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| * | | | | | | get some of the shit going, I guessArisotura2020-04-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | atleast the emuthread is going and we have its control system down and other fun shit, too
| * | | | | | | get a Qt window showing up. 'tis a start, I guess.Arisotura2020-04-25
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| * | | | | | | finally get this going, I guessArisotura2020-04-25
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| * | | | | | | blargArisotura2020-04-25
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| * | | | | | | berp.Arisotura2020-04-25
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| * | | | | | | attempt something. maybe this worked, maybe not.Arisotura2020-04-25
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| * | | | | | | welpArisotura2020-04-14
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| * | | | | | | so, this is itArisotura2020-04-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | this was a glorious fight, but I admit defeat
* | | | | | | | allow allocating caller saved regs on windowsRSDuck2020-05-09
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* | | | | | | | use instr hash as key for restore candidatesRSDuck2020-05-09
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | makes Golden Sun burn a little slower through the JIT memory
* | | | | | | | allow allocating caller saved registersRSDuck2020-05-09
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | currently system-v only
* | | | | | | | rewrite JIT memory emulationRSDuck2020-05-09
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* | | | | | | | fix regression from last commitRSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | also a small mistake with msr
* | | | | | | | don't use param registers for ReadBanked/WriteBankedRSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | should fix linux build
* | | | | | | | fix build with JIT disabled and set default JIT maxblock size to 32RSDuck2020-04-26
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* | | | | | | | hopefully fix stack handling for linuxRSDuck2020-04-26
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* | | | | | | | implement msr and mrs for the x64 JITRSDuck2020-04-26
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* | | | | | | | compile UMULLs and some fixesRSDuck2020-04-26
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* | | | | | | | implement block linking + some refactoringRSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | currently only supported for x64
* | | | | | | | include more information in DataRegionRSDuck2020-04-26
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* | | | | | | | arm64 fix itcm invalidation and ldm^/stm^RSDuck2020-04-26
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* | | | | | | | preparations for block linkingRSDuck2020-04-26
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* | | | | | | | this mistake was phenomally stupidRSDuck2020-04-26
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* | | | | | | | the time of good commit names is long goneRSDuck2020-04-26
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* | | | | | | | git played a prank on me haha very funnyRSDuck2020-04-26
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* | | | | | | | this it should workRSDuck2020-04-26
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* | | | | | | | fixup for aarch64 JITRSDuck2020-04-26
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* | | | | | | | fix LDM usermode for aarch64 as wellRSDuck2020-04-26
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* | | | | | | | re add error for unsupported JIT platformsRSDuck2020-04-26
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* | | | | | | | apply fixes for aarch64 linux by @nadiaholmquistRSDuck2020-04-26
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* | | | | | | | move ARM64 JIT backend hereRSDuck2020-04-26
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* | | | | | | | remove debug leftoversRSDuck2020-04-26
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* | | | | | | | improve nop handling and proper behaviour for LDM^RSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fixes dslinux
* | | | | | | | disable literal optimations in DTCMRSDuck2020-04-26
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* | | | | | | | make savestates 100% compatible againRSDuck2020-04-26
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* | | | | | | | make literal optimisation more reliableRSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fixes spanish Pokemon HeartGold
* | | | | | | | fix config key for jit literal optimisationsRSDuck2020-04-26
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* | | | | | | | integrate changes from ARM64 backend and moreRSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - better handle LDM/STM in reg alloc - unify Halted and IRQ in anticipation for branch inlining - literal optimisations can be disabled in gui - jit blocks follow simple returns - fix idle loop detection - break jit blocks on IRQ (fixes saving in Pokemon White)
* | | | | | | | decrease jit block cache address granularityRSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fixes Dragon Quest IX move code with side effects out of assert, fixes release build (thanks to m4wx for this one) also remove some leftovers of jit pipelining
* | | | | | | | remove leftover debug codeRSDuck2020-04-26
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* | | | | | | | new block cache and much more...RSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - more reliable code invalidation detection - blocks aren't stopped at any branch, but are being followed if possible to get larger blocks - idle loop recognition - optimised literal loads, load/store cycle counting and loads/stores from constant addresses
* | | | | | | | load register only if neededRSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - do thumb bl long merge in the first step - preparations for better branch jitting
* | | | | | | | more fixes for flag optimisationRSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | + small cycle counting optimisation
* | | | | | | | remove debug printingRSDuck2020-04-26
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* | | | | | | | fixes for flag optimisationRSDuck2020-04-26
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* | | | | | | | add ui confirm dialog for linuxRSDuck2020-04-26
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* | | | | | | | optimise away unneeded flag setsRSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - especially useful for thumb code and larger max block sizes - can still be improved upon
* | | | | | | | fix jit block size not changeableRSDuck2020-04-26
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* | | | | | | | abandon pipelining on jitRSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fixes Golden Sun Dawn this makes the cpu state incompatible between interpreter and JIT. That's why switching cpu mode requires a restart(not requiring is stupid anyway) and the pipeline is manually filled when making a save state.
* | | | | | | | fix register alloc for half word loadsRSDuck2020-04-26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fixes Mega Man Star Force 2 with cheat applied it probably used a pc relative load which were interpreted as branches