From c81bcccadc9ac8394ba8d4a836d7c954dd528751 Mon Sep 17 00:00:00 2001 From: Arisotura Date: Thu, 16 May 2019 16:27:45 +0200 Subject: BAHAHAHAHAHAHAHAA --- src/libui_sdl/main.cpp | 19 ++++++++++++------- 1 file changed, 12 insertions(+), 7 deletions(-) (limited to 'src/libui_sdl') diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp index 47f5f13..b77d67f 100644 --- a/src/libui_sdl/main.cpp +++ b/src/libui_sdl/main.cpp @@ -240,8 +240,8 @@ void GLDrawing_DrawScreen() x1 = TopScreenRect.X + TopScreenRect.Width; y1 = TopScreenRect.Y + TopScreenRect.Height; - scwidth = 256 << ScreenScale[0]; - scheight = 192 << ScreenScale[0]; + scwidth = 256;// << ScreenScale[0]; + scheight = 192;// << ScreenScale[0]; switch (ScreenRotation) { @@ -286,8 +286,8 @@ void GLDrawing_DrawScreen() x1 = BottomScreenRect.X + BottomScreenRect.Width; y1 = BottomScreenRect.Y + BottomScreenRect.Height; - scwidth = 256 << ScreenScale[1]; - scheight = 192 << ScreenScale[1]; + scwidth = 256;// << ScreenScale[1]; + scheight = 192;// << ScreenScale[1]; switch (ScreenRotation) { @@ -349,9 +349,13 @@ void GLDrawing_DrawScreen() int frontbuf = GPU::FrontBuffer; glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, GL_ScreenTexture); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256<