From f8770dc8fea7d22319d17f2addd82dd4c9574ddc Mon Sep 17 00:00:00 2001
From: StapleButter <thetotalworm@gmail.com>
Date: Sat, 4 Mar 2017 14:51:48 +0100
Subject: don't blend semitransparent sprites with everything

---
 GPU2D.cpp      | 2 +-
 melonDS.depend | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/GPU2D.cpp b/GPU2D.cpp
index ef7c360..14ea86e 100644
--- a/GPU2D.cpp
+++ b/GPU2D.cpp
@@ -748,7 +748,7 @@ void GPU2D::DrawScanline_Mode1(u32 line, u32* dst)
         u32 coloreffect, eva, evb;
 
         u32 flag1 = val1 >> 24;
-        if (flag1 & 0x80)
+        if ((flag1 & 0x80) && (BlendCnt & ((val2 >> 16) & 0xFF00)))
         {
             // sprite blending
 
diff --git a/melonDS.depend b/melonDS.depend
index d81da60..4e93ed7 100644
--- a/melonDS.depend
+++ b/melonDS.depend
@@ -10,7 +10,7 @@
 
 1481161027 c:\documents\sources\melonds\types.h
 
-1488594513 source:c:\documents\sources\melonds\nds.cpp
+1488635272 source:c:\documents\sources\melonds\nds.cpp
 	<stdio.h>
 	<string.h>
 	"NDS.h"
-- 
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