melonDS


DS emulator, sorta The goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :)
## How to use melonDS requires BIOS/firmware copies from a DS. Files required: * bios7.bin, 16KB: ARM7 BIOS * bios9.bin, 4KB: ARM9 BIOS * firmware.bin, 128/256/512KB: firmware Firmware boot requires a firmware dump from an original DS or DS Lite. DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly. ### Possible firmware sizes * 128KB: DSi/3DS DS-mode firmware (reduced size due to lacking bootcode) * 256KB: regular DS firmware * 512KB: iQue DS firmware DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues. DSi BIOS dumps (in DSi mode) are not compatible. Or maybe they are. I don't know. As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though! ## How to build ### Linux: 1. Install dependencies: `sudo apt install cmake libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev qt5-default libslirp-dev libarchive-dev libepoxy-dev` 2. Download the melonDS repository and prepare: ```bash git clone https://github.com/Arisotura/melonDS cd melonDS mkdir build && cd build ``` 3. Compile: ```bash mkdir -p build cd build cmake .. make -j$(nproc --all) ``` ### Windows: 1. Install [MSYS2](https://www.msys2.org/) 2. Open the **MSYS2 MinGW 64-bit** terminal 3. Update the packages using `pacman -Syu` and reopen the terminal if it asks you to 4. Download the melonDS repository and prepare: ```bash git clone https://github.com/Arisotura/melonDS cd melonDS mkdir build && cd build ``` #### Dynamic builds (with DLLs) 5. Install dependencies: `pacman -S git make mingw-w64-x86_64-{cmake,mesa,SDL2,toolchain,qt5,libslirp,libarchive,libepoxy}` 6. Compile: ```bash cmake .. -G "MSYS Makefiles" make -j$(nproc --all) ../tools/msys-dist.sh ``` If everything went well, melonDS and the libraries it needs should now be in the `dist` folder. #### Static builds (without DLLs, standalone executable) 5. Install dependencies: `pacman -S git make mingw-w64-x86_64-{cmake,mesa,SDL2,toolchain,qt5-static,libslirp,libarchive,libepoxy}` 6. Compile: ```bash cmake .. -G 'MSYS Makefiles' -DBUILD_STATIC=ON -DQT5_STATIC_DIR=/mingw64/qt5-static make -j$(nproc --all) mkdir dist && cp melonDS.exe dist ``` If everything went well, melonDS should now be in the `dist` folder. ### macOS: 1. Install the [Homebrew Package Manager](https://brew.sh) 2. Install dependencies: `brew install git pkg-config cmake sdl2 qt@5 libslirp libarchive libepoxy` 3. Download the melonDS repository and prepare: ```zsh git clone https://github.com/Arisotura/melonDS cd melonDS mkdir build && cd build ``` 4. Compile: ```zsh export PKG_CONFIG_PATH="$(brew --prefix libarchive)/lib/pkgconfig" cmake .. -DQt5_DIR=$(brew --prefix qt5)/lib/cmake/Qt5 make -j$(sysctl -n hw.ncpu) mkdir dist && cp -r melonDS.app dist ``` If everything went well, melonDS.app should now be in the `dist` folder. ## TODO LIST * DSi emulation * the impossible quest of pixel-perfect 3D graphics * improve libui and the emulator UI * support for rendering screens to separate windows * emulating some fancy addons * other non-core shit (debugger, graphics viewers, cheat crapo, etc) ### TODO LIST FOR LATER * better wifi * maybe emulate flashcarts or other fancy hardware * big-endian compatibility (Wii, etc) * LCD refresh time (used by some games for blending effects) * any feature you can eventually ask for that isn't outright stupid ## Credits * Martin for GBAtek, a good piece of documentation * Cydrak for the extra 3D GPU research * limittox for the icon * All of you comrades who have been testing melonDS, reporting issues, suggesting shit, etc ## License [![GNU GPLv3 Image](https://www.gnu.org/graphics/gplv3-127x51.png)](http://www.gnu.org/licenses/gpl-3.0.en.html) melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.