From eae42fb9f85ed45df5d1d885088539acf1f7c785 Mon Sep 17 00:00:00 2001 From: RSDuck Date: Thu, 29 Apr 2021 15:13:53 +0200 Subject: request repaint instead of update after each frame --- src/frontend/qt_sdl/main.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/frontend/qt_sdl/main.cpp b/src/frontend/qt_sdl/main.cpp index 88a2482..fa5fd8a 100644 --- a/src/frontend/qt_sdl/main.cpp +++ b/src/frontend/qt_sdl/main.cpp @@ -275,7 +275,7 @@ EmuThread::EmuThread(QObject* parent) : QThread(parent) EmuPause = 0; RunningSomething = false; - connect(this, SIGNAL(windowUpdate()), mainWindow->panel, SLOT(update())); + connect(this, SIGNAL(windowUpdate()), mainWindow->panel, SLOT(repaint())); connect(this, SIGNAL(windowTitleChange(QString)), mainWindow, SLOT(onTitleUpdate(QString))); connect(this, SIGNAL(windowEmuStart()), mainWindow, SLOT(onEmuStart())); connect(this, SIGNAL(windowEmuStop()), mainWindow, SLOT(onEmuStop())); @@ -2504,7 +2504,7 @@ void MainWindow::onUpdateVideoSettings(bool glchange) delete panelNative; } createScreenPanel(); - connect(emuThread, SIGNAL(windowUpdate()), panel, SLOT(update())); + connect(emuThread, SIGNAL(windowUpdate()), panel, SLOT(repaint())); if (hasOGL) emuThread->initOpenGL(); } -- cgit v1.2.3