# melonDS DS emulator, sorta The goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :) The source code is provided under the GPLv3 license. ## How to use melonDS requires BIOS/firmware copies from a DS. Files required: * bios7.bin, 16KB: ARM7 BIOS * bios9.bin, 4KB: ARM9 BIOS * firmware.bin, 128/256/512KB: firmware Firmware boot requires a firmware dump from an original DS or DS Lite. DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly. ### Possible firmware sizes * 128KB: DSi/3DS DS-mode firmware (reduced size due to lacking bootcode) * 256KB: regular DS firmware * 512KB: iQue DS firmware DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues. DSi BIOS dumps (in DSi mode) are not compatible. Or maybe they are. I don't know. As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though! ## How to build ### Linux: ```sh mkdir -p build cd build cmake .. make ``` ### Windows: * use CodeBlocks * or receive golden cookies if you get Cmake to work Build system is not set in stone. ## TODO LIST * improve libui and the emulator UI * fix occasional sound crackling in games that use surround (timing issue?) * support for rendering screens to separate windows * emulating some fancy addons * other non-core shit (debugger, graphics viewers, cheat crapo, etc) ### TODO LIST FOR LATER * hardware renderer for 3D (w/ upscaling and fancy shit) * better wifi * maybe emulate flashcarts or other fancy hardware * big-endian compatibility (Wii, etc) * LCD refresh time (used by some games for blending effects) * any feature you can eventually ask for that isn't outright stupid ## Credits * Martin for GBAtek, a good piece of documentation * Cydrak for the extra 3D GPU research * All of you comrades who have been testing melonDS, reporting issues, suggesting shit, etc