index
:
melonDS
master
modified version of melonDS used for school/vsr
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Commit message (
Expand
)
Author
Age
...
*
that game is actually a tiny EEPROM
Arisotura
2021-04-26
*
more of the same (actually fix the bug I was having)
Arisotura
2021-04-26
*
make extension checks case-insensitive
Arisotura
2021-04-26
*
add ROM entry for Clueless Fashion (#1050)
Arisotura
2021-04-26
*
make sure to axe the GBA slot in DSi mode. (EXMEMCNT bit7 still applies to it...
Arisotura
2021-04-25
*
'aight
Arisotura
2021-04-25
*
add more Mac crap. hoping the weird characters made it through.
Arisotura
2021-04-25
*
try to cover right-mod keys under MacOS I guess
Arisotura
2021-04-25
*
hopefully remove shitty hack
Arisotura
2021-04-25
*
Actually use the new script...
Nadia Holmquist Pedersen
2021-04-25
*
More 10.14 fixes also make the version check in cmakelists actually work
Nadia Holmquist Pedersen
2021-04-25
*
Cart refactor (#1073)
Arisotura
2021-04-25
*
Add support for building with Qt6 (#865)
Nadia Holmquist Pedersen
2021-04-24
*
Improve macOS bundling (#1067)
Nadia Holmquist Pedersen
2021-04-21
*
Fix up menu roles a bit
Nadia Holmquist Pedersen
2021-04-19
*
make path inputs support drag/dropping files onto them to add the path quickl...
Arisotura
2021-03-29
*
keep recent filenames from being absurdly long in the menu
Arisotura
2021-03-27
*
Disable JIT write-protect when de-initialising on ARM64 macOS
WaluigiWare64
2021-03-22
*
Update copyright year and add missing GPL headers part 2
WaluigiWare64
2021-03-21
*
Allow bundling libraries on macOS (#1013)
WaluigiWare64
2021-03-21
*
attempt at fixing #1037
RSDuck
2021-03-17
*
fix read from unassigned variable for large BGs
RSDuck
2021-03-16
*
update copyright year and add missing GPL headers
RSDuck
2021-03-12
*
avoid leaking threads in NDSCart_SRAMManager
RSDuck
2021-03-11
*
remove direct reference to Switch frontend header
RSDuck
2021-03-03
*
call Renderer2D::VBlankEnd at vblank end
RSDuck
2021-03-01
*
separate GPU2D registers and renderer
RSDuck
2021-02-27
*
Define CONTEXT_PC and use instead for much cleaner code (#1017)
WaluigiWare64
2021-02-25
*
Include winsock2.h before windows.h
WaluigiWare64
2021-02-23
*
SRAM things (#970)
SuuperW
2021-02-23
*
directly set VRAMDirty for VRAM BG/OAM writes
RSDuck
2021-02-23
*
Fix OpenGL display scaling on high DPI (#1011)
Nadia Holmquist Pedersen
2021-02-22
*
Fix the JIT Code Memory on ARM64 Macs (#916)
WaluigiWare64
2021-02-22
*
fix #1010
RSDuck
2021-02-22
*
Fix edge case in the division engine, fix edge case in the CPU (#1003)
wheremyfoodat
2021-02-19
*
Remove unneeded OpenGL loading function code (#1006)
WaluigiWare64
2021-02-17
*
use syncs instead of glFinish
RSDuck
2021-02-16
*
try to fix build when the compiler is stricter
RSDuck
2021-02-11
*
detach and delete shaders directly after linking
RSDuck
2021-02-11
*
use std::function in Thread_Create so we can revert back to using it
RSDuck
2021-02-11
*
Remove code duplication in `onChangeScreenSize` (#968)
gal20
2021-02-09
*
Allow for a more modular renderer backends (#990)
Wunk
2021-02-09
*
fix #994
RSDuck
2021-02-09
*
wild shot into the dark
RSDuck
2021-02-09
*
improve and fix NonStupidBitfield also get rid of some UB
RSDuck
2021-02-09
*
Add NetBSD support (#985)
WaluigiWare64
2021-02-03
*
fix #978
RSDuck
2021-02-02
*
attempt at fixing #972
RSDuck
2021-02-02
*
prevent race condition around framebuffers
RSDuck
2021-02-02
*
Initialise cursor hiding timer before potential deletion of ScreenPanelGL
WaluigiWare64
2021-01-29
[prev]
[next]