From 8fc30d69c509d85e656b19716b3ef9f2243d3298 Mon Sep 17 00:00:00 2001 From: Arisotura Date: Sat, 8 Jun 2019 13:06:36 +0200 Subject: fix last bugs when changing video settings with no game loaded --- src/GPU3D_OpenGL.cpp | 1 - src/libui_sdl/main.cpp | 13 ++++--------- 2 files changed, 4 insertions(+), 10 deletions(-) diff --git a/src/GPU3D_OpenGL.cpp b/src/GPU3D_OpenGL.cpp index 1fd266f..56e783f 100644 --- a/src/GPU3D_OpenGL.cpp +++ b/src/GPU3D_OpenGL.cpp @@ -398,7 +398,6 @@ void DeInit() void Reset() { - UpdateDisplaySettings(); } void UpdateDisplaySettings() diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp index ed5e80d..d606be6 100644 --- a/src/libui_sdl/main.cpp +++ b/src/libui_sdl/main.cpp @@ -1472,14 +1472,6 @@ void OnAreaResize(uiAreaHandler* handler, uiArea* area, int width, int height) void Run() { - if (GPU3D::Renderer != Config::_3DRenderer) - { - if (Screen_UseGL) uiGLMakeContextCurrent(GLContext); - GPU3D::DeInitRenderer(); - GPU3D::InitRenderer(Screen_UseGL); - if (Screen_UseGL) uiGLMakeContextCurrent(NULL); - } - EmuRunning = 1; RunningSomething = true; @@ -2125,7 +2117,10 @@ void OnSetLimitFPS(uiMenuItem* item, uiWindow* window, void* blarg) void ApplyNewSettings(int type) { - if (!RunningSomething && type != 2) return; + if (!RunningSomething) + { + if (type == 1) return; + } int prevstatus = EmuRunning; EmuRunning = 3; -- cgit v1.2.3