cmake_minimum_required(VERSION 3.15) cmake_policy(VERSION 3.15) if (POLICY CMP0076) cmake_policy(SET CMP0076 NEW) endif() set(CMAKE_POLICY_DEFAULT_CMP0069 NEW) set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH}) project(melonDS VERSION 0.9.4 DESCRIPTION "DS emulator, sorta" HOMEPAGE_URL "https://melonds.kuribo64.net" LANGUAGES C CXX) include(CheckSymbolExists) include(CheckLibraryExists) include(CMakeDependentOption) include(CheckIPOSupported) set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version") set(CMAKE_C_STANDARD 11) set(CMAKE_C_STANDARD_REQUIRED ON) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) add_compile_definitions(MELONDS_VERSION="${melonDS_VERSION}") if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build." FORCE) set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo") endif() function(detect_architecture symbol arch) if (NOT DEFINED ARCHITECTURE) set(CMAKE_REQUIRED_QUIET 1) check_symbol_exists("${symbol}" "" ARCHITECTURE_${arch}) unset(CMAKE_REQUIRED_QUIET) # The output variable needs to be unique across invocations otherwise # CMake's crazy scope rules will keep it defined if (ARCHITECTURE_${arch}) set(ARCHITECTURE "${arch}" PARENT_SCOPE) set(ARCHITECTURE_${arch} 1 PARENT_SCOPE) add_definitions(-DARCHITECTURE_${arch}=1) endif() endif() endfunction() detect_architecture("__x86_64__" x86_64) detect_architecture("__i386__" x86) detect_architecture("__arm__" ARM) detect_architecture("__aarch64__" ARM64) cmake_dependent_option(ENABLE_JIT "Enable JIT recompiler" ON "ARCHITECTURE STREQUAL x86_64 OR ARCHITECTURE STREQUAL ARM64" OFF) cmake_dependent_option(ENABLE_JIT_PROFILING "Enable JIT profiling with VTune" OFF "ENABLE_JIT" OFF) option(ENABLE_OGLRENDERER "Enable OpenGL renderer" ON) check_ipo_supported(RESULT IPO_SUPPORTED) cmake_dependent_option(ENABLE_LTO_RELEASE "Enable link-time optimizations for release builds" ON "IPO_SUPPORTED" OFF) cmake_dependent_option(ENABLE_LTO "Enable link-time optimizations" OFF "IPO_SUPPORTED" OFF) if (ENABLE_LTO_RELEASE) set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE TRUE) endif() if (ENABLE_LTO) set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE) endif() set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -Og") set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og") set(CMAKE_C_FLAGS_RELEASE "-O3") set(CMAKE_CXX_FLAGS_RELEASE "-O3") if (NOT APPLE) set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s") endif() if (WIN32) option(BUILD_STATIC "Statically link dependencies" OFF) endif() if (BUILD_STATIC AND WIN32) set(CMAKE_FIND_LIBRARY_SUFFIXES .a) endif() set(CMAKE_POSITION_INDEPENDENT_CODE ON) find_program(CCACHE "ccache") if (CCACHE) message(STATUS "Using CCache to speed up compilation") set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE}) set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE}) endif() option(BUILD_QT_SDL "Build Qt/SDL frontend" ON) add_subdirectory(src) if (BUILD_QT_SDL) add_subdirectory(src/frontend/qt_sdl) endif()