melonDS

DS emulator, sorta The goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :)
## How to use melonDS requires BIOS/firmware copies from a DS. Files required: * bios7.bin, 16KB: ARM7 BIOS * bios9.bin, 4KB: ARM9 BIOS * firmware.bin, 128/256/512KB: firmware Firmware boot requires a firmware dump from an original DS or DS Lite. DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly. ### Possible firmware sizes * 128KB: DSi/3DS DS-mode firmware (reduced size due to lacking bootcode) * 256KB: regular DS firmware * 512KB: iQue DS firmware DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues. DSi BIOS dumps (in DSi mode) are not compatible. Or maybe they are. I don't know. As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though! ## How to build ### Linux: * Install dependencies: ```sh sudo apt-get install libpcap0.8-dev libcurl4-gnutls-dev libsdl2-dev gtk+-3.0 ``` * Compile: ```sh mkdir -p build cd build cmake .. make ``` ### Windows: * use CodeBlocks #### MSYS2 and CMake 1. Install [MSYS2](https://www.msys2.org/) 2. Open the **MSYS2 MinGW 64-bit** terminal 3. Update the packages using `pacman -Syu` and reopen the terminal if it asks you to 4. Install dependencies: `pacman -S mingw-w64-x86_64-{toolchain,SDL2,cmake} make git` 5. Run the following commands ```bash git clone https://github.com/Arisotura/melonDS.git cd melonDS mkdir build cd build cmake .. -G "MSYS Makefiles" make -j5 ../msys-dist.sh ``` If everything went well, melonDS and the libraries it needs should now be in the `dist` folder. ## TODO LIST * improve libui and the emulator UI * support for rendering screens to separate windows * emulating some fancy addons * other non-core shit (debugger, graphics viewers, cheat crapo, etc) ### TODO LIST FOR LATER * better wifi * maybe emulate flashcarts or other fancy hardware * big-endian compatibility (Wii, etc) * LCD refresh time (used by some games for blending effects) * any feature you can eventually ask for that isn't outright stupid ## Credits * Martin for GBAtek, a good piece of documentation * Cydrak for the extra 3D GPU research * All of you comrades who have been testing melonDS, reporting issues, suggesting shit, etc ## License [![GNU GPLv3 Image](https://www.gnu.org/graphics/gplv3-127x51.png)](http://www.gnu.org/licenses/gpl-3.0.en.html) melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.