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* that game is actually a tiny EEPROMArisotura2021-04-26
* more of the same (actually fix the bug I was having)Arisotura2021-04-26
* make extension checks case-insensitiveArisotura2021-04-26
* add ROM entry for Clueless Fashion (#1050)Arisotura2021-04-26
* make sure to axe the GBA slot in DSi mode. (EXMEMCNT bit7 still applies to it...Arisotura2021-04-25
* 'aightArisotura2021-04-25
* add more Mac crap. hoping the weird characters made it through.Arisotura2021-04-25
* try to cover right-mod keys under MacOS I guessArisotura2021-04-25
* hopefully remove shitty hackArisotura2021-04-25
* Actually use the new script...Nadia Holmquist Pedersen2021-04-25
* More 10.14 fixes also make the version check in cmakelists actually workNadia Holmquist Pedersen2021-04-25
* Cart refactor (#1073)Arisotura2021-04-25
* Add support for building with Qt6 (#865)Nadia Holmquist Pedersen2021-04-24
* Improve macOS bundling (#1067)Nadia Holmquist Pedersen2021-04-21
* Fix up menu roles a bitNadia Holmquist Pedersen2021-04-19
* make path inputs support drag/dropping files onto them to add the path quickl...Arisotura2021-03-29
* keep recent filenames from being absurdly long in the menuArisotura2021-03-27
* Disable JIT write-protect when de-initialising on ARM64 macOSWaluigiWare642021-03-22
* Update copyright year and add missing GPL headers part 2WaluigiWare642021-03-21
* Allow bundling libraries on macOS (#1013)WaluigiWare642021-03-21
* attempt at fixing #1037RSDuck2021-03-17
* fix read from unassigned variable for large BGsRSDuck2021-03-16
* update copyright year and add missing GPL headersRSDuck2021-03-12
* avoid leaking threads in NDSCart_SRAMManagerRSDuck2021-03-11
* remove direct reference to Switch frontend headerRSDuck2021-03-03
* call Renderer2D::VBlankEnd at vblank endRSDuck2021-03-01
* separate GPU2D registers and rendererRSDuck2021-02-27
* Define CONTEXT_PC and use instead for much cleaner code (#1017)WaluigiWare642021-02-25
* Include winsock2.h before windows.hWaluigiWare642021-02-23
* SRAM things (#970)SuuperW2021-02-23
* directly set VRAMDirty for VRAM BG/OAM writesRSDuck2021-02-23
* Fix OpenGL display scaling on high DPI (#1011)Nadia Holmquist Pedersen2021-02-22
* Fix the JIT Code Memory on ARM64 Macs (#916)WaluigiWare642021-02-22
* fix #1010RSDuck2021-02-22
* Fix edge case in the division engine, fix edge case in the CPU (#1003)wheremyfoodat2021-02-19
* Remove unneeded OpenGL loading function code (#1006)WaluigiWare642021-02-17
* use syncs instead of glFinishRSDuck2021-02-16
* try to fix build when the compiler is stricterRSDuck2021-02-11
* detach and delete shaders directly after linkingRSDuck2021-02-11
* use std::function in Thread_Create so we can revert back to using itRSDuck2021-02-11
* Remove code duplication in `onChangeScreenSize` (#968)gal202021-02-09
* Allow for a more modular renderer backends (#990)Wunk2021-02-09
* fix #994RSDuck2021-02-09
* wild shot into the darkRSDuck2021-02-09
* improve and fix NonStupidBitfield also get rid of some UBRSDuck2021-02-09
* Add NetBSD support (#985)WaluigiWare642021-02-03
* fix #978RSDuck2021-02-02
* attempt at fixing #972RSDuck2021-02-02
* prevent race condition around framebuffersRSDuck2021-02-02
* Initialise cursor hiding timer before potential deletion of ScreenPanelGLWaluigiWare642021-01-29