = b datareg = b; break; case 0xD6: // u32[b+offset] = datareg / offset += 4 NDS::ARM7Write32(b + offset, datareg); offset += 4; break; case 0xD7: // u16[b+offset] = datareg / offset += 2 NDS::ARM7Write16(b + offset, datareg & 0xFFFF); offset += 2; break; case 0xD8: // u8[b+offset] = datareg / offset += 1 NDS::ARM7Write8(b + offset, datareg & 0xFF); offset += 1; break; case 0xD9: // datareg = u32[b+offset] datareg = NDS::ARM7Read32(b + offset); break; case 0xDA: // datareg = u16[b+offset] datareg = NDS::ARM7Read16(b + offset); break; case 0xDB: // datareg = u8[b+offset] datareg = NDS::ARM7Read8(b + offset); break; case 0xDC: // offset += b offset += b; break; case16(0xE0): // copy b param bytes to address a+offset { // TODO: check for bad alignment of dstaddr u32 dstaddr = (a & 0x0FFFFFFF) + offset; u32 bytesleft = b; while (bytesleft >= 8) { NDS::ARM7Write32(dstaddr, *code++); dstaddr += 4; NDS::ARM7Write32(dstaddr, *code++); dstaddr += 4; bytesleft -= 8; } if (bytesleft > 0) { u8* leftover = (u8*)code; *code += 2; if (bytesleft >= 4) { NDS::ARM7Write32(dstaddr, *(u32*)leftover); dstaddr += 4; leftover += 4; bytesleft -= 4; } while (bytesleft > 0) { NDS::ARM7Write8(dstaddr, *leftover++); dstaddr++; bytesleft--; } } } break; case16(0xF0): // copy b bytes from address offset to address a { // TODO: check for bad alignment of srcaddr/dstaddr u32 srcaddr = offset; u32 dstaddr = (a & 0x0FFFFFFF); u32 bytesleft = b; while (bytesleft >= 4) { NDS::ARM7Write32(dstaddr, NDS::ARM7Read32(srcaddr)); srcaddr += 4; dstaddr += 4; bytesleft -= 4; } while (bytesleft > 0) { NDS::ARM7Write8(dstaddr, NDS::ARM7Read8(srcaddr)); srcaddr++; dstaddr++; bytesleft--; } } break; default: printf("!! bad AR opcode %08X %08X\n", a, b); return; } } } void RunCheats() { // TODO: make it disableable in general for (u32 i = 0; i < NumCheatCodes; i++) { CheatEntry* entry = &CheatCodes[i]; if (entry->Enabled) RunCheat(entry); } } }