| Commit message (Collapse) | Author | Age |
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* Fix Up Y Interp Inputs
* Change Linear Interp Formula
Fixes a handful of pixels.
Still not perfect.
* Cleanup
remove some unnecessary code and parentheses
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far less prone to problems.
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* rework and clean up frame transfer code
* disable melonAP during local multiplayer comm
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(remind me to rename these with the proper reg names)
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This reverts commit 8772258fe70a4b587a2db045bfcf1926bb8ac5fc.
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...but only with LTO enabled
...but only on some UNIX systems
...but only with some additional build options except when it breaks
without any as well
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* DSi: add option to boot the full boot ROMs
added a config option for this so that this can be enabled or disabled
also added IO regs for DSi GPIO, but those don't do anything yet.
* reset GPIO regs on reset
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Because of course some compression programs aren't nice enough to tell
you the decompressed size up front in the file, so the other approach
will fail. Things just can't ever be easy and straight forward, can they?
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Fixes the UI hanging up on Windows 11 when there are no mics, but the mic
input is set to external device as it is by default.
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* Add a definition for TMD files
* Wrap TitleMetadata in a namespace
* Add a comment
* Remove TitleMetadataCertificate
- melonDS ignores it anyway
* Refactor the use of title metadata
- Move bitwise operations on the title ID into helper methods
- Use TitleMetadata objects instead of pointers to raw data
* Slight cleanup in DSi_NAND
- Replace some constants with sizeof
- Use an NDSHeader object instead of a raw array of bytes
* Add a DSi_NAND::ImportFile overload that loads a file from memory
* Split most of ImportTitle into InitTitleFileStructure
- It will be reused in the next commit
* Add ability to import title from memory
* Fix another potential issue
* Fix broken DSiWare installation
- The bytes of the title ID/category were being swapped in most places, but not all
* Add some logging calls
* Declare array sizes in DSi_TMD in decimal, not hex
* Add a space after the #endif
- To adhere to the style guide
* Assert the size of TitleMetadataContent
* Change the type of SignatureName
* Don't mark the TMD structs as packed
* Remove extraneous comments
* Cut down some newlines
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Fixes building on UNIX platforms with no librt.
Co-authored-by: Nadia Holmquist Pedersen <nadia@nhp.sh>
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* Split ROMList into a .cpp file
- Its definition in ROMList.h was causing multiple-definition linker errors
- Introduce ROMListSize, since you can't take a sizeof() of an extern declaration
- Mark ROMList and ROMListSize as const
* Update ReadROMParams to accommodate ROMList changes
* Split parsing and loading of NDS ROMs
- Introduce an NDSCartData class for parsing a ROM file
- Introduce InsertROM for loading a NDS cart
- Refactor LoadROM to use NDSCartData and InsertROM under the hood
* Reset cart state and initialize save memory in the NDSCartData constructor
- Otherwise there's no way to know about SRAM-specific attributes before inserting the game
* Add a comment to NDSCartData
* First crack at splitting parsing and loading for GBACart
* Add some logging calls for encrypting the secure area
* Log the XXH64 hash of the inserted NDS ROM
* Log the XXH64 hash of the secure area after decryption
* Add some logging to Key1_LoadKeyBuf
* Re-encrypt the secure area when inserting the cart, not when parsing it
- This way, constructing a NDSCart doesn't imply a read from the filesystem (as is done in Key1_KeyBuf)
* Load Key1_KeyBuf from memory, not from the file system
- Now that the cart's secure area isn't re-encrypted until insertion, we can expect that the BIOS will be ready at this point
* Add some helper query methods to NDSHeader
* Query the DSi region directly from the header instead of checking the ROM again
* Introduce a CartType enum
- So CartCommon::Type doesn't have to return magic numbers
* Reset the cart in NDSCart::InsertROM instead of the NDSCartData constructor
- That way the constructor doesn't rely on the config or on file I/O when loading homebrew
- This keeps the use of global state closer to one place
* Add non-const getters for the carts
* Add InsertROM overloads that accept unique_ptrs
* Fix a comment
* Rename member functions on NDSCartData and GBACartData to adhere to the convention
* Rename members on NDSCartData and GBACartData to adhere to the convention
* Fix build errors on some platforms
* Add NDSHeader::IsDSiWare
* Add a ROMListEntry parameter to the cart constructors
- To allow for looking up details of SRAM or expected ROM size
* Add some new getters to CartCommon
* Use the Header/Banner members instead of globals
* Make CartCommon abstract
- It's not supposed to be instantiated anyway
* Change the signature of CartCommon::Checksum
- It's neither overridden nor mutating
* Add some clarifying comments to NDSHeader
* Delete CartCommon::ROM in its destructor
- ParseROM copies its input and gives that copy to the cart object, so it's okay
* Add some getters to CartCommon
* Refactor NDSCart
- Get rid of NDSCartData
- Get rid of cart-specific global state within NDSCart (so registers are untouched)
- Refactor uses of removed global variables to use the Cart pointer instead
- Refactor ROMInfoDialog's icon functions to accept const arguments
* Return the cart pointer
- So *that's* why it was crashing. Whoops
- Why is this even allowed?
* Refactor GBACart
- Delete CartGame::ROM in the destructor
- Get rid of GBACartData
- Remove some global state
* Mark NDSCart::CartCommon::Type as const
* Slightly refactor GBACart::CartCommon
- Mark Type as const
- Use enum constants
- Make CartCommon itself abstract
* Mark CRC32's data parameter as const
* Mark GBACart::CartCommon::Checksum as const
* Use assert.h instead of cassert
- As demanded by the style guide
* Fix some includes to adhere to the style guide
* Get the ARM9 entry address directly from the header object
* Use more Header fields directly
* Rename some parameters to match the style guide
* Remove some unused includes
* Slightly change NDS_Header::IsHomebrew for clarity
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Explains that the settings only affect online play, not local
multiplayer
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* Refactor Savestate::Var{8,16,32,64}
- They now delegate to VarArray
- They're declared in the class header so they're likely to be inlined
* First crack at refactoring Savestate to work in-memory
- Well, third, but who's counting?
* Implement Savestate::Finish
* Remove the VersionMajor and VersionMinor fields
- Instead, pull their values directly from the savestate buffer
* Mark a new constructor as explicit
* Rename Reset to Rewind
* Fix a linebreak
* Implement Savestate::Rewind
* Add ROMManager::ClearBackupState
* Refactor ROMManager to use the refactored Savestate
* Capitalize "Least"
- It was driving me nuts
* Add a log call
* Increase default Savestate buffer length to 32MB
* Use C-style file I/O instead of C++-style
- Dumping bytes to a file with C++'s standard library is a MONSTROUS PAIN IN THE ASS
* Quote the savestate's file path for clarity
* Write the savestate's length into the header
* Add some extra logging calls
* Fix section-loading
* Remove the deprecated Savestate constructor
* Convert a char* to a u32 with memcpy, not a cast
* Fix section-handling in loads
* Include <cstring> in Savestate.h
- This was causing a build error on Linux
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it can bring everything to a crawl and OpenGL display can be used as an alternative
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This is different from the archive support in that the compressed ROMs
are standalone files, rather than archives, making it possible to use
them exactly as if they were regular ROMs, while saving a bunch of space
on disk. This is supported both for DS and GBA ROMs, though given GBA
ROMs' generally small size it's mostly useful for the former.
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pretty embarrassing to loop variable mixup
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* Add proper BPTWL interrupts
* Added DSi power button and volume switch hotkeys
* Added hardware reset workaround
* Adjusted syntax to follow guidelines
* Added DSi output volume synchronization
* Fix trivial member function error
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* Add a clarifying comment
- In case it saves some poor bastard hours of fruitless work
* Expose GBA and NDS save memory
- Add GetSaveMemory and GetSaveMemoryLength functions
- Where unsupported, they return null and zero
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* Add Platform::Log and Platform::LogLevel
* Replace most printf calls with Platform::Log calls
* Move a brace down
* Move some log entries to one Log call
- Some implementations of Log may assume a full line
* Log the MAC address as LogLevel::Info
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* Remember the last folder for BIOS files
Add .mmc to the list of NAND filename extensions
* Add .sd file extension for SD images
* Fix UI code according to the review
---------
Co-authored-by: yeah-its-serena <32610623+yeah-its-serena@users.noreply.github.com>
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Toggles which screen is emphasized when the screen sizing is set to
emphasize top or bottom. (Closes issue #1565)
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* Rebase/recreate my changes and add MIME support
This commit recreates the changes proposed in #1394 on top of the
current master (b069a2acf10e58579d82500fb057f275647507c0).
This also adds support for determining filetypes using the MIME database
provided by `QMimeDatabase`.
* Move member syntax warning to a more appropriate place
* Deduplicate member syntax warning
* Change warning from "vertical bars" to "|"
* Conform brace placement to coding style
* Fix QFileDialog filter when ArchiveExtensions is empty
* Final cleanup and fixes
- Changes the NDS and GBA ROM MIME-Type constants to QStrings.
- Removes a leftover warning message.
- Uses Type() syntax instead of Type{} syntax for temporaries.
* Explain the origin of the supported archive list
Co-authored-by: Jan Felix Langenbach <insert-penguin@protonmail.com>
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