/* Copyright 2016-2017 StapleButter This file is part of melonDS. melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. melonDS is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with melonDS. If not, see http://www.gnu.org/licenses/. */ #include #include #include "NDS.h" #include "GPU3D.h" namespace GPU3D { namespace SoftRenderer { u8 ColorBuffer[256*192 * 4]; bool Init() { // } void DeInit() { // } void Reset() { memset(ColorBuffer, 0, 256*192 * 4); } void RenderFrame(Vertex* vertices, Polygon* polygons, int npolys) { // } } }