From 7d448d911d862c06255873820aee32487fbc4943 Mon Sep 17 00:00:00 2001 From: RSDuck Date: Sat, 2 Jan 2021 11:38:06 +0100 Subject: use C++ style structs everywhere --- src/GPU3D_OpenGL.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/GPU3D_OpenGL.cpp') diff --git a/src/GPU3D_OpenGL.cpp b/src/GPU3D_OpenGL.cpp index 88ae77a..eb8fa62 100644 --- a/src/GPU3D_OpenGL.cpp +++ b/src/GPU3D_OpenGL.cpp @@ -70,7 +70,7 @@ struct GLuint ShaderConfigUBO; -typedef struct +struct RendererPolygon { Polygon* PolyData; @@ -82,8 +82,7 @@ typedef struct u32 EdgeIndicesOffset; u32 RenderKey; - -} RendererPolygon; +}; RendererPolygon PolygonList[2048]; int NumFinalPolys, NumOpaqueFinalPolys; -- cgit v1.2.3