From d191af86904acb407c7c05a5a971652027d5de64 Mon Sep 17 00:00:00 2001 From: StapleButter Date: Sun, 21 Oct 2018 03:16:41 +0200 Subject: rewrite how structures are stored to savestates (store individual fields, to avoid compatibility issues) also fixes stability issues when 3D is involved. turns out we were storing raw pointers to vertices. figures more crapo code to get around that, but atleast it works without asploding now. --- src/GPU3D.cpp | 79 +++++++++++++++++++++++++++++++++++++++++++++++++++++++---- src/NDS.cpp | 10 +++++++- 2 files changed, 83 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/GPU3D.cpp b/src/GPU3D.cpp index 1f3a64e..d094537 100644 --- a/src/GPU3D.cpp +++ b/src/GPU3D.cpp @@ -150,10 +150,14 @@ const s32 CmdNumCycles[256] = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; -typedef struct +typedef union { - u8 Command; - u32 Param; + u64 _contents; + struct + { + u32 Param; + u8 Command; + }; } CmdFIFOEntry; @@ -410,8 +414,73 @@ void DoSavestate(Savestate* file) file->Var32(&FlushRequest); file->Var32(&FlushAttributes); - file->VarArray(VertexRAM, sizeof(Vertex)*6144*2); - file->VarArray(PolygonRAM, sizeof(Polygon)*2048*2); + for (int i = 0; i < 6144*2; i++) + { + Vertex* vtx = &VertexRAM[i]; + + file->VarArray(vtx->Position, sizeof(s32)*4); + file->VarArray(vtx->Color, sizeof(s32)*3); + file->VarArray(vtx->TexCoords, sizeof(s16)*2); + + file->Var32((u32*)&vtx->Clipped); + + file->VarArray(vtx->FinalPosition, sizeof(s32)*2); + file->VarArray(vtx->FinalColor, sizeof(s32)*3); + } + + for(int i = 0; i < 2048*2; i++) + { + Polygon* poly = &PolygonRAM[i]; + + // this is a bit ugly, but eh + // we can't save the pointers as-is, that's a bad idea + if (file->Saving) + { + for (int j = 0; j < 10; j++) + { + Vertex* ptr = poly->Vertices[j]; + u32 id; + if (ptr) id = (u32)((ptr - (&VertexRAM[0])) / sizeof(Vertex)); + else id = -1; + file->Var32(&id); + } + } + else + { + for (int j = 0; j < 10; j++) + { + u32 id = -1; + file->Var32(&id); + if (id == -1) poly->Vertices[j] = NULL; + else poly->Vertices[j] = &VertexRAM[id]; + } + } + + file->Var32(&poly->NumVertices); + + file->VarArray(poly->FinalZ, sizeof(s32)*10); + file->VarArray(poly->FinalW, sizeof(s32)*10); + file->Var32((u32*)&poly->WBuffer); + + file->Var32(&poly->Attr); + file->Var32(&poly->TexParam); + file->Var32(&poly->TexPalette); + + file->Var32((u32*)&poly->FacingView); + file->Var32((u32*)&poly->Translucent); + + file->Var32((u32*)&poly->IsShadowMask); + file->Var32((u32*)&poly->IsShadow); + + file->Var32(&poly->VTop); + file->Var32(&poly->VBottom); + file->Var32((u32*)&poly->YTop); + file->Var32((u32*)&poly->YBottom); + file->Var32((u32*)&poly->XTop); + file->Var32((u32*)&poly->XBottom); + + file->Var32(&poly->SortKey); + } // probably not worth storing the vblank-latched Renderxxxxxx variables diff --git a/src/NDS.cpp b/src/NDS.cpp index 33b1a79..042b625 100644 --- a/src/NDS.cpp +++ b/src/NDS.cpp @@ -487,7 +487,15 @@ bool DoSavestate(Savestate* file) file->Var32(&CPUStop); - file->VarArray(Timers, 8*sizeof(Timer)); + for (int i = 0; i < 8; i++) + { + Timer* timer = &Timers[i]; + + file->Var16(&timer->Reload); + file->Var16(&timer->Cnt); + file->Var32(&timer->Counter); + file->Var32(&timer->CycleShift); + } file->VarArray(TimerCheckMask, 2*sizeof(u8)); file->VarArray(DMA9Fill, 4*sizeof(u32)); -- cgit v1.2.3