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* avoid leaking threads in NDSCart_SRAMManagerRSDuck2021-03-11
| | | | also atomics
* remove direct reference to Switch frontend headerRSDuck2021-03-03
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* call Renderer2D::VBlankEnd at vblank endRSDuck2021-03-01
| | | | instead of vblank start
* separate GPU2D registers and rendererRSDuck2021-02-27
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* Define CONTEXT_PC and use instead for much cleaner code (#1017)WaluigiWare642021-02-25
| | | | | * Define CONTEXT_PC and use instead for much cleaner code Also include ways to get the Program Counter on ARM64 FreeBSD and NetBSD
* Include winsock2.h before windows.hWaluigiWare642021-02-23
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* SRAM things (#970)SuuperW2021-02-23
| | | | | | | * Allow SRAMManager to save to/load from a buffer. * Don't delete what doesn't exist. Don't create a thread that will do absolutely nothing. * Update SRAMManager's SecondaryBuffer when loading a savestate.
* directly set VRAMDirty for VRAM BG/OAM writesRSDuck2021-02-23
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* Fix OpenGL display scaling on high DPI (#1011)Nadia Holmquist Pedersen2021-02-22
| | | | | | | * Fix OpenGL display scaling on high DPI * Scale the OSD too * Fix indent
* Fix the JIT Code Memory on ARM64 Macs (#916)WaluigiWare642021-02-22
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* fix #1010RSDuck2021-02-22
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* Fix edge case in the division engine, fix edge case in the CPU (#1003)wheremyfoodat2021-02-19
| | | | | | | * Fixed division edge case: Div64/32 and Div64/64 set the remainder to 0 if dividend == INT64_MIN && divisor == -1 * Fixed CPU edge case where ARM9 ALU ops would switch to Thumb even when they shouldn't * Only clear the lowest bit of the jump address in ALU ops with rd==15 (on recommendation of RSDuck)
* Remove unneeded OpenGL loading function code (#1006)WaluigiWare642021-02-17
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* use syncs instead of glFinishRSDuck2021-02-16
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* try to fix build when the compiler is stricterRSDuck2021-02-11
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* detach and delete shaders directly after linkingRSDuck2021-02-11
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* use std::function in Thread_Create so we can revert back to using itRSDuck2021-02-11
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* Remove code duplication in `onChangeScreenSize` (#968)gal202021-02-09
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* Allow for a more modular renderer backends (#990)Wunk2021-02-09
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Draft GPU3D renderer modularization * Update sources C++ standard to C++17 The top-level `CMakeLists.txt` is already using the C++17 standard. * Move GLCompositor into class type Some other misc fixes to push towards better modularity * Make renderer-implementation types move-only These types are going to be holding onto handles of GPU-side resources and shouldn't ever be copied around. * Fix OSX: Remove 'register' storage class specifier `register` has been removed in C++17... But this keyword hasn't done anything in years anyways. OSX builds consider this "warning" an error and it stops the whole build. * Add RestartFrame to Renderer3D interface * Move Accelerated property to Renderer3D interface There are points in the code base where we do: `renderer != 0` to know if we are feeding an openGL renderer. Rather than that we can instead just have this be a property of the renderer itself. With this pattern a renderer can just say how it wants its data to come in rather than have everyone know that they're talking to an OpenGL renderer. * Remove Accelerated flag from GPU * Move 2D_Soft interface in separate header Also make the current 2D engine an "owned" unique_ptr. * Update alignment attribute to standard alignas Uses standardized `alignas` rather than compiler-specific attributes. https://en.cppreference.com/w/cpp/language/alignas * Fix Clang: alignas specifier Alignment must be specified before the array to align the entire array. https://en.cppreference.com/w/cpp/language/alignas * Converted Renderer3D Accelerated to variable This flag is checked a lot during scanline rasterization. So rather than having an expensive vtable-lookup call during mainline rendering code, it is now a public constant bool type that is written to only once during Renderer3D initialization.
* fix #994RSDuck2021-02-09
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* wild shot into the darkRSDuck2021-02-09
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* improve and fix NonStupidBitfield also get rid of some UBRSDuck2021-02-09
| | | | fixes optimised lto clang build
* Add NetBSD support (#985)WaluigiWare642021-02-03
| | | | Note - This will require PaX MPROTECT to be disabled for melonDS by running: paxctl +m melonDS
* fix #978RSDuck2021-02-02
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* attempt at fixing #972RSDuck2021-02-02
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* prevent race condition around framebuffersRSDuck2021-02-02
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* Initialise cursor hiding timer before potential deletion of ScreenPanelGLWaluigiWare642021-01-29
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* call glFlush only onceRSDuck2021-01-29
| | | | | that seems to atleast get rid of the flicker the weird issue that clears don't work is still there
* Don't save the window size to the config if in full screen (#933)Nadia Holmquist Pedersen2021-01-27
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* the rasteriser doesn't have to be done on line 144RSDuck2021-01-26
| | | | thanks to the VRAM cache
* fix recent regression in screen layout calculationRSDuck2021-01-26
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* fixes to the threadedness of the sw rasteriserRSDuck2021-01-26
| | | | also fix #639 and fix #880
* Use libepoxy to load in OpenGL functions (#960)WaluigiWare642021-01-26
| | | | | | | | | | | * Use libepoxy to load in OpenGL functions Prevents having to load them in manually * Install libepoxy in the CI * Do not link OpenGL libraries, libepoxy opens them itself * Add libepoxy to build instructions
* Add hybrid layout (#772)gal202021-01-25
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* Fix some compiler warningsWaluigiWare642021-01-25
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* more screen modesRSDuck2021-01-24
| | | | | - add support for different aspect ratios - add support for displaying only one screen at once
* Fix crash if OpenGL version is lower than requirementsWaluigiWare642021-01-24
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* Add FreeBSD support (#939)WaluigiWare642021-01-22
| | | | | | | | | | | | | | | | | | | | | | | | | * Add FreeBSD support * Fix indentation * Fix Linux not finding OpenGL * Link POSIX Realtime Extensions library * Link POSIX Realtime Extensions when OpenGL is enabled too * Fail if shm_open memory exists and also check for errors * fix the last commit * (try to) Setup FreeBSD CI * Fix some issues with FreeBSD CI * Make with all cores * Remove FreeBSD CI It doesn't want to work for some reason
* minor code refactoring, to simplify BizHawk support (#958)SuuperW2021-01-22
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* fix againWaluigiWare642021-01-22
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* fix last commitWaluigiWare642021-01-22
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* Add option to pause emulation when focus is lostWaluigiWare642021-01-22
| | | | Fixes #875
* include polygon attr opaqueness for translucent polygons in render keyRSDuck2021-01-22
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* Polish up archive support (#930)Madhav Kanbur2021-01-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Fix directory path when extracting from archive * Don't create new dir in execution dir of melonds * Create it beside the archive instead Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * ArchiveUtil : Use QT functions for I/O * Make it more platform independent, cleaner * Fixes permission related crash on linux Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * NDSCart : Abstract out common code in LoadROM() Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Extract nds roms to memory * Some stuff is still broken in the frontend Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * GBACart : Abstract out common code in LoadROM() Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Extract gba roms to memory Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Integrate archive support with recent files Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * onClickRecentFile : Pause emu thread conditionally * Don't pause at start of the function * If user opens an archive and hits cancel, it won't pause Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Handle Resets when loading from archives * Ask user to pick the rom(s) again (i.e. GBA & NDS) when there are multiple files in the archive(s) * Directly load if only 1 file Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Archive support for drag-n-drop * Also recent files support for drag-n-drop Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * main : Allocate rombuffer objects on stack * Less messy, decreases chances of memory leaks * Underlying implementation of qbytearray uses heap (hopefully?) Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * GetSavestateName : Archive support * Construct ssname from srampath (since rompath has archive name) NOTE: In general, archive name != rom file name !!!!!!!!!! Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Add srl and dsi as "direct-load" formats * Direct-load = anything not in an archive Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Don't use static functions Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Remove QT stuff from Util_ROM * Also, during reset, directly load file from archive (no rom picker) Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Remove QT includes from FrontendUtil.h Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Util_ROM/LoadROM() : Use SetupDSiNAND() Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Util_ROM/Reset() : Use strrchr() Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Util_ROM : Put Archive stuff behind ifdefs Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * main: Set parent widget for archive dialog boxes Signed-off-by: Madhav Kanbur <abcdjdj@gmail.com> * Revert "Util_ROM/Reset() : Use strrchr()" This reverts commit c8af6f066f6aa15e5557e478417edb125cad0809.
* Implement "lag frame" flag and counter (#949)SuuperW2021-01-21
| | | | | * Implement "lag frame" flag and counter, and expose flag and both frame counters. BizHawk wants these. * Track frame count and lag frames while the system isn't running.
* GL: ensure to set depthmask to TRUE before rendering opaque shitArisotura2021-01-21
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* Add option to hide mouse on inactivity (#955)WaluigiWare642021-01-21
| | | Also allow user to specify how long to wait before hiding
* fix ARM64 againRSDuck2021-01-21
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* fix last commit for ARM64RSDuck2021-01-20
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* JIT: handle STR post with rd == rnRSDuck2021-01-19
| | | | fixes Zelda Four Swords