From 0a68eb78039a7a27b16d389844beeebed139f864 Mon Sep 17 00:00:00 2001 From: Arisotura Date: Thu, 28 May 2020 11:52:12 +0200 Subject: make it hiDPI compliant (I hope) also misc tweaks --- src/frontend/qt_sdl/AudioSettingsDialog.ui | 7 +++++-- src/frontend/qt_sdl/main.cpp | 6 +++--- 2 files changed, 8 insertions(+), 5 deletions(-) (limited to 'src/frontend/qt_sdl') diff --git a/src/frontend/qt_sdl/AudioSettingsDialog.ui b/src/frontend/qt_sdl/AudioSettingsDialog.ui index c4e993e..9ae8baa 100644 --- a/src/frontend/qt_sdl/AudioSettingsDialog.ui +++ b/src/frontend/qt_sdl/AudioSettingsDialog.ui @@ -60,12 +60,15 @@ 0 + + <html><head/><body><p>Forward a WAV file to the emulated microphone.</p><p>This input mode is activated by holding the microphone hotkey (see Input and Hotkeys).</p></body></html> + - <html><head/><body><p>Forward a WAV file to the emulated microphone.</p></body></html> + <html><head/><body><p>Forward a WAV file to the emulated microphone.</p><p>This input mode is activated by holding the microphone hotkey (see Input and Hotkeys).</p></body></html> WAV file: @@ -92,7 +95,7 @@ - <html><head/><body><p>Noise will be forwarded to the emulated microphone, simulating blowing into the microphone.</p></body></html> + <html><head/><body><p>Noise will be forwarded to the emulated microphone, simulating blowing into the microphone.</p><p>This input mode is activated by holding the microphone hotkey (see Input and Hotkeys).</p></body></html> Blow noise diff --git a/src/frontend/qt_sdl/main.cpp b/src/frontend/qt_sdl/main.cpp index f282310..20084ff 100644 --- a/src/frontend/qt_sdl/main.cpp +++ b/src/frontend/qt_sdl/main.cpp @@ -874,15 +874,15 @@ void ScreenPanelGL::paintGL() { int w = width(); int h = height(); + float factor = devicePixelRatioF(); glClear(GL_COLOR_BUFFER_BIT); - // TODO: check hiDPI compliance of this - glViewport(0, 0, w, h); + glViewport(0, 0, w*factor, h*factor); screenShader->bind(); - screenShader->setUniformValue("uScreenSize", (float)w, (float)h); + screenShader->setUniformValue("uScreenSize", (float)w*factor, (float)h*factor); int frontbuf = GPU::FrontBuffer; glActiveTexture(GL_TEXTURE0); -- cgit v1.2.3