From 74b166cba3560102359ff65924d60b8dfaf0dd27 Mon Sep 17 00:00:00 2001 From: Nadia Holmquist Pedersen Date: Sat, 24 Jun 2023 16:14:13 +0200 Subject: Add a description to the wifi settings dialog Explains that the settings only affect online play, not local multiplayer --- src/frontend/qt_sdl/WifiSettingsDialog.ui | 56 ++++++++++++++++++++----------- 1 file changed, 37 insertions(+), 19 deletions(-) (limited to 'src') diff --git a/src/frontend/qt_sdl/WifiSettingsDialog.ui b/src/frontend/qt_sdl/WifiSettingsDialog.ui index 444e1d5..0cbd723 100644 --- a/src/frontend/qt_sdl/WifiSettingsDialog.ui +++ b/src/frontend/qt_sdl/WifiSettingsDialog.ui @@ -6,8 +6,8 @@ 0 0 - 572 - 217 + 570 + 341 @@ -23,13 +23,31 @@ QLayout::SetFixedSize + + + + QLabel { + margin-bottom: 12px; +} + + + <html><head/><body><p>These settings control how melonDS connects to the internet for online features (typically called &quot;Nintendo Wi-Fi Connection&quot;) in games. </p><p>Local multiplayer features do not use the same network protocols as online play, so the settings here will have no effect on them.</p></body></html> + + + true + + + 0 + + + Network mode - + <html><head/><body><p>Indirect mode uses libslirp. It requires no extra setup and is easy to use.</p></body></html> @@ -39,7 +57,7 @@ - + <html><head/><body><p>Direct mode directly routes network traffic to the host network. It is the most reliable, but requires an ethernet connection.</p><p><br/></p><p>Non-direct mode uses a layer of emulation to get around this, but is more prone to problems.</p></body></html> @@ -58,14 +76,21 @@ Direct mode settings - - + + - Network adapter: + [PLACEHOLDER] + + + + + + + MAC address: - + @@ -85,33 +110,26 @@ - + - MAC address: + Network adapter: - + [PLACEHOLDER] - + IP address: - - - - [PLACEHOLDER] - - - -- cgit v1.2.3