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| * | welpArisotura2020-04-14
| * | so, this is itArisotura2020-04-14
* | | fix shito.Arisotura2020-05-30
* | | Merge commit '4b57416552ec2fa95216e2b044559f215723bf70' into melonDSiArisotura2020-05-30
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| * | Windows: explicitly link gdi32Nadia Holmquist Pedersen2020-04-12
| * | Use pkg-config to find SDL2 on WindowsNadia Holmquist Pedersen2020-04-12
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| * GPU3D: more accurate viewport transform (emulate quirk with W greater than 0x...Arisotura2020-04-12
| * GPU3D: implement zero-dot W limit (DISP_1DOT_DEPTH)Arisotura2020-04-12
| * GPU3D: swap vin and vout during clipping, giving results that are closer to h...Arisotura2020-04-11
| * should probably be a strncmp() and not strncasecmp()Arisotura2020-03-30
| * Merge branch 'master' of https://github.com/Arisotura/melonDSArisotura2020-03-30
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| | * Update main.cppniemand-deu2020-02-26
| * | properly handle ROMs with encrypted secure areaArisotura2020-03-30
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| * detect whether we are running the gameArisotura2020-02-24
| * flesh shit out for loading a cheat fileArisotura2020-02-24
| * fix teh commentArisotura2020-02-24
| * change ParseTextCode() so we can specify the length of an individual AR code ...Arisotura2020-02-16
| * also that might have been bad for security. who knows.Arisotura2020-02-15
| * now we can even parse the code from a text code. bahaahhhhArisotura2020-02-15
| * Arisotura will you ever clean up after yourself. this is like your goddamn ap...Arisotura2020-02-15
| * finish the AR interpreter, I guessArisotura2020-02-15
| * * add support for a bunch of codes (all of them minus the loop shit, really)Arisotura2020-02-14
| * well, more AR shitoArisotura2020-02-14
| * update copyright yearsArisotura2020-02-14
| * miserable, feeble little attempt at executing AR codes.Arisotura2020-02-14
| * lay base for AR cheatzorz. baahahhhhArisotura2020-02-14
| * Merge pull request #544 from i404788/masterArisotura2020-02-14
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| | * Fix weird spacingi4047882019-12-12
| | * Coding style + weird spacingi4047882019-11-20
| | * add device namei4047882019-11-19
| | * clean logi4047882019-11-19
| | * fix buildi4047882019-11-19
| | * Maybe better to logi4047882019-11-19
| | * Fix hanging UI when `null` addri4047882019-11-19
| * | Use different icon locationMarkus ⛅2020-01-30
| * | Merge pull request #546 from nadiaholmquist/feature/unix-xdgArisotura2020-01-28
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| | * | Change the config/data dirs from "melonds" to "melonDS" for consistency.Nadia Holmquist Pedersen2019-12-19
| | * | Remove redundant desktop file and change desktop/icon file name to net.kuribo...Nadia Holmquist Pedersen2019-12-19
| | * | Tell the user where to place romlist.bin if it can't be found for UNIX non-po...Nadia Holmquist Pedersen2019-12-05
| | * | Make UNIX builds non-portable by default.Nadia Holmquist Pedersen2019-12-05
| | * | If all else fails, look for data files (romlist.bin) in the current working d...Nadia Holmquist Pedersen2019-12-05
| | * | Open with rb instead of r in OpenDataFile to avoid potential problems with Wi...Nadia Holmquist Pedersen2019-12-04
| | * | Add a UNIX_PORTABLE build option, turning it off makes a build of melonDS sui...Nadia Holmquist Pedersen2019-12-04
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| * | Merge pull request #550 from rzumer/slot2Arisotura2020-01-28
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| | * | Split GBA Reset and Eject logic into two setsRaphaël Zumer2019-12-22
| | * | Only store the GBA ROM header in save statesRaphaël Zumer2019-12-22
| | * | Skip saving/loading GBA flash state if SRAM is nullRaphaël Zumer2019-12-22
| | * | Implement DoSavestate() for GBACart classesRaphaël Zumer2019-12-19
| | * | Make solar sensor hotkeys configurableRaphaël Zumer2019-12-18
| | * | Add DoSavestate() function to GBACart_SolarSensorRaphaël Zumer2019-12-18