From 959e7f568da28872058c7e266db6aca1cc3f464c Mon Sep 17 00:00:00 2001 From: Arisotura Date: Thu, 20 Aug 2020 01:19:09 +0200 Subject: GL: be more careful with framebuffer mappings. might fix issues. --- src/GPU3D_OpenGL.cpp | 5 +++-- src/GPU_OpenGL.cpp | 3 ++- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/src/GPU3D_OpenGL.cpp b/src/GPU3D_OpenGL.cpp index 1abc1de..f7b9b42 100644 --- a/src/GPU3D_OpenGL.cpp +++ b/src/GPU3D_OpenGL.cpp @@ -1159,8 +1159,9 @@ void RenderFrame() { CurShaderID = -1; - if (Antialias) glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[2]); - else glBindFramebuffer(GL_FRAMEBUFFER, FramebufferID[FrontBuffer]); + glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); + if (Antialias) glBindFramebuffer(GL_DRAW_FRAMEBUFFER, FramebufferID[2]); + else glBindFramebuffer(GL_DRAW_FRAMEBUFFER, FramebufferID[FrontBuffer]); ShaderConfig.uScreenSize[0] = ScreenW; ShaderConfig.uScreenSize[1] = ScreenH; diff --git a/src/GPU_OpenGL.cpp b/src/GPU_OpenGL.cpp index 1cb6864..b460e07 100644 --- a/src/GPU_OpenGL.cpp +++ b/src/GPU_OpenGL.cpp @@ -162,7 +162,8 @@ void SetRenderSettings(RenderSettings& settings) void RenderFrame() { - glBindFramebuffer(GL_FRAMEBUFFER, CompScreenOutputFB); + glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, CompScreenOutputFB); glDisable(GL_DEPTH_TEST); glDisable(GL_STENCIL_TEST); -- cgit v1.2.3