From 151610eb6c0ec89e3947f0d85796e27c5868903e Mon Sep 17 00:00:00 2001 From: andrigamerita <37557992+andrigamerita@users.noreply.github.com> Date: Wed, 1 Dec 2021 13:52:58 +0100 Subject: Treat SDL_INIT_JOYSTICK fail as non-critical (#1277) Treating the fail of SDL_INIT_JOYSTICK as non-critical, because on some systems that SDL feature can for some reason fail. This leads to the emulator closing with a critical error, even though it would work perfectly fine with just a keyboard. --- src/frontend/qt_sdl/main.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/frontend/qt_sdl/main.cpp b/src/frontend/qt_sdl/main.cpp index 64a0a90..0447cbb 100644 --- a/src/frontend/qt_sdl/main.cpp +++ b/src/frontend/qt_sdl/main.cpp @@ -2797,7 +2797,11 @@ int main(int argc, char** argv) { printf("SDL couldn't init rumble\n"); } - if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0) + if (SDL_Init(SDL_INIT_JOYSTICK) < 0) + { + printf("SDL couldn't init joystick\n"); + } + if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) { QMessageBox::critical(NULL, "melonDS", "SDL shat itself :("); return 1; -- cgit v1.2.3